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Hands-On Start to Wolfram Mathematica: 3rd Edition 3rd edition [Pehme köide]

  • Formaat: Paperback / softback, 572 pages, kõrgus x laius x paksus: 252x178x28 mm, kaal: 1179 g, Illustrations, unspecified
  • Ilmumisaeg: 24-Sep-2020
  • Kirjastus: Wolfram Media Inc
  • ISBN-10: 1579550371
  • ISBN-13: 9781579550370
  • Formaat: Paperback / softback, 572 pages, kõrgus x laius x paksus: 252x178x28 mm, kaal: 1179 g, Illustrations, unspecified
  • Ilmumisaeg: 24-Sep-2020
  • Kirjastus: Wolfram Media Inc
  • ISBN-10: 1579550371
  • ISBN-13: 9781579550370
For more than 30 years, Mathematica has been the principal computation environment for millions of innovators, educators, students and others around the world. This book is an introduction and provides a hands-on experience introducing the breadth of Mathematica and the Wolfram Language, with a focus on ease of use.

For more than 30 years, Mathematica has been the principal computation environment for millions of innovators, educators, students and others around the world. This book is an introduction and provides a hands-on experience introducing the breadth of Mathematica and the Wolfram Language, with a focus on ease of use.In the years since its original publication in 2015, Hands-on Start to Wolfram Mathematica has been translated into Chinese, Japanese and Korean to reach a wider audience. The book and its video series are the cornerstone of learning for individuals, courses and organizations' first use of Mathematica.
Introduction vii
Part I THE COMPLETE OVERVIEW
1(168)
Chapter 1 The Very Basics
3(8)
Chapter 2 A Sample Project in Mathematica
11(10)
Chapter 3 Input and Output
21(26)
Chapter 4 Word Processing and Typesetting
47(16)
Chapter 5 Presenting with Slide Shows
63(16)
Chapter 6 Fundamentals of the Wolfram Language
79(20)
Chapter 7 Creating Interactive Models with a Single Command
99(20)
Chapter 8 Wolfram|Alpha-Mode Notebooks
119(26)
Chapter 9 Sharing Mathematica Documents
145(16)
Chapter 10 Finding Help
161(8)
Part II EXTENDING KNOWLEDGE
169(384)
Chapter 11 2D and 3D Graphics
171(22)
Chapter 12 Visualizing Data
193(20)
Chapter 13 Styling and Customizing Graphics
213(36)
Chapter 14 Creating Figures and Diagrams with Graphics Primitives
249(18)
Chapter 15 Algebraic Manipulation and Equation Solving
267(12)
Chapter 16 Calculus
279(14)
Chapter 17 Differential Equations
293(10)
Chapter 18 Linear Algebra
303(18)
Chapter 19 Probability and Statistics
321(16)
Chapter 20 Importing and Exporting Data
337(22)
Chapter 21 Data Filtering and Manipulation
359(30)
Chapter 22 Working with Curated Data
389(30)
Chapter 23 Using Wolfram|Alpha Data in Mathematica
419(24)
Chapter 24 Statistical Functionality for Data Analysis
443(18)
Chapter 25 Machine Learning and Neural Networks
461(22)
Chapter 26 Image Processing
483(30)
Chapter 27 Creating Programs
513(22)
Chapter 28 Creating Parallel and GPU Programs
535(18)
Index 553