Introduction |
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xvi | |
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Lesson 1 Effect Design and Techniques |
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1 | (42) |
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Reviewing Effect Techniques |
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2 | (6) |
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2 | (2) |
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4 | (4) |
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Exploring the Effect Editor |
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8 | (3) |
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Building Multilayer Effects |
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11 | (6) |
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11 | (4) |
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Creating a Container for Multiple Segments |
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15 | (2) |
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Preparing Your System to Work with Effects |
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17 | (8) |
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Disabling Auto-Monitoring |
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17 | (1) |
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18 | (1) |
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Configuring the Effect Editor |
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19 | (1) |
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20 | (1) |
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21 | (1) |
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Using Workspaces to Change Layouts |
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22 | (3) |
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Saving and Using Templates |
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25 | (4) |
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Organizing Your Effects in a Bin |
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25 | (1) |
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Applying Individual Effect Parameters |
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26 | (1) |
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27 | (1) |
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Saving Templates with Source |
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28 | (1) |
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Collapsing Tracks in the Timeline |
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29 | (3) |
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32 | (1) |
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Designing and Deconstructing Effects |
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33 | (5) |
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Exercise 1 Creating a Title and Video Wall |
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37 | (1) |
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Creating a Nest with Different Effects |
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38 | (2) |
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Working with Titles: Replacing Fill with Video |
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40 | (1) |
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41 | (2) |
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Lesson 2 Animating with Keyframes |
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43 | (48) |
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44 | (8) |
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45 | (4) |
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Jumping from Keyframe to Keyframe and Segment to Segment |
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49 | (1) |
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Moving and Nudging Keyframes |
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49 | (1) |
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50 | (1) |
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50 | (1) |
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Zooming in the Keyframe Position Bar |
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51 | (1) |
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52 | (1) |
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Advanced Keyframe Techniques: Exploring the Graphs |
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52 | (2) |
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Adding Keyframes to Selected Parameters |
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54 | (16) |
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Other Ways to Add Keyframes |
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60 | (1) |
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Adjusting the Timing of Your Animation |
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61 | (7) |
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Trimming a Clip with an Effect |
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68 | (2) |
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Working with Animation Curves |
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70 | (21) |
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72 | (2) |
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74 | (6) |
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Animating Beyond the Keyframes: Hold and Extrapolate |
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80 | (5) |
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Exercise 2 Creating a Simple Animation |
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85 | (1) |
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86 | (2) |
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88 | (1) |
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89 | (2) |
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Lesson 3 Using the 3D Warp Effect |
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91 | (40) |
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Applying the 3D Warp Effect |
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92 | (1) |
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Applying the 3D Warp as a Segment Effect |
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92 | (1) |
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Applying the 3D Warp as a Transition Effect |
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92 | (1) |
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92 | (14) |
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94 | (1) |
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95 | (1) |
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Direct Manipulation of the Image |
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95 | (3) |
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Order of Processing the Parameters |
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98 | (2) |
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100 | (6) |
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Using the 3D Warp to Make a Mac Cover Flow Effect |
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106 | (4) |
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Handling Transitions with the 3D Warp |
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110 | (3) |
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A Quick Guide to the Remaining Features |
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113 | (9) |
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Exercise 3 Creating Effects |
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121 | (1) |
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122 | (1) |
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123 | (3) |
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126 | (1) |
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Applying a Transition Effect with a Reflection |
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127 | (4) |
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Lesson 4 Importing Graphics and Mattes |
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131 | (42) |
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132 | (18) |
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132 | (2) |
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Before You Import Your Graphics |
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134 | (2) |
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A Word About Nonsquare Pixels |
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136 | (2) |
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138 | (3) |
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A Quick Guide to Preparing Your Images |
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141 | (3) |
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144 | (2) |
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146 | (1) |
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146 | (4) |
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150 | (4) |
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Fields and Field Ordering |
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150 | (3) |
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Importing TIFF and Other File Sequences |
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153 | (1) |
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Importing Animated Graphics and Logos with Alpha |
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154 | (4) |
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155 | (3) |
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Importing Photoshop Layers |
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158 | (3) |
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Batch Import: Graphic Workflow |
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161 | (2) |
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Batch Import: File Workflow |
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163 | (5) |
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Exercise 4 Importing Files |
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167 | (1) |
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Preparing and Importing Various Images |
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168 | (2) |
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Importing Color Bars for Line Up |
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170 | (1) |
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Creating a Slide Show and Reimporting Files |
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170 | (3) |
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173 | (60) |
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Applying Intraframe Effects |
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174 | (2) |
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176 | (8) |
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The Rectangle and Oval Tools |
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176 | (1) |
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177 | (4) |
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181 | (1) |
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181 | (3) |
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Object-Manipulation Tools |
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184 | (7) |
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184 | (3) |
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187 | (1) |
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187 | (4) |
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191 | (14) |
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191 | (1) |
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192 | (8) |
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200 | (3) |
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203 | (1) |
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204 | (1) |
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205 | (1) |
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205 | (6) |
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Animating Size and Position |
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206 | (1) |
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207 | (2) |
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209 | (1) |
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Keyframing Multiple Objects |
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210 | (1) |
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Subsets of the Paint Effect |
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211 | (9) |
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Applying Mosaic and Blur Effects |
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211 | (1) |
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212 | (7) |
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Exercise 5 Using Paint to Enhance Your Footage |
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219 | (1) |
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Learning to Draw Bezier Shapes |
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220 | (1) |
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Using Magic Mask to Perform Secondary Color Correction |
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220 | (4) |
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Change the Background in Boat Quay |
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224 | (2) |
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226 | (7) |
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233 | (44) |
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234 | (17) |
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Obtaining the Best Results When Keying |
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235 | (1) |
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Applying the SpectraMatte |
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236 | (1) |
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Using the SpectraMatte Controls |
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237 | (13) |
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Workflow with VFX: Keying in the Real World |
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250 | (1) |
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251 | (7) |
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251 | (1) |
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Importing or Capturing Matte Keys |
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252 | (2) |
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254 | (2) |
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256 | (1) |
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Modifying the Contents of a Key |
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257 | (1) |
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258 | (3) |
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259 | (2) |
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261 | (11) |
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262 | (2) |
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Using AniMatte to Create a Shape |
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264 | (2) |
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266 | (2) |
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Adjusting the Foreground Element |
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268 | (3) |
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Exercise 6 Using Different Keying Techniques |
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271 | (1) |
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272 | (1) |
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Creating a Green Screen Key |
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272 | (1) |
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Using AniMatte to Remove Garbage |
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273 | (1) |
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Creating a Custom Wipe with AniMatte |
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274 | (3) |
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Lesson 7 Tracking and Stabilizing |
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277 | (46) |
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278 | (4) |
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279 | (1) |
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Effects That Use Tracking Data |
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280 | (1) |
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281 | (1) |
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282 | (5) |
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283 | (1) |
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Choosing a Good Tracking Point |
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284 | (1) |
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285 | (2) |
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287 | (4) |
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What to Do When a Tracker Goes Astray |
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289 | (1) |
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Applying the Tracking Data |
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290 | (1) |
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Changing Nontracking Parameters |
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290 | (1) |
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Advanced Tracking Features |
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291 | (2) |
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291 | (1) |
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292 | (1) |
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Video Layers and Tracking |
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293 | (1) |
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293 | (2) |
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Manually Adjusting Tracking Data |
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295 | (3) |
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295 | (1) |
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295 | (2) |
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297 | (1) |
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Setting a Reference Frame |
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298 | (1) |
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Making Use of Tracking Data |
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299 | (2) |
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301 | (9) |
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Tracking Two Faces with Mosaic |
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301 | (3) |
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Creating a Corner Pin Track |
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304 | (3) |
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Apply Tracking Data to a Static Background |
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307 | (3) |
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310 | (8) |
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310 | (1) |
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311 | (3) |
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314 | (3) |
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317 | (1) |
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Stabilizing the Big Boat Shot |
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318 | (1) |
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Tracking a "Knock Back" Effect |
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318 | (1) |
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319 | (1) |
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Tracking the Man on the Bike |
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320 | (3) |
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Lesson 8 Refining the Composite |
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323 | (30) |
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Exploring the Workflow for Convincing Composites |
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324 | (5) |
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Using AniMatte: Man on Bike |
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324 | (2) |
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Using SpectraMatte: TV Screen |
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326 | (3) |
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329 | (3) |
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Adding Effects Inside a Nest |
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329 | (1) |
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330 | (2) |
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332 | (4) |
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Saving Complex Effect Templates |
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336 | (3) |
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336 | (2) |
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338 | (1) |
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339 | (2) |
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Understanding the Limitations of the 3D Warp Effect |
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341 | (12) |
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Exercise 8 Compositing and Beyond! |
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347 | (6) |
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Appendix A Working with FluidMotion and Photoshop |
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353 | (36) |
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Correcting FluidMotion Artifacts |
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354 | (10) |
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Applying a FluidMotion Effect |
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356 | (2) |
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Opening the FluidMotion Edit Interface |
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358 | (1) |
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Displaying Vectors in the FluidMotion Edit Interface |
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359 | (2) |
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Defining a Region Around an Artifact |
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361 | (1) |
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361 | (3) |
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Preparing Images in Photoshop |
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364 | (10) |
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Preparing an Image for NTSC 4:3 |
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365 | (3) |
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368 | (3) |
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Preparing an Image for NTSC 16:9 |
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371 | (1) |
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Preparing an Image for PAL 4:3 and 16:9 |
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372 | (1) |
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Preparing Images for HD Projects |
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373 | (1) |
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Creating Lower Thirds in Photoshop |
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374 | (15) |
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Alpha Channels: Photoshop Versus Media Composer |
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374 | (2) |
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Tricking Photoshop into Producing Straight Alpha! |
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376 | (8) |
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Creating Alphas the Easy Way |
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384 | (5) |
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Appendix B Answers to Review/Discussion Questions |
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389 | (8) |
Index |
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397 | |