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A Web-Based Learning Environment to Support Chemistry |
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3 | (9) |
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Introducing Mobility in Serious Games: Enhancing Situated and Collaborative Learning |
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12 | (9) |
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Visualization Framework for Computer System Learning |
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21 | (6) |
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Associating Learners' Cognitive Style with Their Navigation Behaviors: A Data-Mining Approach |
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27 | (8) |
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The Design of Adaptive Error Feedback Music Ear-Training System with Image Cues |
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35 | (4) |
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Fuzzy Linguistic Modelling Cognitive / Learning Styles for Adaptation through Multi-level Granulation |
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39 | (9) |
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Method for Cultivating the "Inquiry-Mindset" Using the Information Access-Based Belief Bias Parameter |
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48 | (10) |
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Distance Education at the Graduate Level: A Viable Alternative? |
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58 | (3) |
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Creating a New Context for Activity in Blended Learning Environments: Engaging the Twitchy Fingers |
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61 | (7) |
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Haptically Enhanced User Interface to Support Science Learning of Visually Impaired |
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68 | (9) |
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Using Grounded Theory and Text Mining to Find Interesting Reading Materials for Slow EFL Learners |
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77 | (9) |
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CAI Platform for Fundamental Geometric Training on Perspective Sketching |
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86 | (7) |
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A Reading History Logger for Supporting Reading Habit Development |
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93 | (4) |
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A Drawing Learning Support System with Auto-evaluating Function Based on the Drawing Process Model |
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97 | (10) |
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Interactions between Human and Computer Networks: EFL College Students Using Computer Learning Tools in Remedial English Classes |
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107 | (6) |
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Proposal of Collaborative Learning Support Method in Risk Communications |
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113 | (8) |
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Evaluation of Online Handwritten Characters for Penmanship Learning Support System |
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121 | (10) |
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Facial Expression Recognition for Learning Status Analysis |
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131 | (10) |
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Part II Health and Medicine Applications |
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An Enriched Understanding of Why the Environment and Individual Characteristics Are Important in Understanding Technology Utilization in Healthcare: An Evolutionary Psychology Perspective |
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141 | (10) |
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A Real-Time Interactive MIDI Glove for Domicile Stroke Rehabilitation |
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151 | (8) |
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What Label Design of Ampule for Injection, Do You Want? |
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159 | (8) |
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The Design of an Interactive Stroke Rehabilitation Gaming System |
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167 | (7) |
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Therapeutic Category Improvement Method Based on the Words Appearing in Effect-Efficacy Description |
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174 | (8) |
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Clinical Communication: Human-Computer and Human-Human Interactions |
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182 | (10) |
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Using Pen-Based Computing in Technology for Health |
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192 | (10) |
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Using a Smart Phone for Information Rendering in Computer-Aided Surgery |
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202 | (8) |
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A Proposal of Contraindication Database for Medicines |
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210 | (9) |
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Results of the Usability and Acceptance Evaluation of a Cardiac Rehabilitation System |
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219 | (7) |
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Arturo Diaz de Barrionuevo |
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Construction and Analysis of Database on Outer Cases of Medicines |
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226 | (9) |
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Part III Business and Commerce |
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Are MIS Students Learning What They Need to Land a Job? |
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235 | (2) |
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Promotion Project for Communication between Artisans and Consumers Supported by Media Technology |
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237 | (8) |
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Why Virtual Job Recruitment Is Not Well Accepted by Generation Y?---A Case Study on Second Life |
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245 | (10) |
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Investigating Online Advertising in Chile |
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255 | (2) |
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Cristobal Fernandez Robin |
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Analysis of Customer Satisfaction on the Stiffness of Outside Panels of Passenger Cars |
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257 | (9) |
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Working toward Women's Economic Empowerment: Using Information and Communication Technology in Developing Areas to Market Traditional Crafts |
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266 | (8) |
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|
Socio Economic Psycho Knowledge Based Intelligent Agents for Automated e-Commerce Negotiation |
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274 | (11) |
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Shopping Cart Interactive Program (SCIP) |
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285 | (12) |
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Part IV HCI in Complex Environments |
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An Analytical Alarm Flood Reduction to Reduce Operator's Workload |
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297 | (10) |
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Self Replicating Robotic Strategies as a Catalyst for Autonomous Architectural Construction |
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307 | (11) |
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Development of Information Filtering Systems for Disaster Prevention |
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318 | (10) |
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Spatial Design, Designers and Users: Exploring the Meaning of Multi-party Service Cognition |
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328 | (8) |
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Toward an Understanding of a Computerized Monitoring System Failure: An Interpretive Approach |
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336 | (10) |
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Proposal of BCM Evaluation Method Based on Disaster Scenario Simulation |
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346 | (8) |
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Design of Communication Field for Leading to Satisfied Understanding: Example of High-Level Radioactive Waste Disposal in Japan |
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354 | (6) |
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|
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Control Error Analysis of Computerized Operational Environment in Nuclear Power Plants |
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|
360 | (8) |
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|
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|
uMeeting, an Efficient Co-located Meeting System on the Large-Scale Tabletop |
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|
368 | (7) |
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|
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Enhanced User Experience in Managing Personal Finance |
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|
375 | (9) |
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|
Experimental Investigation of Misuse and Disuse in Using Automation System |
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|
384 | (10) |
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Validating Video Analytics in Mission Critical Applications |
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|
394 | (9) |
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|
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Proposal of an Office Work Productivity Model Based on Short Pauses in Mental Tasks |
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|
403 | (10) |
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Restoration Support System for a Historic Textile Market Using Virtual Environment |
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413 | (12) |
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Part V Design and Usability Case Studies |
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|
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Investigating the Accessibility of Program Selection Menus of a Digital TV Interface |
|
|
425 | (10) |
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|
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Windows Positioning System: Aural Assistance Environment for the Aging in Windows Navigation |
|
|
435 | (4) |
|
|
User Interactive Design for Digital TV Web Surfing |
|
|
439 | (4) |
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|
|
|
An End User and Environment Field Study for an Inclusive Design of Consumer Products |
|
|
443 | (10) |
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|
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|
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|
|
Effects of Age Groups and Distortion Types on Text-Based CAPTCHA Tasks |
|
|
453 | (3) |
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|
|
Evaluating Usability of Web-Based Electronic Government: Users' Perspective |
|
|
456 | (10) |
|
|
|
The Effects of Content Type and Presentation Style on User Experiences of Multimedia Content on a Tablet PC |
|
|
466 | (10) |
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|
|
|
Inherent Usability Problems in Interactive Voice Response Systems |
|
|
476 | (8) |
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|
|
|
Effect of Aesthetic Design Elements on Tabletop Display Interaction |
|
|
484 | (6) |
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|
|
|
Effects of Presence on Causing Cybersickness in the Elderly within a 3D Virtual Store |
|
|
490 | (10) |
|
|
|
A Development of Web-Based Player for Instructions Recorded with the Electronic Blackboard System IMPRESSION |
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|
500 | (10) |
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|
|
Categorize Web Sites Based on Design Issues |
|
|
510 | (10) |
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|
|
|
Interacting with Semantics and Time |
|
|
520 | (10) |
|
|
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|
|
Investigating Drag and Drop Techniques for Older People with Cognitive Impairment |
|
|
530 | (11) |
|
|
|
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|
|
An Interface for Opportunistic Discovery of Information for Young People |
|
|
541 | (8) |
|
|
|
Evaluating Leading Web Search Engines on Children's Queries |
|
|
549 | (10) |
|
|
|
How Children Can Design the Future |
|
|
559 | (11) |
|
|
|
|
Effects of Print-Storybooks and E-Storybooks with Reading Comprehension Strategies on Fifth Graders' Reading Comprehension Ability |
|
|
570 | (10) |
|
|
|
|
|
|
|
|
|
The Interaction of Children's Concepts about Agents and Their Ability to Use an Agent-Based Tutoring System |
|
|
580 | (10) |
|
|
|
|
|
|
A Comparison of Children's and Adults' Retrieval Performances and Affective Reactions When Using a Conventional Interface and an Information Visualization Interface |
|
|
590 | (9) |
|
|
|
Following the Signs: Children's Use of Visual Cues to Facilitate Website Evaluation |
|
|
599 | (8) |
|
|
Development of Web-Based Voice Interface to Identify Child Users Based on Automatic Speech Recognition System |
|
|
607 | (10) |
|
|
|
|
|
|
Comparison of a 3-D Expression System and a Standardized IQ Test for Children |
|
|
617 | (10) |
|
|
|
|
|
Exploring Children's Requirements for the Graphic Design of WebOPAC |
|
|
627 | (10) |
|
|
|
|
Influence of Gender and Age on the Attitudes of Children towards Humanoid Robots |
|
|
637 | (12) |
|
|
Part VII Playing Experience |
|
|
|
Affective Videogames: The Problem of Wearability and Comfort |
|
|
649 | (10) |
|
|
|
|
|
|
|
Extraversion and Computer Game Play: Who Plays What Games? |
|
|
659 | (9) |
|
|
|
User Modeling Approaches towards Adaptation of Users' Roles to Improve Group Interaction in Collaborative 3D Games |
|
|
668 | (10) |
|
|
|
|
|
|
MusicTagger: Exploiting User Generated Game Data for Music Recommendation |
|
|
678 | (10) |
|
|
|
|
The Influence of Social Experience in Online Games |
|
|
688 | (6) |
|
|
|
|
Head-Pose Recognition for a Game System Based on Nose's Relative Position |
|
|
694 | (9) |
|
|
|
Author Index |
|
703 | |