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Part I: elearning and Education |
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Arab Children's Reading Preference for Different Online Fonts |
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3 | (9) |
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Adaptation Decisions and Profiles Exchange among Open Learning Management Systems Based on Agent Negotiations and Machine Learning Techniques |
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12 | (9) |
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Accessing e-Learning Systems via Screen Reader: An Example |
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21 | (10) |
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Using Tablet PCs and Pen-Based Technologies to Support Engineering Education |
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31 | (8) |
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Optimal Affective Conditions for Subconscious Learning in a 3D Intelligent Tutoring System |
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39 | (10) |
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Computer-Based Learning to Improve Breast Cancer Detection Skills |
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49 | (9) |
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Virtual Classroom and Communicability: Empathy and Interaction for All |
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58 | (10) |
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Francisco V. Cipolla Ficarra |
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Communicability for Virtual Learning: Evaluation |
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68 | (10) |
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Francisco V. Cipolla-Ficarra |
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Attention and Motivation in Hypermedia Systems |
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78 | (10) |
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Francisco V. Cipolla-Ficarra |
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A Web-Based, Interactive Annotation Editor for the eCampus Development Environment for SCORM Compliant E-Learning Modules |
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88 | (6) |
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An Innovative Way of Understanding Learning Processes: Eye Tracking |
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94 | (7) |
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A Set of Rules and Strategies for UNSAM Virtual Campus |
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101 | (10) |
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Francisco V. Cipolla Ficarra |
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Rodolfo Fernandez-Ziegler |
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HCI Professional Involvment in k-12 Education: On Target or Missing the Mark? |
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111 | (8) |
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A Language Learning System Utilizing RFID Technology for Total Physical Response Activities |
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119 | (10) |
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Promoting Metacognition in Immersive Cultural Learning Environments |
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129 | (11) |
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The Application of the Flexilevel Approach for the Assessment of Computer Science Undergraduates |
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140 | (9) |
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Development of Ubiquitous On-Demand Study Support Environment for Nursing Students |
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149 | (7) |
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The Effects of Prior Knowledge on the Use of Adaptive Hypermedia Learning Systems |
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156 | (10) |
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Supporting Learners in Adaptive Learning Environments through the Enhancement of the Student Model |
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166 | (10) |
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The Concept of IMPRESSION: An Interactive Instruction System and Its Practice for Real-Time Distance Lessons between U.S. and Japan |
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176 | (10) |
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Improving Children's Writing Ability |
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186 | (10) |
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From Paper to Module-An Integrated Environment for Generating SCORM Compliant Moodle Courses Out of Text and Multimedia Elements |
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196 | (8) |
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Development of a Simulator of Abacus: Ancient Analog Calculator on a Mobile Phone as a Teaching Material |
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204 | (5) |
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A Proposal for a Framework for an e-Alumni Program Using SNS |
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209 | (8) |
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Supporting End-User Development of Personalized Mobile Learning Tools |
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217 | (9) |
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Didactic Models as Design Representations |
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226 | (10) |
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Interactive Learning Panels |
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236 | (10) |
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WebELS: A Content-Centered E-Learning Platform for Postgraduate Education in Engineering |
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246 | (10) |
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A Pen-Based Teaching System for Children and Its Usability Evaluation |
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256 | (10) |
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Development of a Visualised Sound Simulation Environment: An e-Approach to a Constructivist Way of Learning |
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266 | (13) |
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Part II: Games and Entertainment |
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279 | (8) |
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Games Design Principles for Improving Social Web Applications |
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287 | (9) |
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A Multiple-Level 3D-LEGO Game in Augmented Reality for Improving Spatial Ability |
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296 | (8) |
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An Online Survey System on Computer Game Enjoyment and Personality |
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304 | (11) |
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Playability Testing of Web-Based Sport Games with Older Children and Teenagers |
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315 | (10) |
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Exploring the Elements and Design Criteria of Massively-Multiplayer Online Role-Playing Game (MMORPG) Interfaces |
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325 | (10) |
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Healthcare Game Design: Behavioral Modeling of Serious Gaming Design for Children with Chronic Diseases |
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335 | (10) |
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Analyzing Human Behaviors in an Interactive Art Installation |
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345 | (8) |
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The Effects of Quest Types and Gaming Motivations on Players' Knowledge Acquisitions in an Online Role-Playing Game |
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353 | (6) |
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Self-movment Feeling Generation in Sports Watching with Screen Movement via Pan-Tilt Steerable Projector |
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359 | (9) |
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Design of Interactive Emotional Sound Edutainment System |
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368 | (10) |
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Understanding Online Game Addiction: Connection between Presence and Flow |
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378 | (9) |
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The Experience of Presence in 3D Web Environment: An Analysis of Korean Second Life |
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387 | (9) |
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Influence of Real-World Ten-Pin Bowling Experience on Performance during First-Time Nintendo Wii Bowling Practice |
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396 | (10) |
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Emotionally Adapted Games - An Example of a First Person Shooter |
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406 | (10) |
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Diamond Theater: A System for Reproducing Theater and Supporting Creative Activities |
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416 | (13) |
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Part III: Work, Collaboration and Business |
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New Health Information Systems (HIS) Quality-in-Use Model Based on the GQM Approach and HCI Principles |
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429 | (10) |
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An Information Visualization Approach to Hospital Shifts Scheduling |
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439 | (9) |
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Designed to Fit: Challenges of Interaction Design for Clothes Fitting Room Technologies |
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448 | (10) |
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Usability for Poll Workers: A Voting System Usability Test Protocol |
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458 | (10) |
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CAD and Communicability: A System That Improves the Human-Computer Interaction |
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468 | (10) |
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Francisco V. Cipolla Ficarra |
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A Novel Visulization Tool for Evaluating Medication Side-Effects in Multi-drug Regimens |
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478 | (10) |
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Design of a Web Intervention to Change Youth Smoking Habits |
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488 | (7) |
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Smart Makeup Mirror: Computer-Augmented Mirror to Aid Makeup Application |
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495 | (9) |
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Studying Reactive, Risky, Complex, Long-Spanning, and Collaborative Work: The Case of IT Service Delivery |
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504 | (10) |
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Human Computer Interaction in Virtual Standardized Patient Systems |
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514 | (10) |
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Towards Standardized Pen-Based Annotation of Breast Cancer Findings |
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524 | (10) |
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Jean-Francois de Wispelaere |
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ImproV: A System for Improvisational Construction of Video Processing Flow |
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534 | (9) |
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E-Assessment: A Suitable Alternative for Measuring Competences? |
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543 | (8) |
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Green Advocate in E-Commerce |
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551 | (7) |
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Gesture-Based Sharing of Documents in Face-to-Face Meetings |
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558 | (9) |
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Developing, Deploying and Assessing Usage of a Movie Archive System among Students of Film Studies |
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567 | (10) |
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Using Activity Descriptions to Generate User Interfaces for ERP Software |
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577 | (10) |
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Developing a Nomenclature for EMR Errors |
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587 | (10) |
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Mapping for Multi-source Visualization: Scientific Information Retrieval Service (SIRS) |
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597 | (9) |
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Client-Side Visualization of Internet Forums for Information Retrieval |
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606 | (8) |
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Social-Technical Tools for Collaborative Sensemaking and Sketching |
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614 | (10) |
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Developing Some User Interfaces of TV under Enormous Channels Environment |
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624 | (8) |
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Electronic Glassboard - Conception and Implementation of an Interactive Tele-presence Application |
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632 | (9) |
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A New Automatic Teller Machine (ATM) Proposal through the Analysis of ATMs of Three Banks |
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641 | (12) |
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Part IV: Advanced Applications |
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Designing Usable Bio-information Architectures |
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653 | (10) |
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Run-Time Adaptation of a Universal User Interface for Ambient Intelligent Production Environments |
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663 | (10) |
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Heuristic Evaluation of Mission-Critical Software Using a Large Team |
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673 | (10) |
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Interface Development for Early Notification Warning System: Full Windshield Head-Up Display Case Study |
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683 | (10) |
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Reflections on the Interdisciplinary Collaborative Design of Mapping the Universe |
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693 | (10) |
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Distilling Support Opportunities to Improve Urban Search and Rescue Missions |
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703 | (10) |
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A New Approch to Design and Interactive System for Molecular Analysis |
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713 | (10) |
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The Differences of Aviation Human Factors between Individualism and Collectivism Culture |
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723 | (8) |
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Web-Based Training System for Improving Aviation Maintenance Performance |
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731 | (10) |
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Allocating Human-System Interfaces Functions by Levels of Automation in an Advanced Control Room |
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741 | (10) |
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Development of an Expert System as a User Interface for an RFID Application |
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751 | (9) |
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Developing a Validation Methodology for Educational Driving Simulators and a Case Study |
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760 | (10) |
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Developing a Usable Mobile Flight Case Learning System in Air Traffic Control Miscommunications |
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770 | (9) |
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Author Index |
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779 | |