About the Author |
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xv | |
About the Technical Reviewer |
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xvii | |
Acknowledgments |
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xix | |
Introduction |
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xxi | |
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Chapter 1 Laying Out the Framework |
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1 | (14) |
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1 | (2) |
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Basic Game Play Considerations |
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3 | (1) |
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The Town of Eagle's Crossing |
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4 | (8) |
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The Adventurer's Quarter in Eagle's Crossing---A Minimalist Item Shop |
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12 | (1) |
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13 | (1) |
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13 | (2) |
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Chapter 2 The Characters of Our Game |
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15 | (20) |
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15 | (4) |
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19 | (3) |
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Some More Equipment-Related Talk |
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22 | (2) |
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22 | (2) |
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Creating Your First Weapon and Armor |
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24 | (1) |
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24 | (1) |
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24 | (1) |
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Equipping a Bow and Arrow |
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25 | (1) |
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Creating a Character Select System |
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26 | (7) |
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33 | (2) |
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Chapter 3 The Upper Catacombs of Eagle's Crossing |
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35 | (26) |
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35 | (1) |
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36 | (13) |
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39 | (2) |
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Of Damage Formulas and Spells |
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41 | (4) |
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The Enemies of the Upper Catacombs |
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45 | (2) |
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47 | (2) |
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Creating Wall Tiles That the Player Can Pass Through |
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49 | (1) |
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50 | (3) |
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Creating Chests with Contents Dependent on Characters |
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53 | (2) |
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Creating the Spell Scrolls |
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55 | (2) |
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55 | (2) |
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Eventing the Spell Scrolls |
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57 | (2) |
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59 | (2) |
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Chapter 4 Populating Eagle's Crossing |
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61 | (20) |
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Populating the Equipment Shop |
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61 | (2) |
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63 | (8) |
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65 | (1) |
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66 | (2) |
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Creating the Dismissal NPC |
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68 | (2) |
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Creating the Innkeeper NPC |
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70 | (1) |
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Populating the Magic Shop |
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71 | (1) |
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72 | (2) |
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74 | (4) |
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75 | (1) |
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76 | (2) |
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Connecting Eagle's Crossing to the Upper Catacombs |
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78 | (1) |
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79 | (1) |
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80 | (1) |
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Chapter 5 The Lower Catacombs of Eagle's Crossing |
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81 | (16) |
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81 | (1) |
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What Does the Town Greeter Have to Say? |
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82 | (1) |
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82 | (1) |
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Creating Transfer Events for the Upper Catacombs |
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83 | (1) |
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Static Encounters with Variable Enemy Troops |
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84 | (4) |
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88 | (3) |
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88 | (1) |
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89 | (2) |
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The Treasure of the Lower Catacombs |
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91 | (2) |
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93 | (3) |
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96 | (1) |
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97 | (26) |
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97 | (2) |
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What Does the Town Greeter Have to Say? |
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98 | (1) |
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98 | (1) |
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Creating Transfer Events for the Lower Catacombs |
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99 | (1) |
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100 | (7) |
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103 | (4) |
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107 | (6) |
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107 | (2) |
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Doors That Open with Switches |
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109 | (4) |
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113 | (3) |
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114 | (2) |
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116 | (4) |
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The Magic Oar Chest Event |
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118 | (2) |
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Kerberos, the Three-Headed Dog---Our First Boss |
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120 | (1) |
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121 | (2) |
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Chapter 7 The Pixies' Forest (West) |
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123 | (22) |
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The Pixies' Forest (West) |
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123 | (1) |
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What Does the Town Greeter Have to Say? |
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123 | (1) |
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124 | (1) |
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Creating Transfer Events for the Caves |
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124 | (1) |
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The Enemies of the Pixies' Forest (West) |
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125 | (5) |
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127 | (2) |
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The Ambush Encounter Parallel Process Event |
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129 | (1) |
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Unlocking the Pixies' Vale |
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130 | (12) |
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134 | (5) |
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139 | (1) |
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The Portal to Eagle's Crossing |
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140 | (2) |
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The Treasure of Pixies' Forest (West) |
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142 | (1) |
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The Path to Pixies' Forest (East) |
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143 | (1) |
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144 | (1) |
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Chapter 8 The Pixies' Forest (East) |
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145 | (20) |
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The Pixies' Forest (East) |
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145 | (1) |
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What Does the Town Greeter Have to Say? |
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145 | (1) |
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146 | (1) |
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Creating Transfer Events for the Pixies' Forest |
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146 | (1) |
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The Enemies of the Pixies' Forest (East) |
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147 | (3) |
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149 | (1) |
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Hidden Dwellings and Portals |
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150 | (6) |
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151 | (2) |
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153 | (3) |
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The Treasure of Pixies' Forest (East) |
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156 | (1) |
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Lamia, the Snake Monster---the Second Boss |
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156 | (5) |
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161 | (2) |
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163 | (2) |
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Chapter 9 The Ancient Temple |
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165 | (22) |
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165 | (2) |
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What Does the Town Greeter Have to Say? |
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165 | (1) |
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166 | (1) |
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The Enemies of the Ancient Temple |
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167 | (4) |
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170 | (1) |
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171 | (2) |
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173 | (3) |
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173 | (2) |
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175 | (1) |
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176 | (3) |
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179 | (6) |
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179 | (1) |
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Encountering the Ancient Spirit |
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179 | (4) |
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183 | (2) |
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185 | (1) |
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185 | (2) |
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Chapter 10 What Comes Next |
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187 | (30) |
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187 | (8) |
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187 | (1) |
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Shop Processing---Scripting Style |
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187 | (4) |
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191 | (2) |
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193 | (2) |
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The Next Leg of the Journey |
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195 | (1) |
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195 | (2) |
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197 | (2) |
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199 | (3) |
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Spawning the Random Portal |
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200 | (1) |
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201 | (1) |
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Handling Random Encounters with Common Events |
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202 | (3) |
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205 | (10) |
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Another Way to Randomize Chests |
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205 | (2) |
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207 | (3) |
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Random Encounters in a Day-Night Cycle |
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210 | (3) |
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213 | (2) |
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215 | (2) |
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Appendix: Useful Resources for 20 Game Creation |
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217 | (4) |
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217 | (1) |
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218 | (1) |
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218 | (1) |
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219 | (1) |
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219 | (1) |
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219 | (1) |
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220 | (1) |
Index |
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221 | |