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Girls Who Code: Learn to Code and Change the World [Kõva köide]

  • Formaat: Hardback, 176 pages, kõrgus x laius x paksus: 236x200x20 mm, kaal: 663 g, TWO-COLOR ILLUSTRATIONS
  • Sari: Girls Who Code
  • Ilmumisaeg: 22-Aug-2017
  • Kirjastus: Viking Books for Young Readers
  • ISBN-10: 042528753X
  • ISBN-13: 9780425287538
  • Formaat: Hardback, 176 pages, kõrgus x laius x paksus: 236x200x20 mm, kaal: 663 g, TWO-COLOR ILLUSTRATIONS
  • Sari: Girls Who Code
  • Ilmumisaeg: 22-Aug-2017
  • Kirjastus: Viking Books for Young Readers
  • ISBN-10: 042528753X
  • ISBN-13: 9780425287538
The founder of the Girls Who Code nonprofit organization presents a graphically illustrated introduction to the relevance of coding that shares down-to-earth explanations about coding principles and real-life stories of women programmers who work at such places as Pixar and NASA. Simultaneous eBook.

Introduces the relevance of coding and shares down-to-earth explanations about coding principles and real-life stories of women programmers who work at such places as Pixar and NASA.

NEW YORK TIMES BESTSELLER!

Part how-to, part girl-empowerment, and all fun, from the leader of the movement championed by Sheryl Sandberg, Malala Yousafzai, and John Legend.

 
Since 2012, the organization Girls Who Code has taught computing skills to and inspired over 40,000 girls across America. Now its founder, Reshma Saujani, wants to inspire you to be a girl who codes! Bursting with dynamic artwork, down-to-earth explanations of coding principles, and real-life stories of girls and women working at places like Pixar and NASA, this graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be. No matter your interest—sports, the arts, baking, student government, social justice—coding can help you do what you love and make your dreams come true. Whether you’re a girl who’s never coded before, a girl who codes, or a parent raising one, this entertaining book, printed in bold two-color and featuring art on every page, will have you itching to create your own apps, games, and robots to make the world a better place.
Hello, World 4(6)
1 Why Coding?
10(18)
2 How To Talk To Your Computer
28(12)
3 Putting It All Together
40(16)
4 Getting Started
56(16)
5 Cracking The "Code"
72(22)
6 Debugging
94(12)
7 Video Games
106(12)
8 Digital Art And Design
118(12)
9 Robots
130(10)
10 Websites, Mobile Apps, And Online Security
140(14)
Conclusion 154(4)
Glossary 158(5)
Acknowledgments 163(1)
Index 164