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Media Technologies and Posthuman Intimacy [Kõva köide]

(University of Lower Silesia, Poland)
  • Formaat: Hardback, 304 pages, kõrgus x laius: 229x152 mm, kaal: 630 g, 43 illus
  • Ilmumisaeg: 16-Dec-2021
  • Kirjastus: Bloomsbury Academic USA
  • ISBN-10: 1501380516
  • ISBN-13: 9781501380518
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  • Formaat: Hardback, 304 pages, kõrgus x laius: 229x152 mm, kaal: 630 g, 43 illus
  • Ilmumisaeg: 16-Dec-2021
  • Kirjastus: Bloomsbury Academic USA
  • ISBN-10: 1501380516
  • ISBN-13: 9781501380518
"Media Technologies and Posthuman Intimacy constructs a theory of intimacy describing processes occurring between a 'human' subject and information creations. In this book, Jan Stasienko shows in what way and in what phases that relationship is built andwhat its nature is. He discusses technologies and genres related to the construction of a new television message (teleprompter, interactive television forms appearing both in the analogue and digital eras) composition of the film image and specificity ofcinematic technologies (peep show, hybrid animation, digital visual effects). Also new-media technologies and genres will be discussed (e.g. aspects relating to computer games and Web portals making video materials available). This diversity is prompted by the desire to show that, on the one hand, the building of intimacy protocols is not the domain of the digital era, and on the other hand, that the posthumanism of media apparatus is a wide-ranging problem, i.e. the area encompasses various vehicles findable throughout various historical periods"--

Constructing a theory of intimacy describing processes occurring between a 'human' subject and information creations, Jan Stasienko shows in what way and in what phases that relationship is built and what its nature is.

He discusses technologies and genres related to the construction of a new television message (teleprompter, interactive television forms appearing both in the analogue and digital eras), composition of the film image and specificity of cinematic technologies (peep show, hybrid animation, digital visual effects). Also new-media technologies and genres will be discussed (for example, aspects relating to computer games and Web portals making video materials available). This diversity is prompted by the desire to show that the building of intimacy protocols is not the domain of the digital era, and on the other hand, that the posthumanism of media apparatus is a wide-ranging problem, i.e. the area encompasses various vehicles findable throughout various historical periods.

Arvustused

Stasienko takes media studies into a journey to their roots in the humanities, only to realize they have always been posthuman. * Carmel Vaisman, Professor of Digital Culture, Tel Aviv University, Israel * This is an extraordinary book based on questions that still sound strange for a lot of us in the present cultural context and among the common academic research fields. Is it possible to place our feelings in algorithms, digital representations, images and sounds? and who or what is the non-human other situated in the media apparatus? are two of the many thrilling hypotheses raised by the author. Jan Stasienko is discussing with us the scope of possibility of building subjective relations between the users of the various media technologies and the senses communicated through the latter. Stasienko is actually creating a theory of intimacy processes between human subjects and computer programs, discussing, mainly from the perspective of posthumanism, what kind of relation could it be, as well as the boundaries between pleasure and violence in doing so. Are we altered by the mechanical other? Or we just need new, posthuman, ontologies? All these amazing things are openly discussed here, in an academic book that at the same time can work as a coursebook and as breathtaking science fiction. I have enjoyed it very much! * Evi Sampanikou, Professor of Art History and Visual Culture, University of the Aegean, Greece * In this theoretically rich and multidisciplinary study, Jan Stasienko visits various eras and environments of traditional and digital media to find and draw a map of posthuman intimacy built in media apparatuses. Stasienko carefully tracks how and when our existence becomes posthuman by entering various technological realms to look at how our corporeality, sexuality and intimacy are radically reconfigured in these historical and contemporary spaces. The desire to show the profound complexity of the human-information relations coincides here with the ability to build an engaging narrative about what it is like to love and hate codes and meanings shaped in the form of avatars, cartoon characters, CGI personas or immaterial objects of sexual desire. * Krystina Madej, Professor of the Practice, Georgia Institute of Technology, USA *

Muu info

A textual exploration of novel subjectivities arising from the interaction between human users and artifacts in the domain of media, ranging from cinema and television to new media, focusing particularly on the concept of 'intimacy'.
List of Figures
viii
Acknowledgements xi
Introduction 1(28)
Part 1 Cinematic Intimacies
1 A kaleidoscope of pleasure: the erotic peep show as a game of subjects
29(28)
2 Animation and the origins of interbeing intimacy
57(34)
3 The cyborg-cinema and the layer-man: film technologies as vehicles of posthumanism
91(38)
Part 2 Tele-visions
4 The Teleprompter and the posthuman repositioning of the gaze
129(18)
5 Posthumanism through interaction: intimacies, gaze and collective creations in Winky Dink and You
147(12)
6 Television phone-in quiz shows as vehicles for deep digitization
159(14)
Part 3 Digital Touches
7 BeautifulAgony.com and the eroticism of the database
173(22)
8 Bridegrooms of pixels, concrete and steel: the wedding ceremony as an act of subject founding
195(14)
9 Playable apparatus of cruelty: Vie Sims as a posthuman camp
209(14)
Final word (towards a theory of apparatus of posthuman intimacy) 223(5)
Notes 228(32)
Bibliography 260(16)
Index 276
Jan Stasienko is a full professor and Director of Research at the Department of Media and Communication, University of Lower Silesia, Poland, and founding Director of the Digital Masters: Centre for Games and Animation, ULS, Poland. He has been a visiting scholar in the Department of Communication, SUNY College at Brockport, USA and Centre for Digital Media, Vancouver, Canada.