About the editors |
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xi | |
Foreword |
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xiii | |
Acknowledgements |
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xv | |
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1 A brief introduction to neurotechnology: old challenges and new battlegrounds |
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1 | (6) |
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Victor Hugo C. de Albuquerque |
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2 Current trends of biomedical signal processing in neuroscience |
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7 | (30) |
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7 | (3) |
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10 | (18) |
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2.2.1 EEG pre-processing and feature extraction |
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10 | (1) |
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2.2.2 Inverse problem solution |
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11 | (5) |
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2.2.3 Principles of FC and NBS analysis |
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16 | (4) |
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2.2.4 Graph theory analysis of functional brain networks |
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20 | (4) |
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2.2.5 Biomedical signal-processing application on sleep analysis through PSG data |
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24 | (2) |
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2.2.6 Biomedical signal-processing application on psychiatric EEG data |
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26 | (2) |
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2.3 Open frontiers and conclusions |
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28 | (1) |
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29 | (8) |
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3 Neuroimage acquisition and analysis |
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37 | (32) |
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37 | (1) |
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3.2 Neuroimaging modalities |
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38 | (5) |
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3.2.1 Magnetic resonance imaging |
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38 | (1) |
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39 | (2) |
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41 | (1) |
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3.2.4 Positron emission tomography |
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42 | (1) |
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43 | (1) |
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43 | (6) |
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3.3.1 Cost functions for registration |
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44 | (1) |
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3.3.2 Linear registration |
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45 | (2) |
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3.3.3 Nonlinear registration |
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47 | (1) |
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3.3.4 Standard spaces and templates |
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48 | (1) |
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49 | (5) |
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50 | (1) |
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3.4.2 Markov random fields |
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51 | (2) |
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3.4.3 Convolutional neural networks |
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53 | (1) |
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54 | (5) |
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3.5.1 Statistical parametric maps and familywise errors |
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55 | (1) |
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3.5.2 Voxel-based morphometry |
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56 | (1) |
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3.5.3 Modeling task-based fMRI |
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57 | (1) |
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3.5.4 Modeling resting-state fMRI |
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58 | (1) |
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58 | (1) |
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59 | (3) |
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3.6.1 Supervised classification and regression |
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60 | (1) |
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3.6.2 Features for predictive modeling |
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60 | (1) |
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3.6.3 Hyperparameter tuning and evaluation |
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61 | (1) |
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62 | (1) |
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62 | (7) |
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4 Virtual and augmented reality in neuroscience |
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69 | (28) |
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69 | (2) |
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71 | (2) |
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4.3 Neurorehabilitation and neurotherapy |
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73 | (3) |
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4.4 Operative virtual guidance and neurosurgical education |
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76 | (2) |
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4.5 Virtual reality, the virtual laboratory and the case for neuroanatomy |
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78 | (1) |
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4.6 Event related potentials (ERPs) from virtual stimuli |
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79 | (3) |
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4.7 Toward an integrated sensor immersion ecosystem |
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82 | (2) |
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84 | (2) |
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85 | (12) |
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86 | (11) |
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5 EEG-based biometric systems |
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97 | (58) |
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Victor Hugo C. de Albuquerque |
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100 | (1) |
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100 | (1) |
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5.3 EEG-based person authentication and identification systems |
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101 | (19) |
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5.3.1 Artificial neural networks, convolutional neural networks and extensions |
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101 | (3) |
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104 | (2) |
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5.3.3 L1/L2 and cosine distance |
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106 | (2) |
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108 | (1) |
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5.3.5 SVM, support vector data description, and extensions |
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109 | (4) |
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113 | (1) |
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5.3.7 k-Nearest neighbors |
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113 | (1) |
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5.3.8 Gaussian mixture model |
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114 | (1) |
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5.3.9 Linear/quadratic classifiers |
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115 | (2) |
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5.3.10 Classifiers not defined |
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117 | (1) |
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5.3.11 Final considerations |
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118 | (2) |
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5.4 Paradigms for signals acquisition |
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120 | (7) |
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120 | (1) |
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120 | (2) |
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122 | (5) |
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5.4.4 Motor movement/motor imagery |
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127 | (1) |
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5.4.5 Steady-state evoked potentials (SSEVP) |
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127 | (1) |
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127 | (9) |
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127 | (2) |
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129 | (1) |
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5.5.3 Australian EEG dataset (AED) |
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130 | (1) |
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131 | (1) |
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131 | (1) |
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131 | (1) |
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5.5.7 PhysioNet EEGMMI dataset |
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131 | (1) |
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132 | (1) |
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132 | (1) |
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133 | (1) |
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5.5.11 Ullsperger dataset |
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133 | (1) |
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133 | (1) |
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134 | (1) |
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5.5.14 PhysioUnicaDB dataset |
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134 | (1) |
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134 | (1) |
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134 | (2) |
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5.6 Biometric systems: general characteristics |
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136 | (1) |
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5.6.1 Performance metrics |
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136 | (1) |
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5.7 Requirements for security based on EEG authentication |
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137 | (3) |
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5.7.1 Advantages and disadvantages of EEG biometrics |
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139 | (1) |
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5.7.2 Feasibility of EEG signals for security -- perspectives |
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139 | (1) |
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5.8 Discussion, open issues, and directions for future works |
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140 | (1) |
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5.9 Learned lessons and conclusions |
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141 | (1) |
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142 | (13) |
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6 The evolution of passive brain---computer interfaces: enhancing the human---machine interaction |
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155 | (26) |
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6.1 Passive BCI as mind---computer interface |
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156 | (3) |
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6.1.1 Passive BCI applications |
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157 | (2) |
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6.2 Passive BCI system description |
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159 | (5) |
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6.2.1 New technology for passive BCI |
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160 | (1) |
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161 | (1) |
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6.2.3 Features extraction |
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161 | (1) |
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6.2.4 Classification techniques |
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162 | (2) |
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6.3 Laboratory vs. realistic passive BCI example applications |
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164 | (6) |
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164 | (2) |
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166 | (2) |
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168 | (1) |
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169 | (1) |
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6.4 Limits, possible solutions, and future trends |
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170 | (2) |
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172 | (9) |
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7 Neurorobotics: review of underlying technologies, current developments, and future directions |
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181 | (34) |
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181 | (1) |
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7.2 State of the art: underlying technologies |
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182 | (8) |
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7.2.1 Advances in electronics |
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183 | (3) |
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7.2.2 Advances in software design |
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186 | (2) |
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7.2.3 Advances in electromechanical engineering design |
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188 | (1) |
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7.2.4 Improvements in electronics---neuron interfaces |
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189 | (1) |
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7.3 Neural human---robot interfaces |
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190 | (4) |
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7.3.1 Neural---electronics interfaces |
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192 | (1) |
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193 | (1) |
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7.4 Neural rehabilitation robotics |
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194 | (4) |
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7.4.1 Robotic technologies for neural rehabilitation of the lower and upper limb |
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194 | (3) |
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7.4.2 Motor intention decoding for robotic exoskeleton control |
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197 | (1) |
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198 | (2) |
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199 | (1) |
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200 | (6) |
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7.6.1 Expected advances in key technologies |
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200 | (1) |
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7.6.2 Convergence of key technologies |
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201 | (1) |
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202 | (1) |
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7.6.4 Home-based rehabilitation |
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203 | (1) |
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7.6.5 Research into consciousness |
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203 | (1) |
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7.6.6 Legal and ethical issues |
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204 | (2) |
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206 | (1) |
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207 | (1) |
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207 | (8) |
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8 Mobile apps for neuroscience |
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215 | (32) |
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215 | (1) |
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216 | (6) |
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8.2.1 Smartphones and tablets |
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216 | (1) |
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8.2.2 Smartwatches and fitness trackers |
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217 | (1) |
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218 | (2) |
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8.2.4 Cloud vs. edge layer |
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220 | (1) |
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8.2.5 Hardware add-ons for smartphones |
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221 | (1) |
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8.3 Use cases of mobile apps |
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222 | (12) |
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222 | (2) |
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224 | (5) |
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8.3.3 Pre-surgical planning |
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229 | (1) |
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230 | (2) |
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232 | (1) |
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233 | (1) |
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233 | (1) |
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8.4 Risks and limitations |
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234 | (5) |
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234 | (1) |
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8.4.2 Privacy and security |
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235 | (2) |
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237 | (2) |
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239 | (1) |
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8.5.1 Data collecting and analysis |
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239 | (1) |
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8.5.2 Simultaneous reporting and monitoring |
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240 | (1) |
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8.5.3 End-to-end connectivity |
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240 | (1) |
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8.5.4 Reducing costs and time |
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240 | (1) |
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240 | (2) |
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240 | (2) |
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8.6.2 Native apps from a single source code |
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242 | (1) |
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242 | (5) |
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9 Ideas for a school of the future |
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247 | (34) |
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248 | (2) |
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9.1.1 Mens sana in corpore sano |
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248 | (1) |
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9.1.2 Mangia que te fa bene |
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248 | (2) |
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9.2 Sleep before and after learning |
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250 | (1) |
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250 | (5) |
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9.4 Game-based education and assessment of individual learning |
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255 | (2) |
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9.5 To read, perchance to learn |
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257 | (2) |
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9.6 Improving retention of academic content by practicing retrieval |
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259 | (3) |
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262 | (1) |
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9.8 Brains in synchrony: a bridge between neuroscience and education |
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262 | (3) |
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265 | (16) |
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266 | (15) |
Index |
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281 | |