Written as a practical and engaging tutorial, this book guides you through the development of your own exciting, fully featured, games. If you are a beginner and an enthusiast who dreams about creating games and is in need of some additional inspiration and knowledge, then this book is for you. No programming experience is expected.
Amy M. Booker is new to writing. Along the way, she has become a happy gamer and has been raising her family to enjoy and appreciate the art of games, whether card, board, or video. As an advocate of special needs, specifically Autism, she hopes to write a book or design a game to support those with special needs. Amy lives in San Ramon, California, with her husband and their two boys. Joseph D. Walters has been immersed in the creativity, technology, and business of software and game development for over 20 years. He currently is a partner at Third Track Inc., a game development and game technology company. Before Third Track Inc., he was the CEO at MindFuse Games, where he helped raise capital from angel investors and led the development of a massive multiplayergaming world. Joseph was also a full partner and technical director at Skunk Studios, one of the leading fullservice developers dedicated to bringing casual games to the mass market. Prior to founding Skunk Studios, he was a senior engineer at Shockwave.com, where he developed some of the most popular titles on Shockwave's website. Before starting at Shockwave.com, Joseph owned a top consulting firm that advised some of the largest technology firms in the world, including IBM, Compaq, AT&T, Bell Labs, and countless others.