Muutke küpsiste eelistusi

Learning to Live in the Knowledge Society: IFIP 20th World Computer Congress, IFIP TC 3 ED-L2L Conference, September 7-10, 2008, Milano, Italy 2008 ed. [Kõva köide]

Edited by , Edited by
  • Kõva köide
  • Hind: 95,02 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Tavahind: 111,79 €
  • Säästad 15%
  • Raamatu kohalejõudmiseks kirjastusest kulub orienteeruvalt 2-4 nädalat
  • Kogus:
  • Lisa ostukorvi
  • Tasuta tarne
  • Tellimisaeg 2-4 nädalat
  • Lisa soovinimekirja
This book constitutes the refereed proceedings of the IFIP TC3 ED-L2L Conference held at the 20th World Computer Congress in Milano, Italy on September 7-10, 2008.
The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.

ED-L2L, Learning to Live in the Knowledge Society, is one of the co-located conferences of the 20th World Computer Congress (WCC2008). The event is organized under the auspices of IFIP (International Federation for Information Processing) and is to be held in Milan from 7th to 10th September 2008. ED-L2L is devoted to themes related to ICT for education in the knowledge society. It provides an international forum for professionals from all continents to discuss research and practice in ICT and education. The event brings together educators, researchers, policy makers, curriculum designers, teacher educators, members of academia, teachers and content producers. ED-L2L is organised by the IFIP Technical Committee 3, Education, with the support of the Institute for Educational Technology, part of the National Research Council of Italy. The Institute is devoted to the study of educational innovation brought about through the use of ICT. Submissions to ED-L2L are published in this conference book. The published papers are devoted to the published conference themes: Developing digital literacy for the knowledge society: information problem solving, creating, capturing and transferring knowledge, commitment to lifelong learning Teaching and learning in the knowledge society, playful and fun learning at home and in the school New models, processes and systems for formal and informal learning environments and organisations Developing a collective intelligence, learning together and sharing knowledge ICT issues in education - ethics, equality, inclusion and parental role Educating ICT professionals for the global knowledge society Managing the transition to the knowledge society
Digital Literacy for the Knowledge Society 1.- An approach to digital
literacy for adults: the EuNIC proposal.- Digital literacy as a challenge for
Teacher Education.- The Use of Interactive Whiteboards to Support the
Creation, Capture and Sharing of Knowledge in South African Schools.-
Planning and Modelling for Teaching and Learning.- Scenario planning and
learning technologies.- Supporting the Design of Pilot Learning Activities
with the Pedagogical Plan Manager.- Groups can do IT.- ICT for Inclusion.- A
general and flexible model for the pedagogical description of learning
objects.- Using ICT to Improve the Education of Students with Learning
Disabilities.- Ethics, Equality and Inclusion for Students with a Chronic
Health Condition.- AudioGene: Mobile Learning Genetics through Audio by Blind
Learners.- Innovative Learning Environments 1.- Design and implementation of
a user friendly environment for Learning Objects creation.- Exploring
Touching Learning Environments.- Adaptation of Impulsive and Reflective
Learning Behavior in a Game-Based Environment.- Learning with Smart
Multipurpose Interactive Learning Environment.- Eeney, Meeney, Miney, Mo?
Selecting a First Programming Language.- Exploiting ICT for Teaching and
Learning.- Preparing the stage for using emerging technologies in science
education.- Promoting Thinking Skills within the Secondary Classroom Using
Digital Media.- Practice makes perfect.- Gearing up for Robotics.- Online
Distance Learning.- Approaching TEL in university teaching: the faculty
training need.- Merger of Knowledge Network and Users Support for Lifelong
Learning Services.- Development of Instruments for Evaluation of Quality of
Distance Studies.- Knowledge Network Internetworking.- ICT Issues in
Education.- Virtual Learning Communities: alearning object integrated into
e-learning platform.- The development of ICT networks for South African
schools.- Supporting Teachers to Plan Culturally Contextualized Learning
Activities.- The Web as a learning environment.- How to favour know-how
transfer from experienced teachers to novices?.- Educating ICT
Professionals.- Where Will Professional Software Engineering Education Go
Next?.- Maintaining Industrial Competence.- EUCIP in Italian Universities.-
Competence Based Tutoring Online.- Innovative Learning Environments 2.- An
Ontology-Based Modeling Approach for Developing a Competencies-Oriented
Collective Intelligence.- Maintenance of Learners Characteristics by
Spreading a Change.- Future Learning Strategy and ePortfolios in Education.-
What is it?: A Culture Sensitive Educational Game.- Knowledge and
Technology.- The Contribution of Computer Science Education in a Creative
Society.- The Medium And The Message.- Accessing knowledge through narrative
context.- Design of Exercises and Test Items for Internetworking Based on a
Framework of Exercise Classes.- Digital Literacy for a Knowledge Society 2.-
Transitions towards a Knowledge Society.- Social networking and the third
age.- The role of indigenous knowledge in computer education in Africa.-
Designing knowledge-rich curricula.- Innovative Learning Environments 3.-
Knowledge Creation Through Engagement in a Personal Learning Environment.-
KidSmart: an essential tool for mathematical education in nursery schools.-
Learning with Interactive Stories.- From e-learning to :co-learning: the
role of virtual communities.- Workshops.- Workshop: A Creative Introduction
to Programming with Scratch.- Using Alnuset to construct the notions of
equivalence and equality in algebra.- PITO: A Children-FriendlyInterface for
Security Tools.- Posters.- WAPE - a system for distance learning of
programming.- Topic Maps for Learning Design.- Systematic Exploration of
Informatics Systems.- Development of E-Learning Design Criteria with Secure
Realization Concepts.- New e-learning environments for teaching and learning
Science.- Building Virtual Communities and Virtual Teams of Science teachers
the case of Telmae.- Data Communications Laboratory as a Core Element for
Modern Education.- Towards an intelligent tool based on Concept Maps for an
Automated Meaningful Learning.- Multilanguage e-Learning Course for
Industrial Automation.