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Java For Dummies 9th edition [Pehme köide]

(Drew University, Madison, NJ)
  • Formaat: Paperback / softback, 496 pages, kõrgus x laius x paksus: 221x175x20 mm, kaal: 635 g
  • Ilmumisaeg: 19-Feb-2025
  • Kirjastus: For Dummies
  • ISBN-10: 1394289243
  • ISBN-13: 9781394289240
Teised raamatud teemal:
  • Pehme köide
  • Hind: 33,35 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Tavahind: 39,24 €
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  • Formaat: Paperback / softback, 496 pages, kõrgus x laius x paksus: 221x175x20 mm, kaal: 635 g
  • Ilmumisaeg: 19-Feb-2025
  • Kirjastus: For Dummies
  • ISBN-10: 1394289243
  • ISBN-13: 9781394289240
Teised raamatud teemal:
Learn to code with Java and open the gate to a rewarding career Now in its 9th edition, Java For Dummies gives you the essential tools you need to understand the programming language that 17 million software developers rely on. This beginner-friendly guide simplifies every step of the learning process. Youll learn the basics of Java and jump into writing your own programs. Along the way, youll gain the skills you need to reuse existing code, create new objects, troubleshoot when things go wrong, and build working programs from the ground up. Java For Dummies will help you become a Java developer, even if youre brand new to the world of coding. Learn the basic syntax and building blocks of Java Begin to write your own programs in the latest Java version Test out your code and problem-solve any errors you find Discover techniques for writing code faster This is the must-have Dummies resource for beginning programmers and students who need a step-by-step guide to getting started with Java. Youll also love this book if youre a seasoned programmer adding another language to your repertoire.

Introduction 1

Part 1: Getting Started with Java 5

Chapter 1: All about Java 7

Chapter 2: All about Software. 21

Chapter 3: Using the Basic Building Blocks 35

Part 2: Writing Your Own Java Programs 57

Chapter 4: Making the Most of Variables and Their Values 59

Chapter 5: Controlling the Flow by Making Decisions 97

Chapter 6: Controlling Program Flow with Loops 135

Part 3: Working with the Big Picture: Object-Oriented Programming 155

Chapter 7: The Inside scOOP 157

Chapter 8: Constructing New Objects 205

Chapter 9: Piles of Files: Dealing with Information Overload 229

Chapter 10: Saving Time and Money: Reusing Existing Code 249

Part 4: Smart Java Techniques 279

Chapter 11: Putting Variables and Methods Where They Belong 281

Chapter 12: Using Collections and Streams 313

Chapter 13: Using Arrays to Juggle Values 349

Chapter 14: Looking Good When Things Take Unexpected Turns 377

Chapter 15: Fancy Reference Types. 407

Chapter 16: Oooey GUI Was a Worm 427

Part 5: The Part of Tens 443

Chapter 17: Ten Packs of Java Websites 445

Chapter 18: Ten Bits of Advice for New Software Developers 449

Index 455

Dr. Barry Burd is a professor of Mathematics and Computer Science at Drew University in Madison, NJ. Hes a co-leader of the Garden State Java User Group and New York JavaSIG. In 2020, he was honored to be named a Java Champion. Hes the author of Beginning Programming with Java For Dummies and Flutter For Dummies.