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Learning Technology: A Complete Guide for Learning Professionals [Pehme köide]

  • Formaat: Paperback / softback, 296 pages, kõrgus x laius x paksus: 230x155x20 mm, kaal: 490 g
  • Ilmumisaeg: 03-Jan-2023
  • Kirjastus: Kogan Page Ltd
  • ISBN-10: 1398608742
  • ISBN-13: 9781398608740
Teised raamatud teemal:
  • Formaat: Paperback / softback, 296 pages, kõrgus x laius x paksus: 230x155x20 mm, kaal: 490 g
  • Ilmumisaeg: 03-Jan-2023
  • Kirjastus: Kogan Page Ltd
  • ISBN-10: 1398608742
  • ISBN-13: 9781398608740
Teised raamatud teemal:
Use this practical book from a learning technology expert to understand what learning technologies are, how they work and assess where budget is best spent to maximize ROI.

Learning technology is now an integral part of all learning and development activity. Understanding what these technologies are, how they work and their aims is key to successful L&D practice.

Learning Technology is written by a leading voice in the learning tech industry. It explains the history of learning tech, its aims and how it is the fundamental technology that has driven learning, culture and progress. This book covers everything from writing to printing, broadcast media, teaching technology as well as detailed discussion of learning management systems (LMSs), learning experience platforms (LXPs) and learning record stores (LRSs). It also highlights the importance of data and analytics and covers the latest developments in the learning technology space including artificial intelligence, virtual reality and the metaverse.

Learning Technology helps L&D professionals assess and better understand learning platforms and teaching technologies, both past and present. it supports this by evaluating the benefits of each technology. It also provides insights into the future of work and learning and offers a comprehensive overview and detailed exploration of the topic.



Learning technology is now an integral part of all learning and development activity. Understanding what these technologies are, how they work and their aims is key to successful L&D practice.

Learning Technology is written by a leading voice in the learning tech industry. It explains the history of learning tech, its aims and how it is the fundamental technology that has driven learning, culture and progress. This book covers everything from writing to printing, broadcast media, teaching technology as well as detailed discussion of learning management systems (LMSs), learning experience platforms (LXPs) and learning record stores (LRSs). It also highlights the importance of data and analytics and covers the latest developments in the learning technology space including artificial intelligence, virtual reality and the metaverse.

Learning Technology helps L&D professionals assess and better understand learning platforms and teaching technologies, both past and present. it supports this by evaluating the benefits of each technology. It also provides insights into the future of work and learning and offers a comprehensive overview and detailed exploration of the topic.

Arvustused

"Donald Clark has been at the leading edge of technology in learning for over 30 years. His take on tech is always informed by his detailed knowledge of learning theory." * Kirstie Donnelly MBE, CEO of City & Guilds Group *

List of figures and tables
xi
Preface xiii
List of abbreviations
xxi
01 Learning technology
1(26)
Techn-ology
2(1)
Learning technology
3(2)
Technology and learning
5(4)
Learning technologies
9(8)
Dialectic of learning and technology
17(3)
Technology matters
20(3)
Conclusion
23(1)
References
24(3)
02 Prehistoric learning technology
27(16)
Homo technus
27(3)
From stone axe to smartphone
30(5)
Learning technology simulators
35(3)
Baldwin effect
38(2)
Evolution and learning
40(1)
Conclusion
41(1)
References
41(2)
03 Writing
43(24)
Writing: the Big Bang of learning technology
44(4)
Alphabets - simplified writing and turbo charged learning
48(2)
Scribing devices
50(5)
Typewriter
55(2)
Writing mediums
57(8)
Conclusion
65(1)
References
65(2)
04 Printing and books
67(18)
Printing technology
67(3)
Printing and literacy
70(1)
Products of print
70(3)
Printed works as learning technology
73(3)
Libraries
76(1)
Textbooks
77(3)
Distribution
80(2)
Screen technology
82(1)
Conclusion
83(1)
References
83(2)
05 Broadcast and media
85(14)
Radio
85(5)
Film
90(2)
Television
92(4)
Conclusion
96(1)
References
97(2)
06 Teaching technology
99(22)
Classroom technology
99(8)
Subject-specific technology
107(2)
Technology of punishment
109(3)
Technology of cheating
112(5)
Conclusion
117(1)
References
118(3)
07 Teaching machines
121(20)
Teaching and learning machines
122(6)
Learning theories
128(2)
Assistive technology
130(1)
Assistive learning technology
131(5)
Simulators
136(1)
Conclusion
137(1)
References
138(3)
08 Computers and the internet
141(22)
Informal learning
141(1)
Personal computer visionaries
142(4)
Personal computer
146(4)
Tablets
150(1)
Ebooks
151(1)
Smartphones
151(2)
Mobile learning
153(1)
The internet
154(5)
Conclusion
159(1)
References
160(3)
09 Platforms
163(28)
Learning platforms
163(2)
History of learning management systems
165(2)
Virtual learning environments
167(1)
Learning management
168(6)
Learning experience platforms
174(5)
Webinar platforms
179(1)
MOOCs
180(5)
Social platforms
185(1)
Adaptive platforms
186(1)
Digital adoption platforms
187(1)
Practice platforms
187(1)
Smart platforms
187(1)
Databases
188(1)
Conclusion
189(1)
References
189(2)
10 Content
191(36)
Where does content come from?
192(1)
How is content used?
193(1)
Informal learning
194(7)
Formal learning
201(8)
How is formal content delivered?
209(5)
Smart content
214(2)
Resources not courses
216(1)
How is content created?
217(5)
Artificial intelligence (AI)
222(1)
Conclusion
223(1)
References
223(4)
11 Artificial intelligence
227(18)
AI as a learning technology
228(1)
Mathematics and AI
229(1)
AI learning systems
230(2)
AI for learning
232(7)
Neurotechnology
239(3)
Conclusion
242(1)
References
242(3)
12 Metaverse
245(16)
Metaverse and learning
246(3)
Metaverse VR and AR
249(1)
What to learn in the Metaverse?
249(2)
How can we learn in the Metaverse?
251(1)
How best to learn in the Metaverse?
252(3)
Evolution of learning technology
255(3)
Conclusion
258(1)
References
259(2)
Index 261
Donald Clark has over 38 years' experience in online learning, simulations, virtual reality, mobile and artificial intelligence projects. He was a founding member of Epic Group plc and the Founder and CEO of Wildfire Learning. He is a frequent global speaker, blogger, advisor and researcher and is also a Visiting Professor at the University of Derby. Based in Brighton, UK, Donald Clark is also the author of Artificial Intelligence for Learning and Learning Experience Design, both published by Kogan Page.