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New Media Futures: The Rise of Women in the Digital Arts New edition [Kõva köide]

Edited by , Contributions by , Contributions by , Foreword by , Contributions by , Foreword by , Foreword by , Contributions by , Edited by , Edited by
  • Formaat: Hardback, 328 pages, kõrgus x laius x paksus: 305x254x25 mm, kaal: 1987 g, 356 color photographs
  • Ilmumisaeg: 30-May-2018
  • Kirjastus: University of Illinois Press
  • ISBN-10: 0252041542
  • ISBN-13: 9780252041549
  • Formaat: Hardback, 328 pages, kõrgus x laius x paksus: 305x254x25 mm, kaal: 1987 g, 356 color photographs
  • Ilmumisaeg: 30-May-2018
  • Kirjastus: University of Illinois Press
  • ISBN-10: 0252041542
  • ISBN-13: 9780252041549
Trailblazing women working in digital arts media and education established the Midwest as an international center for the artistic and digital revolution in the 1980s and beyond. Foundational events at the University of Illinois and the School of the Art Institute of Chicago created an authentic, community-driven atmosphere of creative expression, innovation, and interdisciplinary collaboration that crossed gender lines and introduced artistically informed approaches to advanced research. Interweaving historical research with interviews and full-color illustrations, New Media Futures captures the spirit and contributions of twenty-two women working within emergent media as diverse as digital games, virtual reality, medicine, supercomputing visualization, and browser-based art. The editors and contributors give voice as creators integral to the development of these new media and place their works at the forefront of social change and artistic inquiry. What emerges is the dramatic story of how these Midwestern explorations in the digital arts produced a web of fascinating relationships. These fruitful collaborations helped usher in the digital age that propelled social media. Contributors: Carolina Cruz-Niera, Colleen Bushell, Nan Goggin, Mary Rasmussen, Dana Plepys, Maxine Brown, Martyl Langsdorf, Joan Truckenbrod, Barbara Sykes, Abina Manning, Annette Barbier, Margaret Dolinsky, Tiffany Holmes, Claudia Hart, Brenda Laurel, Copper Giloth, Jane Veeder, Sally Rosenthal, Lucy Petrovic, Donna J. Cox, Ellen Sandor, and Janine Fron.  

Arvustused

"This is a book that can be picked up and opened to any area to explore. If you do, you will come away a little bit wiser, certainly more informed and totally impressed with what these women have done." --Illinois Times "This important anthology offers riveting testimonials to the tangible contributions of women during the dawn of the digital era. Concentrated in the Midwest, these scientists, inventors, designers and artists faced down gender bias to shape the global future of technology and culture."--Sara Diamond, President, OCAD University "It was one of the formative periods in my life to be associated with many of the creative women in this book. It was a magic period, when these women helped transform the world as we knew it. I am so happy to see their innovative work is finally getting   "New Media Futures will be a rewarding read and a prized possession for scholars interested in the experimental, creative spaces for art carved out by women working between the coasts. . . . The many images from the artists own collections, and stories told in their own words make this lively and engaging volume a welcome addition to the literatures on womens history, the histories of computing, and the digital media arts." --Platypus "This is a fascinating and important book. It will appeal to scientists, technologists, artists and the general public. It tells wonderfully exciting stories of creative, risk-taking women (and men) that will inspire present and future generations. These stories demonstrate that the creative spark that drives scientists and artists knows no disciplinary boundaries. And it is simply a delightful read."--Walter E. Massey, Chancellor, School of the Art Institute of Chicago "New Media Futures: The Rise of Women in the Digital Arts is poised to become a valuable study tool for those interested in the intersection between art, women artists, and technology." --Hyperallergic A very necessary book that all daughters should read." --Shannon Jackson, Associate Vice Chancellor for the Arts and Design, University of California, Berkeley "New Media Futures is an important and interesting work not only because it seeks to create a history of largely undocumented subject, the importance of women and the Midwest to digital arts, but also because of the approach the editors take to the work. . . . Anyone from a casual reader to an artist, scientist, or academic may learn from and appreciate this work." --Journal of the Illinois State Historical Society "New Media Futures will be a rewarding read and a prized possession for scholars interested in the experimental, creative spaces for art carved out by women working between the coasts. . . . The many images from the artists own collections, and stories told in their own words make this lively and engaging volume a welcome addition to the literatures on womens history, the histories of computing, and the digital media arts." --Platypus

"It was one of the formative periods in my life to be associated with many of the creative women in this book. It was a magic period, when these women helped transform the world as we knew it. I am so happy to see their innovative work is finally getting the attention it deserves."--Larry Smarr, Founding Director, Calit2 and NCSA

Foreword xi
Lisa Wainwright
Foreword xii
Anne Balsamo
Foreword xiv
Judy Malloy
Preface xvii
Acknowledgments xix
Abbreviations xxiii
Introduction 1(48)
PART 1 RENAISSANCE TEAMS: ART AND SCIENCE COLLABORATIONS
49(100)
From the creation of the Doomsday Clock to exhibitions at Fermilab, women in the arts fostered dynamic, cross-institutional collaborations that contributed to the "Silicon Prairie/These women generated new art forms while inventing, codeveloping, and collaborating on the first PHSColograms, Mosaic Internet browser interface, virtual reality CAVE architecture, artistic visualizations of large datasets, and web-based art. These innovations were produced through a collaborative methodology called Renaissance Teams, a term coined by Donna J. Cox, in which artists became producers and directors of these initiatives
50(21)
Ellen Sandor
Mixed media installations, wearable art, neon sculpture, analog and digital PHSColograms/sculptures and installations, web design, iGrams, scientific and medical visualization, 3D printing, projection mapping, and virtual reality
71(14)
Donna J. Cox
Photography, computer and supercomputer art, scientific and data visualization, virtual reality, CAVE, 3D, IMAX, fulldome, and digital film and digital PHSColograms/sculptures
85(8)
Carolina Cruz-Neira
Dance, virtual reality, CAVE, VROOM, and digital PHSColograms
93(6)
Colleen Bushell
Mosaic Internet browser, scientific visualization, information visualization, and graphic design
99(5)
Nan Goggin
Internet and web-based art, CAVE, and graphic design
104(5)
Mary Rasmussen
Morphing/scientific visualization, medical visualization, web development, virtual reality, and digital PHSColograms
109(3)
Dana Plepys
Video art, iGrams, and digital preservation
112(7)
Maxine Brown
Computer graphics, CAVE, and networking
119(30)
Martvl
Doomsday Clock, Mylar, landscape painting, drawing and digital PHSColograms
Part 1 Color Plates
126(23)
PART 2 THE AESTHETICS OF NEW MEDIA EXPRESSION
149(54)
Through their early foundational work with mixed media involving digital photomontage, printmaking, painting, and video art, these women artists created seminal New Media artworks while they played departmental leadership roles at the School of the Art Institute of Chicago, Columbia College, and Indiana University and helped establish an international reputation for Chicago's art community through art experimentation and theoretical discourse
150(6)
Joan Truckenbrod
Computer art/installations
156(10)
Barbara Sykes
Video and computer art
166(4)
Kate Harsfield
Lyn Blumenthal
An interview with Abina Manning, director. Video Data Bank, School of the Art Institute of Chicago
170(4)
Annette Barbier
Video art, computer art, and Internet art
174(6)
Margaret Dolinsky
Virtual reality, CAVE art, iGrams, painting, and drawing
180(4)
Tiffany Holmes
New Media and interactive installations
184(19)
Claudia Hart
Computer animation, art installations, sculpture, performance art, augmented reality, virtual reality, projection mapping, 3D printing, and digital PHSColograms
Part 2 Color Plates
190(13)
PART 3 MIGRATORY INFLUENCES AND INSPIRATIONS
203(72)
Although all of the contributors to this book have had national and international influence, several relocated from the Midwest to trailblaze and build communities in other areas. Their histories are intertwined with communities of entrepreneurship, scholarship, mentoring students, and practitioners that span the creation of video/computer games and virtual reality applications, while producing art festivals and independent work
204(8)
Brenda Laurel
Performance art, computer/video games, and virtual reality
212(10)
Copper Giloth
Computer and game art, virtual reality, augmented reality, and digital photography
222(9)
Jane Veeder
Video art, game art, and Internet art
231(7)
Sally Rosenthal
Computer animation, game design, and independent film
238(4)
Lucy Petrovic
Photography, computer animation, and virtual reality
242(33)
Janine
Digital PHSColograms/sculptures and installations, web design, digital photography, digital preservation, mixed media, and game design
Part 3 Color Plates
282
Closing Reflections 275(4)
Appendix: Original List of Guiding Interview Questions 279(2)
Glossary 281(2)
References 283(6)
Index 289
Donna J. Cox is the director of the National Center for Supercomputing Applications research and education division, the Advanced Visualization Laboratory, and the Illinois eDream (Emerging Digital Research and Education in Arts Media) Institute, and a professor in the School of Art & Design at the University of Illinois at Urbana-Champaign. Ellen Sandor is the founding artist and director of (art)n, cofounder of the Richard and Ellen Sandor Family Collection, and advisory board chair at the Gene Siskel Film Center at the School of the Art Institute of Chicago. Janine Fron is an independent game artist and researcher, cofounder of Ludica, and the creative director of (art)n.