A world of 3D maps
Why 3D?
Anatomy of a 3D scene
Authoring for distance and scale
Delivery formats
Using surfaces
Displaying draped content
Displaying features: Geometry types, base-heights, and anchor points
Displaying features: Form, rotation, and scaling
Displaying features: Textures and materials
Displaying features: Animated symbols
Displaying text and labels
Displaying volumetric content
Temporal content in 3D
Configuring the scene
Exploring the scene
Afterword: Three-dimensional cartography call to action
Index