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Human-Computer Interaction: Second IFIP TC 13 Symposium, HCIS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings 2010 ed. [Pehme köide]

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  • Formaat: Paperback / softback, 314 pages, kõrgus x laius: 235x155 mm, kaal: 504 g, XIV, 314 p., 1 Paperback / softback
  • Sari: IFIP Advances in Information and Communication Technology 332
  • Ilmumisaeg: 13-Dec-2014
  • Kirjastus: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3642422896
  • ISBN-13: 9783642422898
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  • Formaat: Paperback / softback, 314 pages, kõrgus x laius: 235x155 mm, kaal: 504 g, XIV, 314 p., 1 Paperback / softback
  • Sari: IFIP Advances in Information and Communication Technology 332
  • Ilmumisaeg: 13-Dec-2014
  • Kirjastus: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3642422896
  • ISBN-13: 9783642422898
The IFIP World Computer Congress (WCC) is one of the most important conferences in the area of computer science at the worldwide level and it has a federated structure, which takes into account the rapidly growing and expanding interests in this area. Informatics is rapidly changing and becoming more and more connected to a number of human and social science disciplines. Human–computer interaction is now a mature and still dynamically evolving part of this area, which is represented in IFIP by the Technical Committee 13 on HCI. In this WCC edition it was interesting and useful to have again a Symposium on Human–Computer Interaction in order to p- sent and discuss a number of contributions in this field. There has been increasing awareness among designers of interactive systems of the importance of designing for usability, but we are still far from having products that are really usable, and usability can mean different things depending on the app- cation domain. We are all aware that too many users of current technology often feel frustrated because computer systems are not compatible with their abilities and needs in existing work practices. As designers of tomorrow’s technology, we have the - sponsibility of creating computer artifacts that would permit better user experience with the various computing devices, so that users may enjoy more satisfying expe- ences with information and communications technologies.

Arvustused

From the reviews:

A cutting-edge selection of contemporary human-computer interaction research appears in these 37 presentations. Each paper has an abstract, keywords, and a reference list at the end. All papers address the interface between humans and computers. Consequently, I recommend the collection to provide an overview of what is currently being considered primarily in a university setting. (Brad Reid, ACM Computing Reviews, November, 2011)

Keynote.- The Power and the Puzzles of Auditory Interfaces.-
Specification and Modeling.- Improving the Search for User Interface Design
Patterns through Typed Relationships.- Contributions of Psychology to the
Design of Diagnostic Decision Support Systems.- A Composite Task Meta-model
as a Reference Model.- Future Dining Table: Dish Recommendation Based on
Dining Activity Recognition.- User-Centered Development.- Developing a
User-Centered Mobile Service Interface Based on a Cognitive Model of
Attention Allocation.- Structured Digital Storytelling for Eliciting Software
Requirements in the ICT4D Domain.- Experiencing User-Centered Design (UCD)
Practice (Case Study: Interactive Route Navigation Map of Bangkok Underground
and Sky Train).- Development of Wearable Device by Kids Friendly Design for
Kids Safety.- Usable Systems.- Towards a Usability Coaching Method for
Institutionalizing Usability in Organisations.- The Focus on Usability in
Testing Practices in Industry.- Added Value of Eye Tracking in Usability
Studies: Expert and Non-expert Participants.- Supporting the Spreadsheet Idea
for Interactive Database Applications.- Social and Cultural Problems.- What
Is Culture? Toward Common Understandings of Culture in HCI.- Personalized
Support, Guidance, and Feedback by Embedded Assessment and Reasoning: What We
Can Learn from Educational Computer Games.- Investigating Sociability and
Affective Responses of Elderly Users through Digitally-Mediated Exercises: A
Case of the Nintendo Wii.- Acquaintances Clustering for Social
Relationship-Based Indexing of Digital Photos.- Mobile and Web Applications.-
Generating Exploratory Search Interfaces for the Semantic Web.- Can Adaptive
Interfaces Improve the Usability of Mobile Applications?.- Video Game Design
for MobilePhones.- Epistemology, Emotions and Personalization.- EPISOSE: An
Epistemology-Based Social Search Framework for Exploratory Information
Seeking.- Artificial Emotion Generation Based on Personality, Mood, and
Emotion for Life-Like Facial Expressions of Robots.- Human Error
Categorization: An Extension to Classical Proposals Applied to Electrical
Systems Operations.- Exploring the Influence of Cultural Diversity in
Collaborative Design Teams: Preliminary Findings.- Theoretical Model of User
Acceptance: In the View of Measuring Success in Web Personalization.-
Posters.- An Approach to Information Presentation Employing Game Principles
and Physics Based Interaction.- Exploration in 3D Multimodal Virtual
Environment for Nonvisual Spatial Recognition.- Experiments with Adaptable
Interfaces for Elderly People.- The Practice of Interaction Design.-
Artefacts as a Cultural and Collaborative Probe in Interaction Design.- An
Easy to Use Augmented Reality Authoring Tool for Use in Examination Purpose.-
From Microsoft Word 2003 to Microsoft Word 2007: Design Heuristics, Design
Flaws and Lessons Learnt.- The Effect of Age, Gender, and Previous Gaming
Experience on Game Play Performance.- New Attitude to Learning in Virtual
Environments - Mining Physiological Data for Automated Feedback.-
Personalized Sightseeing Tours Support Using Mobile Devices.- Reaction on a
Change of User Context in Complex Mobile User Adaptive System.- Augmented
Reality for Deaf Students: Can Mobile Devices Make It Possible?.