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Make a 2D RPG in a Weekend: With RPG Maker VX Ace 1st ed. [Pehme köide]

  • Formaat: Paperback / softback, 252 pages, kõrgus x laius: 254x178 mm, kaal: 3869 g, 77 Illustrations, black and white; XXII, 252 p. 77 illus., 1 Paperback / softback
  • Ilmumisaeg: 31-Mar-2015
  • Kirjastus: APress
  • ISBN-10: 1484210417
  • ISBN-13: 9781484210413
Teised raamatud teemal:
  • Pehme köide
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  • Formaat: Paperback / softback, 252 pages, kõrgus x laius: 254x178 mm, kaal: 3869 g, 77 Illustrations, black and white; XXII, 252 p. 77 illus., 1 Paperback / softback
  • Ilmumisaeg: 31-Mar-2015
  • Kirjastus: APress
  • ISBN-10: 1484210417
  • ISBN-13: 9781484210413
Teised raamatud teemal:
Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker VX Ace in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience.One of the hardest parts of game development is actually finishing a game, but it is also one of the most important steps on the way to becoming a game developer. If you have yet to finish a game, this book will give you the confidence and resources you need to finally be able to create your very own RPG. Once you've completed the game in this book, you'll be able to modify it as much as you like, adding new monsters and quests, and you'll have the skills to go on to create your second game all by yourself. Among the topics covered in this book are:





Creating various types of enemy encounters via the use of the eventing system.





Creating a special area that allows the player to pick their character of choice instead of being forced to play a particular character.





Clever uses of events to create items that allow the player to return to town instantly and summon vehicles to their side.
About the Author xv
About the Technical Reviewer xvii
Acknowledgments xix
Introduction xxi
Chapter 1 Laying Out the Framework
1(14)
Story
1(2)
Basic Game Play Considerations
3(1)
The Town of Eagle's Crossing
4(8)
The Adventurer's Quarter in Eagle's Crossing---A Minimalist Item Shop
12(1)
Of Blank Maps
13(1)
Summary
13(2)
Chapter 2 The Characters of Our Game
15(20)
Overview
15(4)
Equipping the Characters
19(3)
Some More Equipment-Related Talk
22(2)
Pricing
22(2)
Creating Your First Weapon and Armor
24(1)
First the Axe
24(1)
Then the Tunic
24(1)
Equipping a Bow and Arrow
25(1)
Creating a Character Select System
26(7)
Summary
33(2)
Chapter 3 The Upper Catacombs of Eagle's Crossing
35(26)
Overview
35(1)
The Upper Catacombs
36(13)
The Catacomb Key
39(2)
Of Damage Formulas and Spells
41(4)
The Enemies of the Upper Catacombs
45(2)
The Blocking Door
47(2)
Creating Wall Tiles That the Player Can Pass Through
49(1)
The Treasure Room
50(3)
Creating Chests with Contents Dependent on Characters
53(2)
Creating the Spell Scrolls
55(2)
Considerations
55(2)
Eventing the Spell Scrolls
57(2)
Summary
59(2)
Chapter 4 Populating Eagle's Crossing
61(20)
Populating the Equipment Shop
61(2)
Populating the Pub
63(8)
Creating Our Companions
65(1)
Eventing Our Companions
66(2)
Creating the Dismissal NPC
68(2)
Creating the Innkeeper NPC
70(1)
Populating the Magic Shop
71(1)
Populating the Item Shop
72(2)
Companions and Shops
74(4)
Creating the Return Item
75(1)
Creating a Return Portal
76(2)
Connecting Eagle's Crossing to the Upper Catacombs
78(1)
The Town Greeter
79(1)
Summary
80(1)
Chapter 5 The Lower Catacombs of Eagle's Crossing
81(16)
The Lower Catacombs
81(1)
What Does the Town Greeter Have to Say?
82(1)
Level Overview
82(1)
Creating Transfer Events for the Upper Catacombs
83(1)
Static Encounters with Variable Enemy Troops
84(4)
Let's Create a Puzzle!
88(3)
The Stone Tablets
88(1)
The Statues and the Gate
89(2)
The Treasure of the Lower Catacombs
91(2)
The Living Statues
93(3)
Summary
96(1)
Chapter 6 The Caves
97(26)
The Caves
97(2)
What Does the Town Greeter Have to Say?
98(1)
Level Overview
98(1)
Creating Transfer Events for the Lower Catacombs
99(1)
The Enemies of the Caves
100(7)
Random Roaming Enemies
103(4)
Doors!
107(6)
Doors That Require Keys
107(2)
Doors That Open with Switches
109(4)
The Cave's Treasure
113(3)
Random Treasure
114(2)
The Magic Oar
116(4)
The Magic Oar Chest Event
118(2)
Kerberos, the Three-Headed Dog---Our First Boss
120(1)
Summary
121(2)
Chapter 7 The Pixies' Forest (West)
123(22)
The Pixies' Forest (West)
123(1)
What Does the Town Greeter Have to Say?
123(1)
Level Overview
124(1)
Creating Transfer Events for the Caves
124(1)
The Enemies of the Pixies' Forest (West)
125(5)
Ambush Encounters
127(2)
The Ambush Encounter Parallel Process Event
129(1)
Unlocking the Pixies' Vale
130(12)
The Queen of the Pixies
134(5)
The Accessory Shop
139(1)
The Portal to Eagle's Crossing
140(2)
The Treasure of Pixies' Forest (West)
142(1)
The Path to Pixies' Forest (East)
143(1)
Summary
144(1)
Chapter 8 The Pixies' Forest (East)
145(20)
The Pixies' Forest (East)
145(1)
What Does the Town Greeter Have to Say?
145(1)
Level Overview
146(1)
Creating Transfer Events for the Pixies' Forest
146(1)
The Enemies of the Pixies' Forest (East)
147(3)
Paired Encounters
149(1)
Hidden Dwellings and Portals
150(6)
The Magic Sail
151(2)
Hidden Pixies
153(3)
The Treasure of Pixies' Forest (East)
156(1)
Lamia, the Snake Monster---the Second Boss
156(5)
Life After Lamia
161(2)
Summary
163(2)
Chapter 9 The Ancient Temple
165(22)
The Ancient Temple
165(2)
What Does the Town Greeter Have to Say?
165(1)
Level Overview
166(1)
The Enemies of the Ancient Temple
167(4)
The Dark Priests
170(1)
The Lost Adventurers
171(2)
Barrier to the End
173(3)
The Braziers
173(2)
The Wall of Fire
175(1)
The Ancient Artifact
176(3)
The Great Escape
179(6)
The Ancient Spirit
179(1)
Encountering the Ancient Spirit
179(4)
No Return, Yes Escape
183(2)
Congratulations!
185(1)
Summary
185(2)
Chapter 10 What Comes Next
187(30)
The Bazaar NPC
187(8)
Overview
187(1)
Shop Processing---Scripting Style
187(4)
Creating the Bazaar
191(2)
Finishing Up the Bazaar
193(2)
The Next Leg of the Journey
195(1)
A Portal Appears
195(2)
Using the Portal
197(2)
A Random Portal
199(3)
Spawning the Random Portal
200(1)
Quibbles
201(1)
Handling Random Encounters with Common Events
202(3)
Other Cool Things
205(10)
Another Way to Randomize Chests
205(2)
Day-Night Cycle
207(3)
Random Encounters in a Day-Night Cycle
210(3)
Achievements
213(2)
Summary
215(2)
Appendix: Useful Resources for 20 Game Creation
217(4)
RMVXA Help Resources
217(1)
Art Creation
218(1)
Art Databases
218(1)
Sounds and Music
219(1)
Fonts
219(1)
Other Game Engines
219(1)
Closing Notes
220(1)
Index 221
Darrin Perez (1988-) was born in Alexandria, Virginia and currently resides in Puerto Rico. His debut fantasy novel, Whispers of Dawn, was written as a self-imposed challenge in the spirit of NaNoWriMo (National November Writing Month). He has also written many video game related articles over at Hubpages and published an ebook concerning RPG Maker VX Ace (a video game development engine) as well. His newest non-fiction book, Beginning RPG Maker VX Ace, is a robust expansion of that ebook and is published by Apress.