A visually stunning, up-to-date book that chronicles the history of video games from their earliest roots in 1958 to the present day, showcasing the unforgettable artwork, stories, and characters that have defined it.FULLY ILLUSTRAT...Loe edasi...
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level...Loe edasi...
(Ilmumisaeg: 13-Apr-2018, Paperback / softback, Kirjastus: Springer-Verlag Berlin and Heidelberg GmbH & Co. K, ISBN-13: 9783662566886)
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-ba...Loe edasi...
(Ilmumisaeg: 08-Sep-2017, Paperback / softback, Kirjastus: MIT Press, ISBN-13: 9780262534543)
In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-...Loe edasi...
A visually stunning, up-to-date book that chronicles the history of video games from their earliest roots in 1958 to the present day, showcasing the unforgettable artwork, stories, and characters that have defined it.FULLY ILLUSTRAT...Loe edasi...
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level...Loe edasi...
saadame teile pakkumise kasutatud raamatule, mille hind võib erineda kodulehel olevast hinnast
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level...Loe edasi...
(Ilmumisaeg: 04-Feb-2020, Hardback, Kirjastus: MIT Press, ISBN-13: 9780262043380)
A comprehensive introduction to the latest research and theory on learning and instruction with computer games. A comprehensive introduction to the latest research and theory on learning and instruction with computer games.Th...Loe edasi...
saadame teile pakkumise kasutatud raamatule, mille hind võib erineda kodulehel olevast hinnast
An OFFICIAL A5 Battle Royale notebook from Epic Games, creators of FORTNITE, the BIGGEST gaming brand in the world. Show off your love for the game that took the world by storm, with this bright and bold notebook, featuring Cuddle Team Leader and Te...Loe edasi...
saadame teile pakkumise kasutatud raamatule, mille hind võib erineda kodulehel olevast hinnast
An OFFICIAL A5 Battle Royale notebook from Epic Games, creators of FORTNITE, the BIGGEST gaming brand in the world. Show off your love for the game that took the world by storm, with this bright and bold notebook, featuring Cuddle Team Leader and Te...Loe edasi...
(Ilmumisaeg: 13-Apr-2018, Paperback / softback, Kirjastus: Springer-Verlag Berlin and Heidelberg GmbH & Co. K, ISBN-13: 9783662566886)
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-ba...Loe edasi...
(Ilmumisaeg: 08-Sep-2017, Paperback / softback, Kirjastus: MIT Press, ISBN-13: 9780262534543)
In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-...Loe edasi...
(Ilmumisaeg: 01-May-2015, Hardback, Kirjastus: MIT Press, ISBN-13: 9780262028776)
saadame teile pakkumise kasutatud raamatule, mille hind võib erineda kodulehel olevast hinnast
In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-E...Loe edasi...