Muutke küpsiste eelistusi

Human Factors of Stereoscopic 3D Displays 2015 ed. [Kõva köide]

  • Formaat: Hardback, 104 pages, kõrgus x laius: 235x155 mm, kaal: 454 g, 7 Illustrations, color; 25 Illustrations, black and white; X, 104 p. 32 illus., 7 illus. in color., 1 Hardback
  • Ilmumisaeg: 19-Mar-2015
  • Kirjastus: Springer London Ltd
  • ISBN-10: 1447166507
  • ISBN-13: 9781447166504
  • Kõva köide
  • Hind: 48,70 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Tavahind: 57,29 €
  • Säästad 15%
  • Raamatu kohalejõudmiseks kirjastusest kulub orienteeruvalt 2-4 nädalat
  • Kogus:
  • Lisa ostukorvi
  • Tasuta tarne
  • Tellimisaeg 2-4 nädalat
  • Lisa soovinimekirja
  • Formaat: Hardback, 104 pages, kõrgus x laius: 235x155 mm, kaal: 454 g, 7 Illustrations, color; 25 Illustrations, black and white; X, 104 p. 32 illus., 7 illus. in color., 1 Hardback
  • Ilmumisaeg: 19-Mar-2015
  • Kirjastus: Springer London Ltd
  • ISBN-10: 1447166507
  • ISBN-13: 9781447166504

Human Factors of Stereoscopic Displays provides an overview of all vision-relevant topics and issues that inform stereo display design from a user-centric or human factor, perspective. Although both the basic vision science literature and the applied literature will be reviewed, the strength and originality of this book comes from the emphasis on the basic science literature on human stereo vision and its implications for stereo display design.

The reader will learn how to design stereo displays from a human vision / human factors perspective through the use of worked examples, exercises and problem sets and glossary.

Over the past several years, there has been a growing interest in the development of high-quality displays that present binocular parallax information to the human visual system for inducing the perception of three-dimensional depth. The methods for presenting binocular parallax to an observer vary widely and include three broad categories of display: stereoscopic, holographic and volumetric displays. Because the technology for stereoscopic displays is more developed and more widely used, than those based on holography or volumetric methods, the proposed book addresses those human factors issues involved in the viewing of stereoscopic displays.

Despite the diverse methods for creating stereoscopic displays, which includes stereo spatial multiplexing as well as temporal multiplexing (i.e., field sequential) techniques, there remain common human factor issues that arise when viewing such displays. Human Factors of Stereoscopic Displays will provide a detailed review of these important issues so that they can be considered when designing and using 3D displays. In doing so, the following topics will be covered: interocular cross talk; interocular differences in luminance and contrast; accommodation-vergence mismatch; stereoanomaly; spatio-temporal frequency effects; distance scaling of disparity and high-level cue conflict.

body>
1 Introduction to Human Factors of Stereoscopic 3D Displays
1(8)
Part I Background Information
2 Basics of Human Binocular Vision
9(14)
2.1 Horopter and Binocular Disparity
9(4)
2.2 Binocular Disparity Gradient
13(2)
2.3 Binocular Rivalry
15(1)
2.4 Spatio-Temporal Frequency Processing
16(2)
2.5 Visual Pathways
18(2)
2.6 Parallel Pathways
20(3)
3 Stimulus Arrangements for Creating Stereoscopic Displays
23(8)
3.1 Spatial-Multiplexing
23(3)
3.2 Temporal-Multiplexing
26(5)
Part II Factors That Affect Stereo Depth Perception in Stereo Displays
4 Low-Level Factors
31(12)
4.1 Interocular Crosstalk
32(1)
4.1.1 Spatial Multiplexing
32(1)
4.1.2 Temporal Multiplexing
32(1)
4.2 Accommodation-Vergence Conflict
33(8)
4.3 Percival's Zone of Comfort
41(2)
5 Low-Level Factors, Continued
43(4)
5.1 Interocular Differences in Luminance
43(1)
5.2 Interocular Differences in Contrast
44(1)
5.3 Stereoanomaly
44(1)
5.4 Summary of Low-Level Factors
45(2)
6 Contextual Factors
47(10)
6.1 Spatio-Temporal Frequency Effects
47(4)
6.2 Distance Scaling of Disparity
51(6)
6.2.1 Disparity Change with Egocentric Viewing Distance in Real World Viewing
52(1)
6.2.2 Disparity Change with Egocentric Viewing Distance in Stereo Display Viewing
53(1)
6.2.3 Remedy for Potential Accommodation--Vergence Conflict
54(3)
7 Contextual Factors, Continued
57(6)
7.1 Perceptual Constancy
57(5)
7.1.1 Proximal and Distal Stimuli
57(1)
7.1.2 Size Constancy
58(1)
7.1.3 Speed Constancy
58(1)
7.1.4 Depth Constancy
59(1)
7.1.5 Distance Scaling with the Perceptual Constancies
60(1)
7.1.6 Perceptual Constancies When Viewing Stereo Displays
61(1)
7.2 Summary of Contextual Factors
62(1)
8 High-Level Factors
63(12)
8.1 High-Level Cue Conflict
65(6)
8.1.1 Motion Parallax
65(2)
8.1.2 Motion Parallax and Heading Control
67(2)
8.1.3 Motion Parallax/Binocular Parallax Conflict
69(2)
8.2 Intuitive Reasoning
71(2)
8.3 Direct Manipulation Interfaces
73(2)
9 High-Level Factors, Continued
75(12)
9.1 Hand/Arm Tracking and Proprioception
75(2)
9.2 Interactive Stereo Displays and Spatial Reasoning
77(3)
9.2.1 Visual Aspect
77(1)
9.2.2 Spatial Aspect
78(2)
9.3 Spatial Mental Models and Working Memory
80(3)
9.3.1 Working Memory
81(2)
9.4 Summary of High-Level Factors
83(4)
Part III Recommendations for Stereoscopic Display Design
10 Recommendations for Stereoscopic Display Design
87(2)
References 89(12)
Index 101