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Getting Started with STEAM: Practical Strategies for the K-8 Classroom [Pehme köide]

  • Formaat: Paperback / softback, 112 pages, kõrgus x laius: 254x178 mm, kaal: 230 g, 13 Tables, black and white; 5 Halftones, black and white
  • Ilmumisaeg: 25-Jul-2018
  • Kirjastus: Routledge
  • ISBN-10: 1138586633
  • ISBN-13: 9781138586635
  • Formaat: Paperback / softback, 112 pages, kõrgus x laius: 254x178 mm, kaal: 230 g, 13 Tables, black and white; 5 Halftones, black and white
  • Ilmumisaeg: 25-Jul-2018
  • Kirjastus: Routledge
  • ISBN-10: 1138586633
  • ISBN-13: 9781138586635
Learn effective ways to teach STEAM with this helpful book from educational technology experts Billy Krakower and Meredith Martin. Whether you have a dedicated STEAM class, or plan to integrate it into a regular classroom, youll find out how to create a structured learning environment while still leaving room for inquiry and innovation. Youll also gain a variety of hands-on activities and rubrics you can use immediately.

Topics include:











the differences among STEM, STEAM, and makerspaces





planning your STEAM space





stocking your space with the right supplies





planning for instruction and managing class time





incorporating the core subjects





aligning lessons with standards and assessments





getting the administration and community involved





taking your class to the next level with design thinking.

With this practical book, youll have all the tools youll need to create a STEAM-friendly learning space starting now.

Continue the conversation on Twitter with the hashtag #GSwSTEAM!
eResources ix
Meet the Authors x
Preface xi
1 The What and Why of STEAM
1(10)
The Jargon Jungle: Makers, STEM, and STEAM - What's the Difference?
1(5)
Now You Have the WHAT, Let's Find Out the WHY
6(2)
Technology Is Not Just Computers
8(3)
2 Planning Your STEAM Space
11(10)
Introduction
11(1)
What Does a Dedicated Space Look Like?
11(4)
What Does STEAM Look Like Integrated into Classrooms?
15(1)
Other Spaces and Ways to Incorporate STEAM
16(3)
Making and STEAM, a Perfect Combination
19(2)
3 Stocking Your Space: What Supplies Do You Need?
21(10)
Don't Break the Bank: Dollar Store STEAM Supplies
21(2)
Inexpensive Electronics
23(2)
A Well-stocked Toolkit
25(1)
Let's Splurge a Little
26(2)
Grants, Donations, and Other Ways to Stock Your Space
28(3)
4 Planning for Instruction
31(10)
How Do I Plan a STEAM Lesson?
31(6)
Managing My Time with a Tight Schedule
37(1)
Student-Centered Lesson
38(3)
5 Incorporating the Core Subjects
41(12)
Incorporating Language Arts (Writing and Reading) into STEAM
41(3)
Incorporating Technology
44(1)
Incorporating the Arts
45(1)
Incorporating Engineering
46(2)
Incorporating Social Studies
48(1)
Incorporating Math
48(5)
6 Getting Aligned: Standards and Assessments
53(6)
ISTE Standard
4. Innovative Designer
55(1)
Assessment
55(4)
7 It Takes a Village: Getting the Community Involved
59(8)
Administration
59(4)
Family
63(1)
Community
64(3)
8 Design Thinking: Taking Your STEAM Class to the Next Level
67(8)
Changing Your Thinking with Empathy
67(2)
Ready, Set, Design!
69(2)
Extraordinary Design
71(4)
9 Next Steps
75(6)
Where Do We Go from Here?
75(1)
Takeaways and Resources
75(6)
10 Conclusion
81(6)
Appendix: Sample Projects and Lesson Plans 87(1)
Sample Projects 87(9)
Sample Lesson Plans 96
Billy Krakower is an internationally recognized education speaker, trainer and author of several books including Connecting Your Students with the World (with Jerry Blumengarten and Paula Naugle). He can be found at www.billykrakower.com and followed on Twitter @wkrakower.

Meredith Martin is a Certified Google for Education Innovator and Trainer.