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Next Level: Making Games That Make Themselves [Kõva köide]

  • Formaat: Hardback, 288 pages, kõrgus x laius x paksus: 236x160x28 mm, kaal: 460 g, Black and white illustrations throughout
  • Ilmumisaeg: 07-May-2026
  • Kirjastus: Bloomsbury Sigma
  • ISBN-10: 1399423398
  • ISBN-13: 9781399423397
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  • Formaat: Hardback, 288 pages, kõrgus x laius x paksus: 236x160x28 mm, kaal: 460 g, Black and white illustrations throughout
  • Ilmumisaeg: 07-May-2026
  • Kirjastus: Bloomsbury Sigma
  • ISBN-10: 1399423398
  • ISBN-13: 9781399423397
How generative systems are reshaping the way games are made, how we experience them, and what this reveals about creativity itself.

In video games creativity isnt just seen its played from exploring endless landscapes, to diving into character details, to immersing ourselves in unpredictable narratives. Yet these elements are often the result of procedural generation the creative use of algorithms to design game content. Procedural generation is the secret behind some of the biggest hits in video game history, from genre-defying titles in the 1980s, to the most famous blockbusters of today.

Next Level demystifies the collection of algorithms and procedural techniques that are often as mysterious as the things they create. Written by game designer and creative AI researcher Mike Cook, it takes us on a tour of generative systems past and present, exploring how they work, the artistic uses they have in some of our favourite games and how procedural generation didnt just change how we design games, but how we think about creativity.

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How generative systems are reshaping the way games are made, how we experience them, and what this reveals about creativity itself.
Prologue: Shuffle and Roll
1: Elite and Rogue
2: Cut and Paste
3: Spelunky's Shifting Walls
4: Noise
5: Minecraft
6. Simulation
7: Dwarf Fortress
8: Caves of Qud
9: Machine Learning and Generative AI
10: Evaluation
11: The Future
Epilogue: Next Level
Mike Cook is an AI researcher, game designer and writer from London, where he is a Senior Lecturer in the Department of Informatics at Kings College London. He is best-known for his research into automated game design building AI systems that can design games from scratch. His AI systems have won numerous awards.