Muutke küpsiste eelistusi

Interactive Sports Technologies: Performance, Participation, Safety [Kõva köide]

Edited by (Simon Fraser University, Canada), Edited by
  • Formaat: Hardback, 210 pages, kõrgus x laius: 234x156 mm, kaal: 453 g, 8 Tables, black and white; 19 Line drawings, black and white; 13 Halftones, black and white; 32 Illustrations, black and white
  • Sari: Routledge Research in Sports Technology and Engineering
  • Ilmumisaeg: 01-Jun-2022
  • Kirjastus: Routledge
  • ISBN-10: 0367506092
  • ISBN-13: 9780367506094
  • Formaat: Hardback, 210 pages, kõrgus x laius: 234x156 mm, kaal: 453 g, 8 Tables, black and white; 19 Line drawings, black and white; 13 Halftones, black and white; 32 Illustrations, black and white
  • Sari: Routledge Research in Sports Technology and Engineering
  • Ilmumisaeg: 01-Jun-2022
  • Kirjastus: Routledge
  • ISBN-10: 0367506092
  • ISBN-13: 9780367506094
"Building on the unfolding and expanding embeddedness of digital technologies in all aspects of life, Interactive Sports Technologies: Performance, Participation, Safety focuses on the intersection of body movement, physical awareness, engineering, design, software, and hardware to capture emerging trends for enhancing sports and athletic activities. The accessible and inspiring compilation of theoretical, critical, and phenomenological approaches utilizes the domain of sports to extend our understandingof the nexus between somatic knowledge and human-computer interaction in general. Within this framework, the chapters in this volume draw upon a variety of concepts, processes, practices, and elucidative examples to bring together a timely assessment of interactive technologies' potential to facilitate increased performance, participation, and safety in sports. The contents of the book are organized under five thematic areas-Embodiment, Content, Materiality, Information Architecture & Design, and Applications - which invite diverse perspectives from a wide range of academic and practice-based researchers within a comprehensive coverage of sport disciplines"--

This book focuses on the intersection of bod movement, physical awareness, engineering, design, software, and hardware to capture emerging trends for enhancing sports and athletic activities.

List of Figures
vii
List of Tables
ix
List of Contributors
x
1 Introduction: A Comprehensive Approach to Interactive Sports Technologies
1(13)
Veronika Tzankova
Michael Filimowicz
2 Interactive Technology Integrating with the Physically Active Human Body: Learnings from Rider and Ebike Integration
14(13)
Josh Andres
Florian Floyd' Mueller
3 Technologies and Methodological Procedures for Measuring Physical Performance in a Velocity-Controlled Resistance Training Setting
27(19)
Diogo L. Marques
Henrique P. Neiva
Daniel A. Marinho
Mario C. Marques
4 Deliberate Practice, Sports Expertise, and Instincts That Can Be Taught Using Interactive Sports Technologies
46(14)
Peter J. Fadde
Scott Boatright
5 Collecting and Presenting Data for Performance Impact in Elite Sport: Finding the Right Balance between Humans and Machines
60(19)
Elaine Tor
Emily Nicol
Alice Sweeting
6 The Design of Interactive Real-Time Audio Feedback Systems for Application in Sports
79(17)
Nina Schaffert
Sebastian Schluter
7 Augmented Reality for Sports Spectating and Coaching
96(16)
Stefanie Zollmann
Tobias Langlotz
Holger Regenbrecht
Chris Button
Wei Hong Lo
Steven Mills
8 Designing Augmented Ball-Based Team Games
112(23)
Kadri Rebane
Takuya Nojima
9 The Relevance of a Gamified Football/Soccer Development Platform
135(33)
Kenneth Cortsen
Daniel Rascher
10 Technology, Disability and High-Performance Sport: A Socio-Cultural Reading
168(14)
P. David Howe
Carla Filomena Silva
11 In Lieu of an Afterword: "Embodiment and Skill Acquisition in Sports Technologies" Course Syllabus
182(21)
Veronika Tzankova
Michael Filimowicz
Index 203
Veronika Tzankova is a PhD candidate in the School of Interactive Arts and Technologies, Simon Fraser University, Canada, and a Communications Instructor at Columbia College, Vancouver, Canada. Her background in human-computer interaction, communication, and sports shapes the essence of her research which explores the potential of interactive technologies to enhance physical awareness and motor-skill acquisition in high-risk sports activities.

Michael Filimowicz, PhD is Senior Lecturer in the School of Interactive Arts and Technology (SIAT) at Simon Fraser University, Canada. He has a background in computer mediated communications, audiovisual production, new media art and creative writing. His research develops new multimodal display technologies and forms, exploring novel form factors across different application contexts including gaming, immersive exhibitions, and simulations.