Chapter 1: Why Augmented Reality.
Chapter 2: ARKit - Under the Hood.
Chapter 3: Designing and Prototyping an Augmented Reality Experience.
Chapter 4: Building Your First ARKit App with SceneKit.
Chapter 5: Understanding and Implementing 3D Objects.
Chapter 6: Detecting Horizontal Planes and Adding 3D Objects with Raycast in SceneKit.
Chapter 7: Understanding Physics by Launching a Rocket Ship.
Chapter 8: Light Estimation and Environment Texturing.
Chapter 9: 2D Image Recognition and Filter Modification.
Chapter 10: Saving and Restoring World-mapping Data to Create a Persistence AR Experience.
Chapter 11: Creating Immersive Audio Experiences.
Chapter 12: Working with SpriteKit and ARKit.
Chapter 13: Advancing App with Real-Time Image Analysis, Machine Learning, and Vision.
Chapter 14: Crafting Your Digital Universe with 3D Assets.
Chapter 15: Building Shared Experiences with Multipeer Connectivity.
Chapter 16: Face Tracking.
Chapter 17: Simultaneously Integrate Face Tracking and World Tracking.
Chapter 18: Body Motion Capture.
Chapter 19: People Occlusion.
Chapter 20: Working with SwiftUI and ARKit.
Chapter 21: Record Augmented Reality Experiences with ReplayKit.