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Learning Experience Design: How to Create Effective Learning that Works [Pehme köide]

  • Formaat: Paperback / softback, 320 pages, kõrgus x laius x paksus: 234x155x18 mm, kaal: 490 g
  • Ilmumisaeg: 03-Nov-2021
  • Kirjastus: Kogan Page Ltd
  • ISBN-10: 1398602620
  • ISBN-13: 9781398602625
Teised raamatud teemal:
  • Formaat: Paperback / softback, 320 pages, kõrgus x laius x paksus: 234x155x18 mm, kaal: 490 g
  • Ilmumisaeg: 03-Nov-2021
  • Kirjastus: Kogan Page Ltd
  • ISBN-10: 1398602620
  • ISBN-13: 9781398602625
Teised raamatud teemal:

How can I create in-person learning that engages people? How can I build digital learning that is effective? How can I develop learning content that can be used remotely and ensure that the learning sticks? Learning Experience Design has the answers to all these questions and more.

This book is a practical guide for all learning and development (L&D) professionals. It covers everything from what learning experience design (LXD) is, the role of the L&D professional in LXD, and what the main areas to consider when designing learning are including emotion, attention, memory, engagement, enjoyment, transfer, practice and learning retention. It includes practical advice for all areas of learning design including text, graphics, audio, visual, simulations, AR/VR, question and social design. There is also essential guidance on instructional design, UX (user experience) design and how to design effective learning analytics.

The final part of the book covers design thinking, blended learning and discussion of LMSs (learning management systems), LXPs (learning experience platforms) and LRSs (learning record stores). With examples, tips, case studies and advice throughout, this is an invaluable book for anyone wanting to make an impact with their learning design and ensure knowledge, skills and performance improvement.



Understand how to use emotion, memory, engagement and design thinking to create effective learning experiences for in-person, remote and digital learning.

Arvustused

"Always moving things forward in learning design, here Donald takes us into new territory towards, workflow learning, AI, data and LXPs. His depth of knowledge on learning theory, along with his 35 years in designing learning experiences makes this the 'go-to' text for Learning Experience Design." * Ben Betts, CEO, Learning Pool * "Couldn't believe the huge number of hints and tips on design. You find yourself coming across learning experiences and design tips you'd never have thought of, where his depth of knowledge on learning theory gives you faith in its authority." * John Helmer, Host, The Learning Hack * "As video producers we spend a lot of our own learning time studying film and how it works. There's little time left to study the research about the use of video in learning - and where do you find that information? Donald is all over the latest evidence in this area, and his chapter about video in learning is probably the best resource there is for a video maker to get across the facts about where video is really effective in learning. As such, this book is invaluable." * Tom Hickmore, Creative Director, Nice Media * "At last, a Learning Design book that is sensitive to what learners actually do and need! It sees learning as a process and not an event so includes the all-too-important design issues of performance support, moments of need and designing learning around the learner." * Bob Mosher, CEO and Chief Learning Evangelist, APPLY Synergies *

Acknowledgements viii
Preface ix
Abbreviations xiii
01 Learning experience design
1(14)
Learning
1(4)
Experience
5(5)
Design
10(3)
Bibliography
13(2)
02 Learning experience designers
15(13)
Who are LXDs?
15(2)
Where do LXDs come from?
17(1)
Who are LXDs responsible to?
17(2)
What do LXDs do?
19(3)
How do LXDs design?
22(5)
Bibliography
27(1)
03 Emotion, attention and motivation
28(18)
Why is learning so hard?
28(1)
Emotion
29(5)
Motivation
34(2)
Attention
36(8)
Bibliography
44(2)
04 Interface design
46(13)
Introduction
46(1)
Learning
47(1)
Experience
48(4)
Design
52(5)
Future
57(1)
Bibliography
58(1)
05 Text and graphics
59(28)
Introduction
59(6)
Learning
65(4)
Experience
69(8)
Design
77(8)
Future
85(1)
Bibliography
85(2)
06 Audio for learning
87(27)
Introduction
87(3)
Learning
90(4)
Experience
94(8)
Design
102(7)
Future
109(2)
Bibliography
111(3)
07 Video and animation
114(30)
Introduction
114(5)
Learning
119(5)
Experience
124(10)
Design
134(6)
Future
140(1)
Bibliography
141(3)
08 Engagement, questions and feedback
144(22)
Introduction
144(1)
Learning
145(5)
Experience
150(4)
Design
154(9)
Future
163(1)
Bibliography
164(2)
09 Scenarios and simulations
166(19)
Introduction
166(1)
Learning
167(1)
Experience
168(8)
Design
176(8)
Future
184(1)
Bibliography
184(1)
10 VR and AR
185(29)
Introduction
185(4)
Learning
189(4)
Experience
193(11)
Design
204(4)
Future
208(2)
Bibliography
210(4)
11 Games and gamification
214(23)
Introduction
214(2)
Learning
216(10)
Experience
226(5)
Design
231(4)
Future
235(1)
Bibliography
236(1)
12 Social learning
237(22)
Introduction
237(2)
Learning
239(6)
Experience
245(4)
Design
249(8)
Future
257(1)
Bibliography
258(1)
13 Transfer and practice
259(17)
Introduction
259(2)
Learning
261(4)
Experience
265(6)
Design
271(3)
Bibliography
274(2)
14 Workflow, curation and data
276(19)
Introduction
276(1)
Ecosystem of learning
277(1)
Experience and learning
278(15)
Future
293(1)
Bibliography
293(2)
Index 295
Donald Clark has over 30 years' experience in online learning, simulations, virtual reality, mobile and artificial intelligence projects. He was a founding member of Epic Group plc and the Founder and CEO of Wildfire Learning. He is a frequent global speaker, blogger, advisor and researcher and is also a Visiting Professor at the University of Derby.