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Macintosh Game Programming Techniques [Multiple-component retail product, part(s) enclosed]

  • Formaat: Multiple-component retail product, part(s) enclosed, 352 pages, kõrgus x laius x paksus: 230x185x32 mm, kaal: 748 g, Contains 1 Paperback / softback and 1 CD-ROM
  • Ilmumisaeg: 30-May-1996
  • Kirjastus: Hungry Minds Inc,U.S.
  • ISBN-10: 1558514619
  • ISBN-13: 9781558514614
  • Multiple-component retail product, part(s) enclosed
  • Hind: 59,28 €*
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Macintosh Game Programming Techniques
  • Formaat: Multiple-component retail product, part(s) enclosed, 352 pages, kõrgus x laius x paksus: 230x185x32 mm, kaal: 748 g, Contains 1 Paperback / softback and 1 CD-ROM
  • Ilmumisaeg: 30-May-1996
  • Kirjastus: Hungry Minds Inc,U.S.
  • ISBN-10: 1558514619
  • ISBN-13: 9781558514614
Focusing on the techniques of special interest to Mac game programmers, a detailed guide covers such areas as high-speed graphics, integrating sound and motion, building game intelligence, and memory management. Original. (Beginner)

A book/CD-ROM package describing game creation from start to finish, incorporating everything a game should have: graphics, sound, and game intelligence. Explains how to let the game interact with the user without freezing due to excessive input. Provides the techniques required to program such as using Toolbox routines, Quickdraw, and digitized sound. Also covers master dialogs, modeless dialogs, creating menus, and managing memory efficiently. Annotation c. by Book News, Inc., Portland, Or.