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Interfaces and Us: User Experience Design and the Making of the Computable Subject [Pehme köide]

(Michigan State University, USA)
  • Formaat: Paperback / softback, 224 pages, kõrgus x laius x paksus: 232x158x12 mm, kaal: 440 g, 29 color illus
  • Ilmumisaeg: 09-Feb-2023
  • Kirjastus: Bloomsbury Visual Arts
  • ISBN-10: 1350245240
  • ISBN-13: 9781350245242
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  • Formaat: Paperback / softback, 224 pages, kõrgus x laius x paksus: 232x158x12 mm, kaal: 440 g, 29 color illus
  • Ilmumisaeg: 09-Feb-2023
  • Kirjastus: Bloomsbury Visual Arts
  • ISBN-10: 1350245240
  • ISBN-13: 9781350245242
"When society relies on computer models and their interfaces to explain and predict everything from love to geo-political conflicts, our own behavior and choices are artificially changed. Using interdisciplinary research techniques, Zachary Kaiser explores the harmful social consequences of this idea - balanced against speed and ease for the user - and proposes how user experience, interaction and graphic design practice and education can respond positively"--

We're all familiar with smart TVs making suggestions on our future watching, real-world exercise data being transferred into stats and infographics on our workout apps and turning up our home heating before we start our commute – but how does this world of technological interfaces affect our actions and perceptions of self When society relies on computer models and their interfaces to explain and predict everything from love to geopolitical conflicts, our own behaviour and choices are artificially changed. Zachary Kaiser explores the harmful social consequences of this idea - balanced against speed and ease for the user - and how design practice and education can respond positively.

- Concepts of freedom vs convenience
- Smart objects and manipulation
- Real world information transformed into data
- Technology's decisions made on our behalf

Arvustused

Zach Kaiser's Interfaces and Us dares to peel back the plastic film protecting interface design to reveal how it is both shapes and is shaped by everything from convenience and consumerism to market forces and economic inequality. While finally putting to rest the idea that design is inherently neutral, it's an indispensable guide to the politics of how we interface not just with the digital systems around us, but with late capitalism itself. -- Tim Maughan, author of Infinite Detail, Canada Interfaces and Us blends theory, art, activism and pedagogy into a cogent story about the making of selves and societies. This incisive text will be an inflection point for design education. -- Jenny L. Davis, School of Sociology, The Australian National University Shedding light on User Experience as an academic discipline, while exploring the intricate connection between data, culture, and design, Interfaces and Us is a timely read for designers grappling with the role they play in a world being transformed by data. * Design and Culture *

Muu info

An exploration of interface designs wider role in contemporary society, told through the lens of design, which allows readers to consider their moral and ethical role as designers
List of Figures
viii
Acknowledgments x
About the Author xiii
Introduction 1(14)
Laws of Love
1(5)
The Historical and Conceptual Underpinnings of the Computable Subjectivity
6(1)
Are We and Our World Nothing but Data?
7(1)
Fragmentation, Prediction, and Identity
7(1)
New Normals and New Morals
8(1)
Is the Computable Subjectivity Actually the Problem? If So, What Do We Do?
9(1)
Concluding by Way of Beginning
9(1)
The Co-Constitutive Nature of Design, Design Scholarship, and Design Education
10(2)
Notes
12(3)
1 Historical And Conceptual Roots Of The Computable Subjectivity
15(24)
Introduction: Disrupting the Insurance Industry---"Convenience" and "Freedom"
15(4)
Producing and Looping, or, Biopolitics and Biopower
19(3)
The Value of Convenience
22(2)
Freedom and Countercultural Technocracy
24(1)
The Selfish System: Cybernetics and Rational Choice Theory
25(6)
Markets as Information Processors: Cybernetics and Economics
31(1)
The Neoliberal Governmentality
32(2)
Conclusion: Foundations and Ramifications
34(1)
Notes
35(4)
2 Data=World
39(26)
Introduction: Can You "See" Your Dream Data?
39(6)
Data and World: An Origin Story
45(2)
Computational Instrumentation: Templates and Translations
47(5)
How Computational Instruments Disappear
52(7)
Conclusion: The Great Inversion, or, Operationalism's Legacy
59(3)
Notes
62(3)
3 Prediction And The Stabilization Of Identity
65(28)
Introduction: The Scrambling of Algorithmic Anticipation
65(5)
The Digital Production of Fragmentation and Alienation
70(4)
Ontological Insecurity: One Consequence of Fragmentation and Alienation
74(1)
The Digital Mirror Self: Soothing Ontological Insecurity with Computation
75(1)
The Role of UX in Producing, then Soothing, Ontological Insecurity
76(11)
Consequences: Soft Biopower and the Proscription of Potential
87(1)
Conclusion: Becoming Cyborgs
88(1)
Notes
89(4)
4 The Moral Imperative Of Normality Through Computational Optimization
93(34)
Introduction: The Optimized Professor and the Pressures of Optimization
93(6)
Measurement, Normality, and Morality: Two Origin Stories
99(4)
The Moral Imperative of Self-Optimizing Technologies: The Case of the Amazon Halo
103(7)
Consequences: Anxiety, Superfluity, and the Instrumentalization of Interpersonal Interaction
110(1)
Datafied Superfluity: Bullshit Jobs, Bullshit People, and Teaching from beyond the Grave
111(9)
Conclusion: Fighting for Servitude as if It Were Salvation
120(1)
Notes
121(6)
5 The Questions Of Political Economy And The Role Of Design Education
127(26)
Introduction
127(1)
Question 1 The Issue of Political Economy and Chile's Socialist Cybernetics
128(5)
Question 2 The Role of Design Education in Resisting the "Reality" of the Computable Subjectivity
133(12)
Conclusion: Returning to Political Economy and the Limits of the Reformist Approach
145(2)
Notes
147(6)
CONCLUSION: TOWARD A LUDDITE DESIGN EDUCATION
153(13)
The Politics of UX and the Computable Subject as the Ideal Political Subject
153(2)
The Lingering Problem: The Computable Subjectivity and Political Economy
155(1)
The Revolutionary Approach: Luddite Design Education
156(6)
A Provisional Program of Luddite Design Education
162(2)
A Luddite Design Education, Now
164(1)
Notes
164(2)
Bibliography 166(13)
Index 179
Zachary Kaiser is Associate Professor of Graphic Design and Experience Architecture at Michigan State University, USA. His research and creative practice examine the politics of technology and the role of design in shaping the parameters of individual, social, and political possibility. His work has been featured in national and international exhibitions, and his writing, on topics ranging from the future of the arts in higher education to dream-reading technologies, appears in both scholarly and popular publications.