Preface |
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xi | |
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1 Semantic Data Management: A Human-driven Process |
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1 | (18) |
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1.1 Fundamentals of Semantic Data Management |
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1 | (2) |
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1.2 Creating, Managing, and Using Semantic Data |
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3 | (7) |
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1.2.1 Overview of the Scenarios |
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3 | (2) |
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1.2.2 Developing Ontologies |
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5 | (2) |
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1.2.3 Creating Instance Data |
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7 | (2) |
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1.2.4 Supporting Ontology Development |
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9 | (1) |
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1.3 Attracting Human Contributions |
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10 | (2) |
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1.4 Examples of Incentivized Semantic Web Applications |
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12 | (6) |
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1.4.1 The Social Semantic Web |
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12 | (1) |
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1.4.2 The OntoTube Video Annotation Game |
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13 | (3) |
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1.4.3 The Taste It! Try It! Restaurant Reviewing Application |
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16 | (2) |
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1.5 Structure of the Book |
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18 | (1) |
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2 Fundamentals of Motivation and Incentives |
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19 | (12) |
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19 | (1) |
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19 | (1) |
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2.3 The Concept of Motivation in Organizational Studies |
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20 | (1) |
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2.4 Relevant Variables for Semantic Content Creation Tasks |
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21 | (7) |
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2.4.1 The Goal of Semantic Content Creation |
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21 | (1) |
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22 | (1) |
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2.4.3 The Social Structure |
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22 | (3) |
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2.4.4 The Nature of the Good |
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25 | (3) |
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28 | (3) |
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3 Case Study: Motivating Employees to Annotate Content |
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31 | (18) |
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31 | (1) |
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31 | (1) |
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3.3 Case Study Description: The OKenterprise |
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32 | (15) |
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3.3.1 First and Second Phases |
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35 | (3) |
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38 | (1) |
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3.3.3 Fourth Phase: Preliminary Results |
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38 | (1) |
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3.3.4 Fourth Phase: The First Laboratory Experiment |
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39 | (1) |
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3.3.5 Fourth Phase: The Gamification of the Task |
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40 | (1) |
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3.3.6 Fourth Phase: The Second Laboratory Experiment |
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41 | (2) |
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3.3.7 Fourth Phase: The Field Experiment |
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43 | (4) |
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3.4 Results and Lessons Learned |
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47 | (2) |
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4 Case Study: Building a Community of Practice Around Web Service Management and Annotation |
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49 | (18) |
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49 | (2) |
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51 | (3) |
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52 | (1) |
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53 | (1) |
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54 | (1) |
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4.3 Case Study Description |
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54 | (10) |
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4.3.1 Initial Requirement Analysis |
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55 | (1) |
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4.3.2 Applying Open Participatory Design |
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55 | (5) |
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4.3.3 Increase User Participation by Utilizing Crowdsourcing Mechanisms |
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60 | (1) |
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4.3.4 Web Service Annotation Wizard for MTurk |
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61 | (3) |
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4.4 Results and Lessons Learned |
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64 | (3) |
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5 Case Study: Games with a Purpose for Semantic Content Creation |
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67 | (24) |
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67 | (3) |
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70 | (1) |
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5.3 Case Study Description |
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71 | (13) |
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5.3.1 Core Components of GWAPs |
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71 | (3) |
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74 | (4) |
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78 | (1) |
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79 | (1) |
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80 | (2) |
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82 | (1) |
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83 | (1) |
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84 | (7) |
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5.4.1 The OntoGame Generic Gaming Toolkit |
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84 | (2) |
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5.4.2 Design Principles and Open Issues |
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86 | (5) |
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91 | (2) |
Bibliography |
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93 | (12) |
Authors' Biographies |
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105 | |