Design for Learning: On Students' Perception of Compiler Syntax Error Messages: A Human Factors Approach.- Enhancing Engagement Prediction in Online Environment Using Temporal Features.- Metaverse Mastery: Enhancing Public Speaking Skills in Linguistic High School Students through Advanced Technologies.- Research on the Transformation of Digital Teaching and Learning Methods in Higher Education and its Influencing Factors.- Review of the Factors that Influence Learners Motivation in using AI-enabled Gamification for Collaborative Learning.- Can Facial Expressions Predict Performance?: A Machine Learning Approach.- Developing a Pedagogical Approach to Enhance Learning Experiences for Fostering Soft Skills.- DCLA: Towards Distributed Cooperative Learning Analytics for Developing Communities.- Meta-Analysis of the Application of Artificial Intelligence and Spiritual Science in Guiding Learner Imagery Transformation: An Action Research on Quantum Resonance Design Course in University General Education Curriculum.- Optimizing Self-Paced Learning in Machine Learning Education for Working Professionals: Strategies, Trends, and Insights.- Integrating Sustainable Development Goals into Foreign Language Teaching and Learning Contexts with the Use of Technology: A Systematic Literature Review.- LiveLingo: Create Digital Learning Experiences for Kids, Leveraging AI.- A Systematic Literature Review on Educational Game Design Research: Based on Bibliometric and Content Analysis (2013-2023).- Sense of Presence and the Illusion of Self-Scaling in Virtual Learning Environments.- Early Childhood Apps Design with Augmented Reality for Learning. New Cultural and Tourism Experiences: Evaluating the Effectiveness of an Augmented Reality Platform in Promoting Sustainable Tourism in the Peruvian Amazon Jungle.- Exploring the Current State and Future Development of Online Exhibitions of Art in the Post-COVID Era - A Case Study of ART TAIPEI.- Enhancing Painting Exhibition Experiences with the Application of Augmented Reality-Based AI Video Generation Technology.- STAR: A See-Through Augmented Reality Exhibit Showcase built for Transparent Display.- Research on Emotional Design and Multidimensional Expression of Cultural and Creative Products in a Multicultural Background.- Research on Embodied Interaction Design of Traditional Crafts Based on Experiential Learning - A case study of Lime Sculpture Craft.- Co-creation Cultural Tourism Game Design Based on Scene Theory.- The Visual Guidance of Scenic Windows in Spatial Sequences: A Case of New Garden of Qinghui Garden.- Design of Customer Smart Guidance APP in Exhibition Venues.- Computer Vision and AI tools for Enhancing User Experience in the Cultural Heritage Domain.- RoboInsight: Towards Deploying an Affordable Museum Guide Robot with Natural Language Processing, Image Processing and Interactive Engagement.- Sentiment Classification Model for Landscapes.- GoraNiNora: Context-Dependent Information for Safe Mountain Visits.- Comparative Research on Digital Design for Spring Festival and Christmas.