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Interactive Storytelling for the Screen [Kõva köide]

Edited by (Northeastern University, USA)
  • Formaat: Hardback, 228 pages, kõrgus x laius: 229x152 mm, kaal: 500 g, 1 Line drawings, black and white; 41 Halftones, black and white; 42 Illustrations, black and white
  • Sari: PERFORM
  • Ilmumisaeg: 11-Mar-2021
  • Kirjastus: Routledge
  • ISBN-10: 0367819988
  • ISBN-13: 9780367819989
Teised raamatud teemal:
  • Formaat: Hardback, 228 pages, kõrgus x laius: 229x152 mm, kaal: 500 g, 1 Line drawings, black and white; 41 Halftones, black and white; 42 Illustrations, black and white
  • Sari: PERFORM
  • Ilmumisaeg: 11-Mar-2021
  • Kirjastus: Routledge
  • ISBN-10: 0367819988
  • ISBN-13: 9780367819989
Teised raamatud teemal:
"An invaluable collection of essays and interviews exploring the business of interactive storytelling, this highly accessible guide offers invaluable insight into an ever-evolving field that is utilising new spatial and interactive narrative forms to tell stories. This includes new media filmmaking and content creation, a huge variety of analog story world design, eXtended realities, game design, and VR design. The book contains essays written by and interviews with working game designers, producers, 360-degree filmmakers, immersive theatre creators and media professors, exploring the business side of interactive storytelling - where art meets business. Contributors to this book will share their perspectives on how to break into the field; how to develop, nurture, and navigate business relationships; expectations in terms of business etiquette; strategies for contending with the emotional highs and lows of interactive storytelling; how to do creative work under pressure; the realities of working with partners in the field of new media narrative design; prepping for prototyping; writing analog and digital; and more. This is an idea resource for students of filmmaking, screenwriting, media studies, RTVF, game design, VR and AR design, theatre, and journalism that are interested in navigating a career pathway in the exciting field of interactive storytelling"--

An invaluable collection of essays and interviews exploring the business of interactive storytelling, this highly accessible guide offers invaluable insight into an ever-evolving field that is utilising new spatial and interactive narrative forms to tell stories. This includes new media filmmaking and content creation, a huge variety of analog story world design, eXtended realities, game design, and VR design.

The book contains essays written by and interviews with working game designers, producers, 360-degree filmmakers, immersive theatre creators and media professors, exploring the business side of interactive storytelling - where art meets business. Contributors to this book will share their perspectives on how to break into the field; how to develop, nurture, and navigate business relationships; expectations in terms of business etiquette; strategies for contending with the emotional highs and lows of interactive storytelling; how to do creative work under pressure; the realities of working with partners in the field of new media narrative design; prepping for prototyping; writing analog and digital; and more.

This is an idea resource for students of filmmaking, screenwriting, media studies, RTVF, game design, VR and AR design, theatre, and journalism that are interested in navigating a career pathway in the exciting field of interactive storytelling.

Arvustused

"A fascinating set of essays that cover the gamut of interactive storytelling. With a focus on underrepresented perspectives and alternate approaches, it really expands the understanding of what interactive storytelling can be." David Tarleton, Director of Graduate Cinema and Television Programs, Columbia College Chicago

"PERFORM: Interactive Storytelling for the Screen is a treasure trove of resources for interactive and immersive creators. The essays range from the theoretical to the practical. This is a tool that belongs in the arsenal of every creator in the field." John Bucher, PhD, Author, Storytelling for Virtual Reality

Foreword ix
Acknowledgments xii
Introduction xiii
Chapter 1 Getting Started
1(45)
We are Building a Bridge as we are Walking Across It
3(8)
Ingrid Kopp
Narrative Design: A Winding Path, A Wild Adventure
11(9)
Michael Yichao
Augmented Reality Design: A Brief How-To of Reality Creation
20(10)
Dr. Holden Holcombe
Your Audience is Waiting
30(9)
Margaret Moser
Esjay Wonderly
Playing Improvisational Theater in Los Angeles
39(7)
Josh Simpson
Chapter 2 Sticking it Out
46(44)
Navigating the Industry as an Independent Creative
48(9)
Lena Thiele
Spaces are Also Authors
57(9)
Sean Patten
Sarah Thom
Simon Will
Berit Stumpf
Teaching Interactive Storytelling and Game Design
66(7)
Gundolf S. Freyermuth
Through the Eyes of the Life and Practice of an Interactive Storyteller
73(8)
Paisley Smith
Building the Arqive as a Digital Interactive Storytelling Platform
81(9)
Cynthia Wang
Chapter 3 Finding Success
90(37)
Sixty Seconds You Never Forget Designing a Theme Park Ride
92(9)
Michael Ruger
Telling Stories With Virtual Reality The Empathy Machine
101(5)
Michael Grotenhoff
Space as Interactive Story
106(6)
Yvette Granata
Real Money in Immersive Experiences
112(9)
Coline Delbaere
Add Play to Your Day! Putting on a Playshop
121(6)
Yvette Murrell
Chapter 4 Getting Ahead
127(45)
Six Degrees of Freedom
129(8)
Liz Rosenthal
Through the Darkest of Times: Making a Digital Game about the Historical Resistance Against the Nazis
137(11)
Jorg Friedrich
Stop, Collaborate, and Listen
148(6)
Zachary Vernon
Building a Transmedia World Inspired Science
154(9)
Amanda Tasse
Interactive Storytelling: From Analog to Digital A Review of Contemporary Case Studies
163(9)
Carman Ng
Chapter 5 Starting Again
172(38)
Flatgames: Videogame Zinesters and their Autobiographical Story Worlds
174(10)
Lee Tusman
Queer Time, Productivity, and Failure in Interactive Media
184(9)
Lark Alder
Any Given Moment: Developing a Shared Language in Multidisciplinary Collaborations
193(9)
John Dieterich
Dr. Carlin Wing
Activism and Interactive Storytelling
202(8)
Grayson Earle
Collective Wisdom 210(8)
Katerina Cizek
Conclusion 218(2)
About the editors 220(2)
Index 222
Sylke Rene Meyer is a writer, director, media artist, performer, educator, and co-founder of the performance group Studio206 in Berlin (2007), extended in LA (2019). In 2018, she also co-founded the performance group "Family Room Collective" in Los Angeles. She is a Professor of Creative Writing and the Director of the Institute for Interactive Arts, Research, and Technology at California State University in Los Angeles.

Gustavo Aldana is a musician, media artist, and educator. Their projects have involved the combination of electronic music, interactive visuals, and the creative use and manipulation of myriad forms of digital media as forms of resistance. They are a graduate student in Television, Film, and Media Studies at California State University, Los Angeles.