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Mastering Unreal Engine 5 Game Development with Cplusplus Scripting: Build efficient, scalable gameplay systems using advanced Cplusplus in UE5 [Pehme köide]

  • Formaat: Paperback / softback, kõrgus x laius: 235x191 mm
  • Ilmumisaeg: 25-Jun-2026
  • Kirjastus: Packt Publishing Limited
  • ISBN-10: 180666593X
  • ISBN-13: 9781806665938
  • Pehme köide
  • Hind: 63,89 €
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  • Formaat: Paperback / softback, kõrgus x laius: 235x191 mm
  • Ilmumisaeg: 25-Jun-2026
  • Kirjastus: Packt Publishing Limited
  • ISBN-10: 180666593X
  • ISBN-13: 9781806665938
Advance your gameplay programming skills by mastering Unreal Engine 5 C++ scripting for efficient, scalable, and high-performance systems Free with your book: DRM-free PDF version + access to Packt's next-gen Reader*

Key Features

Write efficient C++ code for scalable gameplay systems in Unreal Engine 5 Optimize performance using advanced engine systems and architecture techniques Apply concepts through a real-world project to build production-ready gameplay

Book DescriptionModern game development demands performance, scalability, and control that visual scripting alone cannot provide. Unreal Engine 5s C++ system offers this powerbut mastering it requires a deeper understanding of engine architecture and gameplay design. In this book, youll learn how to use C++ to build efficient gameplay systems, optimize performance, and structure scalable game architectures. Youll explore core engine systems, implement complex logic, and use profiling and debugging techniques to refine and improve your code. Guided by real-world examples and a practical project, youll apply these concepts in realistic development scenarios, gaining the confidence to manage complexity and make informed technical decisions. By the end of this book, youll be able to design, develop, and optimize advanced gameplay systems in Unreal Engine 5 using C++. *Email sign-up and proof of purchase required What you will learn

Write clean, optimized C++ code for Unreal Engine 5 Work with Unreal Engine architecture for scalable systems Use pointers efficiently to improve runtime performance Apply event-driven programming with C++ and Blueprints Use Unreal Engine macros to extend gameplay systems Build Blueprint-accessible, optimized C++ components Implement data-driven gameplay systems in real projects

Who this book is forThis book is for experienced Unreal Engine developers and gameplay programmers looking to deepen their C++ expertise and build scalable, high-performance gameplay systems. A solid understanding of Unreal Engine and C++ is required.
Table of Contents

Analyzing the Unreal Engine Build Pipeline
Understanding the Engine Reflection System
Mastering Macros
Getting the Best out of Pointers
Handling Event-Driven Architectures
Working with Data Structures
Improving Your Code with Subsystems
Understanding Multithreading and Concurrency
Working with the Log System
Developing Plugins and Modules
Testing your Application
Marco Secchi is a freelance game developer who graduated in computer engineering at the Polytechnic University of Milan. He is a lecturer and lead game advisor at Nuova Accademia di Belle Arti (NABA) where he also mentors BA students in their final thesis projects. In his spare time, he reads a lot, plays video games (less than he would like), and tries to practice CrossFit.