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Multiagent System Technologies: 12th German Conference, MATES 2014, Stuttgart, Germany, September 23-25, 2014, Proceedings 2014 ed. [Pehme köide]

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  • Formaat: Paperback / softback, 284 pages, kõrgus x laius: 235x155 mm, kaal: 4511 g, 86 Illustrations, black and white; X, 284 p. 86 illus., 1 Paperback / softback
  • Sari: Lecture Notes in Artificial Intelligence 8732
  • Ilmumisaeg: 23-Sep-2014
  • Kirjastus: Springer International Publishing AG
  • ISBN-10: 3319115839
  • ISBN-13: 9783319115832
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  • Formaat: Paperback / softback, 284 pages, kõrgus x laius: 235x155 mm, kaal: 4511 g, 86 Illustrations, black and white; X, 284 p. 86 illus., 1 Paperback / softback
  • Sari: Lecture Notes in Artificial Intelligence 8732
  • Ilmumisaeg: 23-Sep-2014
  • Kirjastus: Springer International Publishing AG
  • ISBN-10: 3319115839
  • ISBN-13: 9783319115832
This book constitutes the proceedings of the 12th German Conference on Multiagent System Technologies, MATES 2014, held in Stuttgart, Germany, in September 2014. The 9 full papers and 7 short papers included in this volume were carefully reviewed and selected from 31 submissions. The book also contains 2 invited talks. The papers are organized in topical sections named: mechanisms, negotiation, and game theory; multiagent planning, learning, and control; and multiagent systems engineering, modeling and simulation.

Social Choice Theory as a Foundation for Multiagent Systems.- A Boolean Game Based Modeling of Socio-Technical Systems.- Evaluating Strategies for Penny Auctions Using Multi-Agent Systems.- Robustness Analysis of Negotiation Strategies through Multiagent Learning in Repeated Negotiation Games.- Using Multi-attribute Combinatorial Auctions for Resource Allocation.- A Negotiation-Based Genetic Framework for Multi-Agent Credit Assignment.- Agent-Based Concepts for Manufacturing Automation.- Orchestrating the Sequential Execution of Tasks by a Heterogeneous Set of Asynchronous Mobile Agents.- A Conceptual Framework of a Decision Support System for Operational Dispatching of Agricultural Bulk Goods An Agent-Based Approach.- Planning with Numeric Key Performance Indicators over Dynamic Organizations of Intelligent Agents.- Employing Automatic Temporal Abstractions to Accelerate Utile Suffix Memory Algorithm.- The Effects of Variation on Solving a Combinatorial Optimization Problem in Co

llaborative Multi-Agent Systems.- Complexity Measurement of Multi-Agent Systems.- Extensible Java EE-based Agent Framework in Clustered Environments.- Programming BDI Agents with Pure Java.- AGADE: How Individual Guidance Leads to Group Behaviour and How This Can Be Simulated.- A Tree-Based Context Model to Optimize Multiagent Simulation.- Agent-Based Modeling and Simulation of the Emotional and Behavioral Dynamics of Human Civilians during Emergency Situations.
Social Choice Theory as a Foundation for Multiagent Systems.- A Boolean
Game Based Modeling of Socio-Technical Systems.- Evaluating Strategies for
Penny Auctions Using Multi-Agent Systems.- Robustness Analysis of Negotiation
Strategies through Multiagent Learning in Repeated Negotiation Games.- Using
Multi-attribute Combinatorial Auctions for Resource Allocation.- A
Negotiation-Based Genetic Framework for Multi-Agent Credit Assignment.-
Agent-Based Concepts for Manufacturing Automation.- Orchestrating the
Sequential Execution of Tasks by a Heterogeneous Set of Asynchronous Mobile
Agents.- A Conceptual Framework of a Decision Support System for Operational
Dispatching of Agricultural Bulk Goods An Agent-Based Approach.- Planning
with Numeric Key Performance Indicators over Dynamic Organizations of
Intelligent Agents.- Employing Automatic Temporal Abstractions to Accelerate
Utile Suffix Memory Algorithm.- The Effects of Variation on Solving a
Combinatorial Optimization Problem in Collaborative Multi-Agent Systems.-
Complexity Measurement of Multi-Agent Systems.- Extensible Java EE-based
Agent Framework in Clustered Environments.- Programming BDI Agents with Pure
Java.- AGADE: How Individual Guidance Leads to Group Behaviour and How This
Can Be Simulated.- A Tree-Based Context Model to Optimize Multiagent
Simulation.- Agent-Based Modeling and Simulation of the Emotional and
Behavioral Dynamics of Human Civilians during Emergency Situations.