An original intervention into critical game studies, broadening and deepening a discussion that Bo Ruberg has long engaged in. Building on their previous work in queer game studiesas a critical figure in that discourseRuberg now picks up the thread of key concepts in recent queer theory. The examples chosen are great flashpoints for opening up conversations on decolonization, representation, and other matters of inclusivity, allowing for new directions and possibilities. (Soraya Murray, author of On Video Games: The Visual Politics of Race, Gender and Space.) Ruberg emphasizes the power of players to direct the game's story and experiences and ponders how systems can reflect identity and sexuality. A fascinating academic analysis of the intersection of video games and queer theory. (Library Journal) This heady, original take on video games will most likely appeal to readers and researchers looking for inventive ways to evaluate a timely medium. (Booklist) Bo Ruberg takes us deep into the algorithm, arguing forcefully that video games do not just build virtual worlds but are worlds IRL. Combining tour de force readings of specific games with theoretical scaffolding from queer and trans theory, Ruberg offers us a toolkit for queering the world. After reading the book, you will find yourself inspired, educated, and, above all, ready to play. Essential reading (Jack Halberstam, author of The Queer Art of Failure)