Foreword by Theo van Leeuwen
Acknowledgements
Introduction
1. Introduction: Beyond Education for Industry 4.0: Next-Generation Literacies
Part I: Mind and Materiality
2. Mind and Materiality of Digital Reading
3. Critically Evaluating Multiple Sources for Digital Futures
4. Why Video Gaming is an Important Digital Literacy Practice
Part II: Body and Senses
5. Embodiment, Literacies, and Digital Media
6. Haptics and Motion in Literacy Practices with Digital Media
7. Virtual, Augmented, and Mixed Reality: New Literate Bodies
Part III: Texts and Digital Semiotics
8. Infographics and Scientific Literacy
9. Advancing Animated Story Composition through Coding
10. Digital Interactive Literature
Conclusion
11. Conclusion: Multimaterial Literacies for Digital Futures