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Introduction to Human-Computer Interaction [Kõva köide]

(Professor of User Interfaces, Aalto University), (Professor of Computer Science, University of Copenhagen), (Professor of Interactive Systems Engineering, University of Cambridge)
  • Formaat: Hardback, 864 pages, kõrgus x laius x paksus: 253x193x45 mm, kaal: 1953 g
  • Ilmumisaeg: 23-Jul-2025
  • Kirjastus: Oxford University Press
  • ISBN-10: 0192864548
  • ISBN-13: 9780192864543
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  • Formaat: Hardback, 864 pages, kõrgus x laius x paksus: 253x193x45 mm, kaal: 1953 g
  • Ilmumisaeg: 23-Jul-2025
  • Kirjastus: Oxford University Press
  • ISBN-10: 0192864548
  • ISBN-13: 9780192864543
This is an open access title available under the terms of a CC BY-NC-ND 4.0 International licence. It is free to read on the Oxford Academic platform and offered as a free PDF download from OUP and selected open access locations.

Aimed at undergraduate students in computer science, design, and engineering programs, and master students in dedicated programs, this is the first comprehensive textbook for students of human-computer interaction.
While HCI is primarily a research-driven field, the book focuses not only on scientific principles of interaction, but also on the very concrete goal of designing better computing systems. The book revises and synthesizes topics that have been previously scattered across multiple books and papers, including design, engineering, empirical methods, and technology.

Although it covers emerging topics like VR and AI, the book places its emphasis on the more time-enduring principles and methods. The book is open access and comes with associated materials for teachers and students, available on the book's companion website.

This is the first comprehensive textbook for students of human-computer interaction. The book revises and synthesizes topics including design, engineering, empirical methods, and technology. It acknowledges the many challenges that practitioners face and identifies the solution principles that can be used to tackle them.

Muu info

Winner of Finalist , The PROSE Awards.
I Overview of Human-Computer Interaction 1: Introduction to
human-computer interaction II Understanding People 2: Introduction to
Understanding People 3: Perception 4: Motor Control 5: Cognition 6: Needs and
Motivations 7: Experience 8: Collaboration 9: Communication III User
Research 10: Introduction to User Research 11: Interviews 12: Field Research
13: Survey Research 14: Unobtrusive Research 15: Representations of User
Research IV Understanding Interaction 16: Introduction to Interaction 17:
Information and Control 18: Dialogue 19: Tool Use 20: Automation 21:
Rationality 22: Practice V User Interfaces 23: Introduction to User
Interfaces 24: Input Devices 25: Displays 26: Interaction Techniques 27:
Commands and Navigation 28: Graphical User Interfaces 29: Reality-Based
Interaction VI Design 30: Introduction to Design 31: Design Cognition 32:
Design Practice 33: Design Processes VII Engineering 34: Introduction to
Engineering 35: Systems 36: Design Engineering 37: Safety and Risk 38:
Software 39: Computational Representations and Models VIII Evaluation 40:
Introduction to Evaluation 41: Analytical Evaluation Methods 42: Think-aloud
Studies 43: Experiments 44: Field Evaluations IX Conclusion 45: Growing
into the HCI Discipline 46: Summary: HCI's Principles
Kasper Hornbæk is a Professor of Computer Science at the University of Copenhagen. His core research interests are in human-computer interaction, theories of interaction, user experience, and extended reality.



Per Ola Kristensson is a Professor of Interactive Systems Engineering in the Department of Engineering at the University of Cambridge and a Fellow of Trinity College, Cambridge. He leads the Intelligent Interactive Systems group, which belongs to the Engineering Design Centre. He is also a co-founder and co-director of the Centre for Human-Inspired Artificial Intelligence at the University of Cambridge.



Antti Oulasvirta is a Professor of User Interfaces in the Department of Information and Communications Engineering at Aalto University. He leads the Computational Behaviour Lab. He is a computational cognitive scientist with an interest in predictive models of human performance in interactive computing.