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Mathematics of Game Development: A Collection of Applied Lessons [Pehme köide]

(George Mason University, Virginia Serious Game Institute, USA)
  • Formaat: Paperback / softback, 250 pages, kõrgus x laius: 254x178 mm, kaal: 453 g, 125 Line drawings, color; 2 Line drawings, black and white; 293 Halftones, color; 10 Halftones, black and white; 418 Illustrations, color; 12 Illustrations, black and white
  • Ilmumisaeg: 09-Apr-2024
  • Kirjastus: CRC Press
  • ISBN-10: 0367527715
  • ISBN-13: 9780367527716
  • Formaat: Paperback / softback, 250 pages, kõrgus x laius: 254x178 mm, kaal: 453 g, 125 Line drawings, color; 2 Line drawings, black and white; 293 Halftones, color; 10 Halftones, black and white; 418 Illustrations, color; 12 Illustrations, black and white
  • Ilmumisaeg: 09-Apr-2024
  • Kirjastus: CRC Press
  • ISBN-10: 0367527715
  • ISBN-13: 9780367527716
"This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. The book covers mathematical concepts commonly used in game development while providing application of the concepts in the industry-standard Unity game engine. Most chapters cover common mathematical concepts commonly used in game development, a downloadable game project that will provide a context to apply the math concepts learned, exercises for readers to practice the math concepts covered, and challenges for readers to further practice applying those concepts. This book will be ideal for any game development student looking to gain a grounding in the most relevant mathematical concepts to support theirtrade. It will also be useful as a stepping stone to digesting more advanced mathematical concepts for game development"--

This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. This book covers the mathematical concepts commonly used in game development while providing opportunities to apply these concepts in the industry-standard Unity game engine.

Most chapters cover mathematical concepts commonly used in game development, a downloadable game project that will provide a context to apply the math concepts learned, exercises for readers to practice the math concepts covered, and challenges for readers to further practice applying those concepts.

This book will be ideal for any game development student looking to gain a grounding in the most relevant mathematical concepts to support their trade. It will also be useful as a stepping stone to digesting more advanced mathematical concepts for game development.



This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. The book covers mathematical concepts commonly used in game development while providing application of the concepts in the industry-standard Unity game engine.

Introduction. Chapter
1. Unity Fundamentals
Animal House + Falling Balls. Chapter
2. Programming Fundamentals
Bouncy Box. Chapter
3. Position of Game Objects in 2D | Points on a Coordinate Plane
Platformer. Chapter
4. Distance | Right Triangles, Pythagorean Theorem, and the Distance Formula
Bombs Away. Chapter
5. Field of View | Pi and Finding Angles using SIN, COS, TAN
Avoid Detection. Chapter
6. Simulating Physics in a Virtual World | Matrices and Vectors
Critters. Chapter
7. Sinusoidal Functions | Sine and Cosine
Headbob. Chapter
8. Directionality | Dot Product
Speed Racer. Chapter
9. Orthogonal Directionality | Cross Product
Chapter
10. Reflections | Vector Projection and Reflection
The Octagon. Conclusion.

Jacob Enfield is a research faculty member at George Mason University where he teaches game programming in the Computer Game Design program and conducts research at the Virginia Serious Game Institute. Jacob has worked professionally as an educational game developer and has taught a wide range of subjects, including computer science, game development, virtual reality, multimedia production, machine learning, artificial intelligence, and mathematics.