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Introduction to Real-Time Computing for Mechanical Engineers, An: A Lab-Based Approach [Pehme köide]

  • Formaat: Paperback / softback, 488 pages, kõrgus x laius: 229x178 mm, kaal: 369 g, 95 COLOR ILLUS., 44 BLACK AND WHITE ILLUS.
  • Ilmumisaeg: 03-Sep-2024
  • Kirjastus: MIT Press
  • ISBN-10: 0262548763
  • ISBN-13: 9780262548762
Teised raamatud teemal:
  • Formaat: Paperback / softback, 488 pages, kõrgus x laius: 229x178 mm, kaal: 369 g, 95 COLOR ILLUS., 44 BLACK AND WHITE ILLUS.
  • Ilmumisaeg: 03-Sep-2024
  • Kirjastus: MIT Press
  • ISBN-10: 0262548763
  • ISBN-13: 9780262548762
Teised raamatud teemal:
"This text in embedded computing is designed for late-undergraduate and graduate mechanical engineering students, recognizing how their backgrounds differ from those of computer scientists or electrical engineers, the usual target audience for such texts"--

A comprehensive introduction to real-time computing for mechanical engineers and engineering students that integrates theory and application.

There are many textbooks that cover real-time computing, but none designed specifically for mechanical engineering curricula. Filling this gap, Rico Picone, Joseph Garbini, and Cameron Devine provide mechanical engineers and engineering students with a comprehensive introduction to real-time computing that integrates theory and application. The book presents the key ideas required to realize mechatronic systems that include real-time computers as functional components. Learning is organized around a sequence of nine hands-on laboratory exercises. Topics include scheduling, interrupts, timing, real-time operating systems, computer hardware, C programming, device drivers, algorithms, digital electronics, communication, amplifiers, encoders, finite state machines, discrete dynamic systems, and digital feedback control. Leading readers through the process of designing and implementing real-time systems while applying the architecture and resources of a modern real-time development environment, this text provides an essential foundation that can be implemented and extended throughout an engineering career.

  • The first real-time computing textbook designed for mechanical engineers
  • Offers hands-on instruction in the design and programming of real-time mechatronic systems
  • Introduces fundamental computing and programing topics
  • Includes detailed coverage of user interaction, real-time program organization, timing control, and interface hardware
  • Ideal for advanced undergraduate and first-year graduate students as well as for self-study
Preface
0 Getting Started
1 Real-Time Computing Fundamentals
2 Efficient Design and Programming the Mid-Level UI
3 Digital Communication, Signals, and Programming the Low-Level UI
4 Motor Control, Finite-State Machines, and Waiting for Real-Time
5 RT Scheduling with Threads and Interrupts, Digital Circuits, and
Mechanical Switches
6 Digital Realization of Dynamic Systems
7 Closed-Loop Motor Velocity Control with a Digital Controller
8 PID Motor Position Control and Path Planning
Bibliography
Index