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Intelligent Human Computer Interaction: 16th International Conference, IHCI 2024, Twente, The Netherlands, November 1316, 2024, Revised Selected Papers, Part II [Pehme köide]

  • Formaat: Paperback / softback, 265 pages, kõrgus x laius: 235x155 mm, 61 Illustrations, color; 29 Illustrations, black and white; XXI, 265 p. 90 illus., 61 illus. in color., 1 Paperback / softback
  • Sari: Lecture Notes in Computer Science 15558
  • Ilmumisaeg: 28-May-2025
  • Kirjastus: Springer International Publishing AG
  • ISBN-10: 3031888804
  • ISBN-13: 9783031888809
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  • Formaat: Paperback / softback, 265 pages, kõrgus x laius: 235x155 mm, 61 Illustrations, color; 29 Illustrations, black and white; XXI, 265 p. 90 illus., 61 illus. in color., 1 Paperback / softback
  • Sari: Lecture Notes in Computer Science 15558
  • Ilmumisaeg: 28-May-2025
  • Kirjastus: Springer International Publishing AG
  • ISBN-10: 3031888804
  • ISBN-13: 9783031888809
This volume LNCS 15557 constitutes the refereed proceedings of 16th International Conference on Intelligent Human Computer Interaction, IHCI 2024, held in Twente, The Netherlands, during November 13-16, 2024.



The 37 full papers and 2 short papers were carefully reviewed and selected from 107 submissions. They were categorized under the topical sections as follows:



HCI across domains



Augmented & virtual reality



Usability & UX



Healthcare & clinical



AI Centric HCI



 
Responsible Digitalization or the Digitalization of Responsibility?
Work, Technology and Responsibility Practices.- Assessing the Impact of Web
Accessibility on User Satisfaction.- Synergizing Visualization Techniques and
Machine Learning for Enhanced Diabetes Prediction and Management Using
Tableau.- Impact of Noise and Hardware Connectivity on Grovers Quantum
Search Algorithm in NISQ Devices.- TeamMeetingArranger A Less Disruptive Way
of Do you have a minute?.- Integrating Blockchain and Post Quantum
Cryptography Opportunities and Challenges.- A Survey based Evaluation of
Interactive Virtual Reality Scenarios to Assess Emotions.- Physics Playground
Insights from a Qualitative Quantitative Study about VR Based Learning.-
Implementing a VR Enabled Bicycle Simulator Integrating Physical Sensor and
Actuator Data for a Realistic Simulation Experience.- Exploring the Role of
GenAI in Shaping Education.- Mobiquity a personalized accessibility proposal
for an inclusive mobility application.- Discrimination by experience Survey
users with disabil-ity about their attitudes, usage, and satisfaction of
Italian digital services.- Assessing the Usability of Electric Car Interfaces
A Focus group study.- DexAssist A Voice Enabled Dual LLM Framework for
Accessible Web Navigation.- NeuroWizard Investigating the Effect of
Gamification on BCI Performance among Adult Users with ADHD.- Detection of
Symptoms of Mental Disorders using Hindi Corpora.- Design and Development of
a Human Centered AI based Speech Therapy Tool for children with Speech Sound
Disorder.- A Framework for Digital Technology to Foster Intergenerational
Bonds at Home.- RAMM A Residual Attention Multimodal Model for Humor
Detection.- GSIP a new system for prosody selection for gibberish speech.-
Unveiling Deepfake Origins A Deep Learning Approach for Identifying
Generative Technique Sequences in Deepfake Phylogenetics in the Indian
Landscape.