Muutke küpsiste eelistusi

Metaprogramming GPUs with Sh [Kõva köide]

  • Formaat: Hardback, 308 pages, kõrgus x laius: 235x191 mm, kaal: 730 g
  • Ilmumisaeg: 02-Oct-2019
  • Kirjastus: CRC Press
  • ISBN-10: 1138428094
  • ISBN-13: 9781138428096
Teised raamatud teemal:
  • Formaat: Hardback, 308 pages, kõrgus x laius: 235x191 mm, kaal: 730 g
  • Ilmumisaeg: 02-Oct-2019
  • Kirjastus: CRC Press
  • ISBN-10: 1138428094
  • ISBN-13: 9781138428096
Teised raamatud teemal:
This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.

Arvustused

" Gamasutra.com features an article this week about Sh, the new shader language, developed by Michael McCool and Stefanus Du Toit. Background information and a user's manual are published in their new book, ""Metaprogramming GPUs with Sh."" -Gamasutra.com, July 2004 Stefanus Du Toit, co-author of Metaprogramming GPUs with Sh is on this year's list of the top science and technology innovators under the age of 35. -MIT Technology Review , August 2008"

List of Tables -- List of Listings -- Preface -- I Introduction -- II Reference -- III Engineering -- Bibliography -- Index.
McCool , Michael