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Oxford Handbook of Virtuality [Pehme köide]

Edited by (Professor of Music, Aalborg University, Aalborg, Denmark)
  • Formaat: Paperback / softback, 792 pages, kõrgus x laius x paksus: 241x170x43 mm, kaal: 1461 g, 97 illustrations
  • Sari: Oxford Handbooks
  • Ilmumisaeg: 17-Sep-2015
  • Kirjastus: Oxford University Press Inc
  • ISBN-10: 0190270357
  • ISBN-13: 9780190270353
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  • Formaat: Paperback / softback, 792 pages, kõrgus x laius x paksus: 241x170x43 mm, kaal: 1461 g, 97 illustrations
  • Sari: Oxford Handbooks
  • Ilmumisaeg: 17-Sep-2015
  • Kirjastus: Oxford University Press Inc
  • ISBN-10: 0190270357
  • ISBN-13: 9780190270353
As this comprehensive and multidisciplinary book makes clear, virtuality has a pedigree that pre-dates the computer age and modern virtual worlds, a pedigree that can be traced back to classical mythology and beyond. Equally, the concept of virtuality is not the province of one field of study alone but is the foundation and driving force of many, both theoretical and applied.

Our conceptualizations and applications of virtuality are multiple, as contributors demonstrate across the nine sections of the book that move from philosophy to technologies and applications before returning to philosophy again for a discussion of the utopias and dystopias of virtuality. The almost 50 essays contained within range freely across subjects that include the potential of virtuality, ethics, virtuality and self, presence and immersion, virtual emotions, image, sound and literature, computer games, AI and A-Life, Augmented Reality and Real Virtuality, law and economics, medical and military applications, religion, and cybersex.

Throughout, contributors discuss differences between virtuality, reality, and actuality, in debates filtered through the lenses of the disciplines represented here, and speculate on future directions. It is not at all clear that there are differences and, if such distinctions are to be found, the boundaries between virtuality, reality, and actuality continually shift as ideas, modes of organization, and behaviors constantly flow from one to the other regardless of direction. The Handbook presents no unified definition of virtuality to comfort the reader, rather a multiplicity of questions and approaches underpinned by provocative statements that should further fuel the debates surrounding our notions of virtuality.
Acknowledgments xi
Contributor Affiliations xiii
About the Companion Website xv
Introduction 1(16)
Mark Grimshaw
Part I. The Foundations Of Virtuality
1 The Virtuality And Reality Of Avatar Cyberspace
17(25)
Bruce Damer
Randy Hinrichs
2 The Physical And Social Reality Of Virtual Worlds
42(13)
Philip Brey
3 Envisioning The Virtual
55(16)
Brian Massumi
4 Being More Than Yourself: Virtuality And Human Spirit
71(15)
Andre Nusselder
5 Mythologies Of Virtuality: "Other Space" And "Shared Dimension" From Ancient Myths To Cyberspace
86(25)
Maria Beatrice Bittarello
6 The Paradox Of Virtuality
111(18)
Michael R. Heim
Part II. Psychology And Perception
7 Avatar Psychology
129(16)
James K. Scarborough
Jeremy N. Bailenson
8 Not Quite Human: What Virtual Characters Have Taught Us About Person Perception
145(17)
Elizabeth J. Carter
Frank E. Pollick
9 Emotions And Altered States Of Awareness: The Virtuality Of Reality And The Reality Of Virtuality
162(11)
Jean-Claude Martin
10 Applying Psychological Plausibility To The Uncanny Valley Phenomenon
173(14)
Angela Tinwell
11 The Psychology Of Addiction To Virtual Environments: The Allure Of The Virtual Self
187(18)
Deborah Abdel Nabi
John P. Charlton
12 Being Present In A Virtual World
205(17)
Giuseppe Riva
John A. Waterworth
13 Immersion In Virtual Worlds
222(17)
Gordon Calleja
Part III. Culture And Society
14 Communication In Virtual Worlds
239(15)
Paul C. Adams
15 So Good, They Named It Twice? A Lacanian Perspective On Virtual Reality From Literature And The Other Arts
254(15)
David Rudd
16 History And Cultural Heritage In Virtual Environments
269(15)
Erik Champion
17 Flirting, Cheating, Dating, And Mating In A Virtual World
284(19)
Julie M. Albright
Eddie Simmens
18 Cybersex
303(20)
Stale Stenslie
19 A Virtual Assembly: Constructing Religion Out Of Zeros And Ones
323(14)
Robert M. Geraci
20 Acoustemologies Of The Closet
337(14)
William Cheng
Part IV. Sound
21 Breaking The Fourth Wall? User-Generated Sonic Content In Virtual Worlds
351(13)
Karen Collins
22 Sonic Virtuality: Understanding Audio In A Virtual World
364(14)
Tom A. Garner
Mark Grimshaw
23 Virtual Worlds: An Ethnomusicological Perspective
378(14)
Trevor S. Harvey
24 The Music That's Not There
392(15)
Martin Knakkergaard
Part V. Image
25 Through The Looking Glass: Philosophical Reflections On The Art Of Virtual Worlds
407(13)
Gary Zabel
26 Recreating Visual Reality In Virtuality
420(24)
Anthony Steed
27 The Translation Of Art In Virtual Worlds
444(19)
Patrick Lichty
28 Painting, The Virtual, And The Celluloid Frame
463(18)
Simon J. Harris
Part VI. Economy And Law
29 Virtual Law
481(15)
Greg Lastowka
30 Virtuality In The Sphere Of Economics
496(15)
Vili Lehdonvirta
Part VII. A-Life And Artificial Intelligence
31 On The Role Of "Digital Actors" In Entertainment-Based Virtual Worlds
511(15)
Phil Carlisle
32 Evolution In Virtual Worlds
526(23)
Tim Taylor
33 Virtual Ecologies And Environments
549(20)
David G. Green
Tom Chandler
34 Computational Modeling Of Brain Function And The Human Haptic System At The Neural Spike Level: Learning The Dynamics Of A Simulated Body
569(20)
Gabriel Robles-De-La-Torre
Part VIII. Technology And Applications
35 Distributed Embodiment: Real Presence In Virtual Bodies
589(13)
John A. Waterworth
Eva L. Waterworth
36 Level Of Realism: Feel, Smell, And Taste In Virtual Environments
602(13)
Alan Chalmers
37 >Developing Handheld Augmented Reality Interfaces
615(21)
Mark Billinghurst
Huidong Bai
Gun Lee
Robert Lindeman
38 Avoidable Pitfalls In Virtual-World Learning Design
636(13)
Keysha I. Gamor
39 Medical Clinical Uses Of Virtual Worlds
649(17)
Giuseppe Riva
40 Military Simulations Using Virtual Worlds
666(17)
Roger Smith
Part IX. Utopia And Dystopia
41 Ethics At The Boundaries Of The Virtual
683(15)
Charles M. Ess
42 The Social Imaginary Of Virtual Worlds
698(14)
Patrice Flichy
43 Virtuality And Humanity
712(15)
David Kreps
44 Virtual Dystopia
727(12)
Andrea Hunter
Vincent Mosco
An Afterword in Four Binarisms 739(8)
Tom Boellstorff
Index 747
Mark Grimshaw is The Obel Professor of Music at Aalborg University, Denmark. He writes extensively on sound in computer games with a particular interest in emotioneering and the use of biofeedback for the real-time synthesis of game sound. He also writes free, open source software for virtual research environments (WIKINDX) and is investigating the uses of sonification to facilitate creativity in the context of such knowledge tools.