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Immersive Education: Designing for Learning 2022 ed. [Kõva köide]

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  • Formaat: Hardback, 285 pages, kõrgus x laius: 235x155 mm, kaal: 612 g, 106 Illustrations, color; 11 Illustrations, black and white; X, 285 p. 117 illus., 106 illus. in color., 1 Hardback
  • Ilmumisaeg: 03-Jan-2023
  • Kirjastus: Springer International Publishing AG
  • ISBN-10: 3031181379
  • ISBN-13: 9783031181375
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  • Formaat: Hardback, 285 pages, kõrgus x laius: 235x155 mm, kaal: 612 g, 106 Illustrations, color; 11 Illustrations, black and white; X, 285 p. 117 illus., 106 illus. in color., 1 Hardback
  • Ilmumisaeg: 03-Jan-2023
  • Kirjastus: Springer International Publishing AG
  • ISBN-10: 3031181379
  • ISBN-13: 9783031181375
This book focuses on designing and being a designer of immersive education. It introduces readers to the human experiences within immersive learning environments and contributes research evidence on the effectiveness of immersive technologies in K-12 and post-secondary contexts. Through the chapters, illustrative contextual examples and vignettes demonstrate immersive learning in real-world educational practice. Readers will be equipped to design engaging and culturally relevant immersive experiences for learning in a post-COVID world.

Immersive Education: Designing for Learning brings researchers, designers, and educators together to offer pedagogical strategies and design guidelines. The originality lies in integrating theoretical and practical knowledge to design meaningful immersive experiences, with attention to sustainability, community, and creativity. Valuable insights are provided to support students and teachers as immersive learning designers and storytellers. 
Introduction: Meaningful Immersive Learning in Education 1(14)
Jennifer Lock
Paula MacDowell
Part I Designing Immersive Learning in K-12 Education
Designing an Interactive Science Exhibit: Using Augmented Reality to Increase Visitor Engagement and Achieve Learning Outcomes
15(16)
Quincy Q. Wang
Augmented and Virtual Reality in the Classroom: Adding a Post digital Perspective to Backward Design Lesson Planning
31(20)
Annie Beaumier
Marguerite Koole
Student Emotions in Virtual Reality: The Concept of Psychopedagogy by Design
51(20)
Geraldine Perriguey
Immersive Intercultural Language Learning at the Crossroads of Virtual Reality and Game-Based Learning
71(18)
Stephanie Wossner
See It and Be It: Designing Immersive Experiences to Build STEM Skills and Identity in Elementary and Middle School
89(18)
Corinne Brenner
Jessica Ochoa Hendrix
Mande Holford
Part II Designing Immersive Learning in Higher Education
Levels of Immersive Teaching and Learning: Influences of Challenges in the Everyday Classroom
107(16)
Andreas Dengel
Josef Buchner
Miriam Mulders
Johanna Pirker
The XR ABC Framework: Fostering Immersive Learning Through Augmented and Virtual Realities
123(12)
Christine Lion-Bailey
Jesse Lubinsky
Micah Shippee
From Abstract to Concrete: How Immersive Virtual Reality Technology Enhances Teaching of Complex Paradigms
135(18)
Sarune Savickaite
David Simmons
Teaching the Teachers with Immersive Technology: Preparing the Next Generation of Educators at Ithaca College
153(18)
Becky Lane
Christine Havens-Hafer
Teachers Designing Immersive Learning Experiences for Environmental and Sustainability Education
171(18)
Paula MacDowell
Part III Teachers and Students as Designers of Immersive Learning
Teachers Facilitating Student Virtual Reality Content Creation: Conceptual, Curriculum, and Pedagogical Insights
189(16)
Erica Southgate
PEGS: Pretraining, Exploration, Goal Orientation, and Segmentation to Manage Cognitive Load in Immersive Environments
205(16)
Camila Lee
Meredith Thompson
Interactive Storytelling Through Immersive Design
221(28)
Lorelle VanFossen
Karen Gibson-Hylands
A Classroom Model for Virtual Reality Integration and Unlocking Student Creativity
249(24)
David Kaser
Conclusion: The Future of Immersive Learning: Designing for Possibilities 273(10)
Paula MacDowell
Jennifer Lock
Index 283
Paula MacDowell, PhD, is an Assistant Professor in the College of Education, University of Saskatchewan. Her area of specialization is Educational Technology and Design (ETAD) with research interests in immersive education, emerging technologies, instructional design, and education for social and environmental change. Dr. MacDowell serves as the Practitioner Chair for the Immersive Learning Research Network (iLRN). 

Jennifer Lock, PhD, is a Professor and Vice Dean in the Werklund School of Education, University of Calgary. Her area of specialization is in the Learning Sciences. Dr. Locks research interests are elearning, change and innovation in education, scholarship of teaching and learning in higher education, and learning in makerspaces