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Leap Motion Development Essentials 2nd Revised edition [Pehme köide]

  • Formaat: Paperback / softback, 106 pages, kõrgus x laius: 93x75 mm
  • Ilmumisaeg: 25-Oct-2013
  • Kirjastus: Packt Publishing Limited
  • ISBN-10: 1849697728
  • ISBN-13: 9781849697729
Teised raamatud teemal:
  • Formaat: Paperback / softback, 106 pages, kõrgus x laius: 93x75 mm
  • Ilmumisaeg: 25-Oct-2013
  • Kirjastus: Packt Publishing Limited
  • ISBN-10: 1849697728
  • ISBN-13: 9781849697729
Teised raamatud teemal:
This book is a fast-paced guide with practical examples that aims to help you understand and master the Leap Motion SDK. This book is for developers who are either involved in game development or who are looking to utilize Leap Motion technology in order to create brand new user interaction experiences to distinguish their products from the mass market. You should be comfortable with high-level languages and object-oriented development concepts in order to get the most out of this book.
Preface 1(4)
Chapter 1 Leap Motion SDK -- A Quick Start
5(18)
An overview of the SDK
5(2)
Quick start
7(3)
Major SDK components
10(1)
Controller
10(1)
Config
10(1)
Screen
11(1)
Math
11(1)
Frame
11(1)
Hand
11(1)
Pointable
12(1)
Finger positioning
12(2)
An example of cursor control
14(3)
A gesture-triggered action
17(5)
Summary
22(1)
Chapter 2 Real Talk -- Real Time
23(24)
A simple gesture recognizer
30(4)
Using the MIDI output
34(2)
Blocking and latency
36(1)
Multiprocessing with threads
37(1)
Refactoring for multithreading
38(4)
The producer-consumer race condition
42(3)
Summary
45(2)
Chapter 3 Actual Gestures
47(24)
Computer input
47(1)
Natural gestures
48(2)
Receiving gestures
50(2)
WindowFlinger -- a high-level gesture application
52(3)
Window management abstraction
55(3)
Window docking
58(4)
Driver implementation -- Mac OS X
62(1)
Accessibility API
62(1)
flinger::MacDriver
63(7)
Summary
70(1)
Chapter 4 Leap and the Web
71(10)
HTML5 and Leap
71(1)
WebSocket
72(1)
The Leap Motion service
72(1)
LeapJS
73(3)
JavaScript visualization
76(4)
Summary
80(1)
Chapter 5 HTML5 Antics in 3D
81(10)
Cross-platform graphics party
81(1)
WebGL
82(1)
Three.js + LeapJS -- the awesomesauce
83(4)
Animating rotation
87(2)
Summary
89(2)
Index 91
Mischa Spiegelmock is an accomplished software engineer from the San Francisco Bay Area. Slightly infamous from light-hearted technical pranks from his youth, he is now a respectable CTO at a healthcare software startup. His passions are architecting elegant and useful programs and sharing his insights into software design with others in a straightforward and entertaining fashion.