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Human-Computer Interaction: 10th Iberoamerican Conference, HCI-COLLAB 2024, Pereira, Colombia, June 47, 2024, Revised Selected Papers [Pehme köide]

  • Formaat: Paperback / softback, 356 pages, kõrgus x laius: 235x155 mm, 115 Illustrations, color; 15 Illustrations, black and white; XIII, 356 p. 130 illus., 115 illus. in color., 1 Paperback / softback
  • Sari: Communications in Computer and Information Science 2332
  • Ilmumisaeg: 30-May-2025
  • Kirjastus: Springer International Publishing AG
  • ISBN-10: 3031913272
  • ISBN-13: 9783031913273
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  • Formaat: Paperback / softback, 356 pages, kõrgus x laius: 235x155 mm, 115 Illustrations, color; 15 Illustrations, black and white; XIII, 356 p. 130 illus., 115 illus. in color., 1 Paperback / softback
  • Sari: Communications in Computer and Information Science 2332
  • Ilmumisaeg: 30-May-2025
  • Kirjastus: Springer International Publishing AG
  • ISBN-10: 3031913272
  • ISBN-13: 9783031913273
This book constitutes the refereed proceedings of the 10th Iberoamerican Conference on Human-Computer Interaction, HCI-COLLAB 2024, held in Pereira, Colombia, during June 47, 2024.



The 26 full papers presented here were carefully selected and reviewed from 85 submissions. Among the topics addressed in this edition were key areas such as accessibility, usability, video games and gamification, computational thinking, Internet of Things (IoT), software engineering, information and communication technologies (ICT) in education, virtual, augmented and mixed reality applied to education, artificial intelligence in HCI, industry 4.0, infotainment systems, collaborative work and learning, cognition and interaction. The diversity and topicality of these topics reflect the breadth of the discipline and its relevance to meet the technological and social challenges of today's world.
.- A Maturity Model for Evaluating the Use of Artificial Intelligence in
the Context of Industry 4.0.


.- A methodological overview about hand tracking and cognitive influences in
virtual reality.


.- A usable usability test: a practical and visual approach for carrying out
moderate usability testing.


.- Advancing AI Incidents Classification: Leveraging LLMs with Strategic
Prompting.


.- Bibliometric Analysis: The need for collaboration in the context of
children diagnosed with autism spectrum disorder.


.- Characterization of interactive multimedia experiences in inclusive school
contexts considering learning analytics.


.- Development of a Low-Cost Myoelectric Prosthesis for Upper Limbs Using
Rapid Prototyping Aimed at the Brazilian Scenario: An Initial Study.


.- Development of a wearable device for use in gametherapy sessions for
rehabilitation of manual function.


.- Evaluation Heuristics to Improve Usability in Ecommerce Platforms.


.- Evaluation process application of playability and fun in pervasive game
experiences oriented to older adults.


.- Exploring Accessibility: The First Interaction of Visually Impaired Users
with the UNAD Virtual Campus.


.- Exploring the Feasibility of Virtual Reality in Post-Stroke
Rehabilitation: Medical Perspectives on Motion Health VR.


.- Financial fraud detection through the application of machine learning
techniques with an anomaly-based approach.


.- Gamified interactive multimedia experiences in the organizational context:
a systematic review.


.- Guide for strengthening the building of shared understanding in
requirements engineering activities.


.- Hola: Proposal of a social network for interaction and socialization of
people with Autism Spectrum Disorder.


.- Immersive representation of an artwork for people with visual impairment:
A systematic mapping of the literature.


.- Measure of Coolness on the Blind User Experience.


.- Navegue Fácil: Promoting Web Accessibility Targeted at the Older Adults
Population.


.- Prompt Engineering-Based Video Prototyping for Immersive Interaction
Design: Limits, Opportunities and Perspectives.


.- Sign Language to Colombian Formal Language Translator Software.


.- SME users in Industry 4.0 Study of the Metalworking Industry in
Argentina.


.- Thermo Racing: Multimedia System for support learning the first and second
law of thermodynamic.


.- Usability and accessibility evaluation in small software development
companies: a bibliometric analysis.


.- Videogames and addiction: Strategies for a Healthy Gameplay.


.- Writing UX requirements in acceptance criteria: a case study in startups.