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Acknowledgements |
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1 Introduction: From Text to Discourse |
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1 | (16) |
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Why English as a Lingua Franca? |
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2 | (3) |
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Why Ingame (Disembodied) Interaction? |
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5 | (3) |
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Why ELF Couple Interaction? |
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8 | (2) |
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Two Domains -- The Same Basic Issues |
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10 | (2) |
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12 | (5) |
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2 The Discourse of ELF: Alignment of Factors in Two Domains |
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17 | (30) |
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18 | (4) |
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22 | (10) |
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32 | (4) |
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36 | (6) |
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42 | (5) |
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3 Communication as Positioning: Discourse as Interpersonally Motivated |
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47 | (29) |
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Communication as "a Meaningful Whole" |
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48 | (10) |
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50 | (2) |
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52 | (2) |
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Positioning as Bakhtin's Dialogicality |
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54 | (4) |
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58 | (2) |
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Positioning in the Social Sciences |
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60 | (10) |
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63 | (2) |
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Positioning as Politeness: Personal Wants and Other Motivations |
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65 | (2) |
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Positioning as Involvement and Independence: Pro-Social and Relational Approaches |
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67 | (1) |
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The Co-Operative and Territorial Imperatives |
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68 | (2) |
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70 | (6) |
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4 Positioning as Methodological Approach: Polyphony of Perspectives |
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76 | (26) |
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Methodological Issues: "A Paradox of Irreducible Subjectivity" |
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77 | (2) |
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Research Design: Triangulated Inquiry |
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79 | (5) |
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84 | (2) |
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86 | (2) |
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Couple 1 Nargiz (Ukrainian) and Dan (French) (C1/ua-fr) |
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86 | (1) |
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Couple 2 Sue (Israeli) and Henry (Austrian) (C2/il-au) |
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87 | (1) |
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Couple 3 Sandy (Italian) and Peter (Austrian) (C3/it-au) |
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87 | (1) |
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Couple 4 Monica (Austrian) and Patrick (Czech) (C4/au-cz) |
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87 | (1) |
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Couple 5 Anna (Austrian) and Paul (Hungarian) (C5/au-hu) |
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88 | (1) |
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88 | (4) |
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Third-Person Data: Self-Compiled Corpus of Ingame and Out-Game Interaction |
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90 | (1) |
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Second-Person Data: Questionnaire |
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91 | (1) |
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First-Person Data: Critical Incident Log |
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91 | (1) |
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92 | (5) |
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Third-Person Data: Corpus of Couples' Self-Recordings |
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92 | (2) |
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Second-Person Data: Interviews and Participants' Comments |
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94 | (2) |
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First-Person Data: The Researcher's Diary and Field Notes |
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96 | (1) |
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97 | (5) |
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5 Disembodied Communication: Positioning in Computer-Mediated Gaming Discourse |
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102 | (25) |
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MMORPGs and Their Communication |
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103 | (6) |
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Communication Channels and Their Functions |
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104 | (2) |
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106 | (3) |
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Places and Positions in Gaming |
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109 | (14) |
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110 | (1) |
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Finding Place and Assigning Place |
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111 | (3) |
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114 | (1) |
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LFG (Looking for Group) Sequences: Finding Help and Grouping Ingame |
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115 | (1) |
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116 | (2) |
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118 | (1) |
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Wiping: The Death of All Party Members |
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118 | (5) |
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123 | (4) |
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6 A Love Affair With ELF: Positioning as Interpersonal Dynamics in ELF Couple Discourse |
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127 | (28) |
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"What /mami/: Achieving Meaning in Couple Talk |
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129 | (4) |
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"Schatzi what does your mother do there eigentlich": Achieving Togetherness |
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133 | (3) |
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"This dog is a topic": `Others' as Interactional Resources |
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136 | (5) |
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"Lustig mein mann ist": Intertextuality in ELF Couple Talk |
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141 | (3) |
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"Mucho bueno ": Representational Function of Couples' ELF |
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144 | (7) |
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Conclusion: ELF as "refuge in this little world of ours" |
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151 | (4) |
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7 Conclusion: Positioning as a Universal Process of Human Communication |
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155 | (7) |
Appendix: Selected Transcription Conventions |
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162 | (1) |
Index |
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163 | |