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Mastering Digital Literacy [Pehme köide]

  • Formaat: Paperback / softback, 152 pages, kõrgus x laius x paksus: 255x179x10 mm, kaal: 322 g, Figures; Tables, black and white
  • Sari: Contemporary Perspectives on Literacy
  • Ilmumisaeg: 16-Feb-2012
  • Kirjastus: Solution Tree
  • ISBN-10: 1936764547
  • ISBN-13: 9781936764549
Teised raamatud teemal:
  • Formaat: Paperback / softback, 152 pages, kõrgus x laius x paksus: 255x179x10 mm, kaal: 322 g, Figures; Tables, black and white
  • Sari: Contemporary Perspectives on Literacy
  • Ilmumisaeg: 16-Feb-2012
  • Kirjastus: Solution Tree
  • ISBN-10: 1936764547
  • ISBN-13: 9781936764549
Teised raamatud teemal:
Teach your students to thrive both academically and in their personal lives in the 21st century. Understand the purpose and importance of digital literacy, and learn the value of digital, media, and global awareness. The authors provide practical, easy-to-implement strategies for incorporating digital literacy into the school curricula.
About the Series Editor xi
Introduction 1(4)
Chapter 1 Digital Masters: Becoming a Blogmaster, Annotexter, or Web Curator
5(24)
Michael L. Fisher
Silvia Rosenthal Tolisano
Defining the Foundations of Literacy
6(4)
Blogging
10(5)
Blogs as a Professional Development Tool
10(1)
Blogs as a Teacher Tool
11(2)
Blogs as a Learning Tool
13(2)
Annotexting
15(4)
Using Multiple Devices
16(2)
Exploring Other Options
18(1)
Creating Knowledge Habitats
18(1)
Curating
19(3)
Creating an Action Plan
22(1)
Start With Just One Thing
23(1)
Let the Task Drive the Decision
23(1)
Act More, and Analyze Less
23(1)
Conclusion
23(1)
References and Resources
24(5)
Chapter 2 Six Curriculum Actions for Developing Digitally Literate Learners
29(30)
Heidi Hayes Jacobs
Digital Literacy in Action
30(2)
Culling Through the Definitions
30(2)
Defining Classroom Implementation
32(1)
Overview of the Six Actions
32(21)
Establish Discrete Instructional Guidelines for Keyboarding, Touch, and Voice Technologies
34(6)
Refine and Review Instructional Policy on Internet Safety and Filtering
40(4)
Set Criteria for Viable Digital Application and Website Resource Selections
44(2)
Establish the Proficiency of Tagging Applications and Web Resources
46(3)
Curate a Classroom Clearinghouse to Organize and Match Tags to Units and Courses
49(1)
Create a Digital Design Solution Project as a Graduation Requirement
50(3)
Conclusion
53(1)
References and Resources
53(6)
Chapter 3 Notes From the Revolution: Peer-Driven Social Learning Communities
59(20)
Steve Hargadon
Social Learning
59(2)
Learning Spaces
61(3)
Mirrored Learning Worlds
61(1)
Democratized Learning Spaces
62(1)
Online Events
63(1)
The Nitty-Gritty
64(11)
A Little History
64(3)
Lessons Learned
67(14)
Conclusion
75(1)
References
76(3)
Chapter 4 Gaming as a Literacy: An Invitation
79(34)
Marie Alcock
How Video Games Promote Learning
82(10)
Participatory Culture and Engagement
82(2)
Simulations
84(2)
Collaboration and Cooperation
86(2)
Motivation
88(2)
The Power of Choice
90(2)
Gaming Literacy
92(2)
Game and Education as a Design Science
94(6)
A Note on Bias
98(1)
Plugged and Unplugged
99(1)
Students Designing Games
100(3)
Games for the Classroom
103(1)
Policies for Safety of Students Online
104(2)
Conclusion
106(2)
References and Resources
108(5)
Chapter 5 The Classroom Website: A Marketplace for Learning
113(16)
Bill Sheskey
Marie Alcock
Understanding the Digital Marketplace
115(4)
Why Teachers Need a Website
117(1)
Why Parents and Students Need a Website
117(1)
Why Administrators Need a Website
118(1)
Building Your Website
119(6)
Building an Electronic Calendar
119(2)
Producing a Paperless Newsletter
121(1)
Updating the Classroom Website
121(1)
Building a Social Learning Network
121(3)
Marketing the Classroom and Using Social Media
124(1)
Conclusion
125(1)
References and Resources
126(3)
Index 129