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xix | |
Preface |
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xxv | |
Acknowledgements |
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xxvii | |
Introduction |
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1 | (7) |
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8 | (8) |
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8 | (1) |
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1.2 Confidence and preparation |
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9 | (2) |
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1.2.1 Effective rehearsal |
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9 | (1) |
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1.2.2 Dealing with stage fright |
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9 | (1) |
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1.2.3 Stepping into the performance persona |
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10 | (1) |
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1.2.4 Using feedback and being prepared for rejection |
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10 | (1) |
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1.3 Quality of the production |
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11 | (1) |
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1.4 Factors that determine the setup choice |
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11 | (5) |
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1.4.1 The music - genre and composition |
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12 | (1) |
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1.4.2 The act - personality, motivation, and skills |
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12 | (1) |
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1.4.3 Band members and skills |
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13 | (1) |
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1.4.4 The performance situation |
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13 | (1) |
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13 | (1) |
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1.4.4.2 The venue and playback system |
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14 | (1) |
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14 | (1) |
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14 | (1) |
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1.4.4.5 Need for portability |
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14 | (1) |
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Tutorial and takeaway points |
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14 | (1) |
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15 | (1) |
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16 | (33) |
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2.1 Non-linearity of time |
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17 | (4) |
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2.2 Overview of performance DAWs |
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21 | (2) |
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22 | (1) |
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22 | (1) |
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22 | (1) |
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22 | (1) |
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2.2.5 Motu Digital Performer |
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23 | (1) |
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23 | (1) |
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2.2.7 Standalone hardware DAW equivalents |
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23 | (1) |
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23 | (6) |
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25 | (2) |
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2.3.2 One-shots and finger-drumming |
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27 | (1) |
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2.3.3 Performing on software instruments |
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27 | (1) |
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2.3.4 Controlling audio effects |
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27 | (2) |
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2.3.5 Other external hardware |
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29 | (1) |
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2.4 Prepared musical material and live recording |
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29 | (1) |
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30 | (1) |
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2.6 Randomness and generative approaches |
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30 | (1) |
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2.7 Customizing the performance interface |
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30 | (1) |
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2.8 Performing live in more studio-oriented DAWs |
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31 | (1) |
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31 | (1) |
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31 | (8) |
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32 | (2) |
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From a complex studio production to an intuitive live set |
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34 | (1) |
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34 | (3) |
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37 | (1) |
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37 | (1) |
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38 | (1) |
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38 | (1) |
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39 | (1) |
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39 | (10) |
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39 | (1) |
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Interview with Robert Henke |
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40 | (9) |
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3 MIDI and CV performance controllers |
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49 | (16) |
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49 | (1) |
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50 | (3) |
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3.2.1 MIDI messages in the MIDI 1 protocol |
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51 | (2) |
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53 | (1) |
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3.3 Types of performance controllers |
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53 | (11) |
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54 | (1) |
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3.3.2 Continuous signals: knobs, faders, sliders |
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54 | (1) |
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3.3.3 Controllers that resemble traditional musical instruments |
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55 | (1) |
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3.3.4 Modular controllers |
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56 | (1) |
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3.3.5 Motion-controlled performance hardware |
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56 | (2) |
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3.3.6 Turning non-musical hardware into MIDI controllers |
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58 | (1) |
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3.3.7 MIDI Polyphonic Expression |
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59 | (1) |
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60 | (1) |
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3.3.9 Clock signals and MIDI routing |
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61 | (1) |
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61 | (3) |
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64 | (1) |
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64 | (1) |
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65 | (22) |
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4.1 A short history of DJing |
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66 | (2) |
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4.2 Types of DJ in the present day |
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68 | (1) |
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68 | (1) |
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68 | (1) |
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68 | (1) |
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69 | (1) |
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4.2.5 Online DJ-producers |
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69 | (1) |
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69 | (2) |
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4.3.1 Mixing techniques and turntablism |
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69 | (1) |
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4.3.2 Virtuoso turntablism |
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70 | (1) |
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4.3.3 Effects and audio processing |
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70 | (1) |
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70 | (1) |
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4.4 DJ tools available today |
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71 | (7) |
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4.4.1 DJ software and hardware controllers |
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72 | (1) |
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72 | (1) |
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4.4.3 Going retro: using vinyl for DJing |
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73 | (1) |
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4.4.4 Headphones, monitors, and microphones |
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73 | (1) |
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4.4.5 Streaming tracks from online platforms |
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74 | (1) |
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Tutorial: three DJ setups presented by Dan Murray |
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74 | (1) |
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74 | (1) |
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75 | (1) |
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75 | (1) |
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76 | (1) |
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Working with a hybrid setup |
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77 | (1) |
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77 | (1) |
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78 | (9) |
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78 | (1) |
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Interview with Alex M.O.R.R.H. |
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79 | (8) |
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5 Incorporating acoustic instruments and vocals |
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87 | (20) |
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5.1 Traditional instruments in electronic music |
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87 | (2) |
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89 | (1) |
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5.3 Live instruments and vocals that are not on the record |
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90 | (1) |
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5.4 Instruments that are on the record but not on stage |
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91 | (1) |
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5.5 Microphones and Dl boxes |
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91 | (1) |
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5.6 Effects and sound manipulation |
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92 | (4) |
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5.6.1 Vocal effects processing |
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93 | (1) |
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5.6.2 Vocoders and talk boxes |
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93 | (1) |
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5.6.3 Effects for other instruments |
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94 | (1) |
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Tutorial: generated live vocal harmonies, violin and synth |
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94 | (2) |
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96 | (11) |
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96 | (1) |
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Interview with Matt Robertson |
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97 | (10) |
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6 Live synthesis and sound design |
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107 | (18) |
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107 | (8) |
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6.1.1 Synthesis techniques |
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109 | (1) |
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6.1.1.1 Additive synthesis |
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109 | (1) |
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6.1.1.2 Subtractive synthesis |
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110 | (1) |
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110 | (1) |
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6.1.1.4 Waveshaping synthesis |
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110 | (1) |
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110 | (1) |
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6.1.1.6 Granular synthesis |
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111 | (1) |
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6.1.1.7 Wavetable synthesis |
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111 | (1) |
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6.1.1.8 Physical modelling synthesis |
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111 | (1) |
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6.1.2 Controls typically found on commercial synthesizers |
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112 | (1) |
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112 | (1) |
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113 | (1) |
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6.1.2.3 Amplitude envelope |
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113 | (1) |
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113 | (1) |
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114 | (1) |
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114 | (1) |
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6.1.2.7 Effects, sequencing, and arpeggiators |
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114 | (1) |
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6.1.2.8 Playback controls |
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115 | (1) |
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6.2 A rich history of artists shaping their sound through synthesis |
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115 | (2) |
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6.2.1 Retro-leaning synths used by current artists |
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116 | (1) |
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6.3 A brief history of sampling |
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117 | (2) |
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6.4 Using synths and samplers on stage |
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119 | (5) |
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6.4.1 Playing live on hardware synthesizers and samplers |
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119 | (1) |
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6.4.1.1 Choosing hardware synths |
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119 | (1) |
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6.4.1.2 Working with pre-programmed sequences |
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120 | (1) |
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6.4.1.3 Modular synthesizers on stage |
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121 | (1) |
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6.4.2 Performing live with software synthesizers |
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122 | (1) |
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122 | (2) |
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124 | (1) |
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124 | (1) |
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7 Performing without a laptop |
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125 | (16) |
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7.1 Building blocks of a laptop-free setup |
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126 | (6) |
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126 | (2) |
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7.1.2 Control signal generators |
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128 | (1) |
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7.1.2.1 Clock signal generators |
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129 | (1) |
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7.1.3 Control signal routing tools |
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129 | (1) |
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7.1.4 Sound processors and effects |
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130 | (1) |
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131 | (1) |
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7.2 All-in-one hardware tools |
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132 | (1) |
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7.3 Cabling and connections |
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132 | (8) |
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Tutorial: a modular synthesizer setup (Matt Gooderson) |
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133 | (1) |
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134 | (1) |
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Components of the hardware setup |
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134 | (1) |
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134 | (1) |
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134 | (1) |
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135 | (2) |
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137 | (1) |
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137 | (1) |
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137 | (1) |
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138 | (1) |
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139 | (1) |
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139 | (1) |
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Composition and performance |
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139 | (1) |
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140 | (1) |
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140 | (1) |
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8 Programming custom performance tools |
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141 | (52) |
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8.1 Getting started with programming |
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142 | (5) |
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142 | (3) |
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8.1.2 What programming language should you learn? |
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145 | (2) |
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8.2 Inspiring artist examples |
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147 | (10) |
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8.2.1 Complete playback solutions |
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147 | (1) |
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8.2.2 Effects plug-ins and software instruments |
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148 | (1) |
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8.2.3 Expanding the functionality of hardware |
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149 | (1) |
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8.2.4 Automatic performance tools |
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149 | (2) |
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8.2.5 Letting the outside environment control the sound |
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151 | (1) |
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Tutorial: introducing BBC R&D's Audio Orchestrator, featuring Jon Francombe and Stephen Davismoon |
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151 | (1) |
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How does Audio Orchestrator work? |
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152 | (1) |
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153 | (1) |
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154 | (1) |
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154 | (1) |
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155 | (1) |
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155 | (2) |
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8.3 Patch It: modular music programming environments |
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157 | (16) |
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157 | (1) |
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157 | (1) |
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8.3.3 Other node-based programming environments |
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158 | (1) |
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8.3.4 Node-based programming in action |
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158 | (1) |
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8.3.4.1 Effects processing |
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159 | (1) |
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159 | (1) |
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8.3.4.3 Sampling and sequencing |
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160 | (1) |
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8.3.4.4 Working with external hardware |
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160 | (1) |
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161 | (1) |
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Tutorial: generative music in Max, featuring Francesc Moya Serra |
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162 | (1) |
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First steps and audio output |
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162 | (1) |
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163 | (1) |
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Sound triggering with the select object |
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164 | (1) |
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Using MIDI notes to perform on a VST synth |
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165 | (1) |
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Random pitches in a subpatch |
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166 | (1) |
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Adding further complexity |
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166 | (1) |
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Random note velocities and durations |
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167 | (2) |
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Modulating synthesis parameters |
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169 | (1) |
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Fitting the random note pitches to a musical scale |
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170 | (1) |
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171 | (2) |
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173 | (1) |
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8.4 Live coding: making EDM with algorithms |
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173 | (10) |
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Tutorial: an introduction to Supercollider, featuring Eli Fieldsteel |
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174 | (1) |
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175 | (2) |
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177 | (1) |
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177 | (3) |
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Cross-fading between sounds |
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180 | (1) |
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Working with pre-recorded audio samples |
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180 | (3) |
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What else is possible in Supercollider? |
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183 | (1) |
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183 | (10) |
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183 | (2) |
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Interview with Holly Herndon |
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185 | (8) |
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9 Building custom hardware tools |
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193 | (11) |
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9.1 New instruments built from scratch |
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193 | (2) |
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9.2 The human body as musical instrument |
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195 | (1) |
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9.3 Adding functionality to existing instruments |
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196 | (1) |
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9.4 Performing music on toys and household items |
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196 | (1) |
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9.5 How can you get started? |
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197 | (6) |
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Tutorial: Optical Theremin inside a Game Boy Shell with R41NB0WTR4$H (Dominique Pelle tier) |
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199 | (1) |
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200 | (1) |
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200 | (1) |
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200 | (1) |
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201 | (1) |
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202 | (1) |
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202 | (1) |
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202 | (1) |
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203 | (1) |
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203 | (1) |
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10 The performance setting |
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204 | (23) |
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10.1 Common live sound technology |
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204 | (1) |
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205 | (1) |
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206 | (1) |
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206 | (12) |
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10.4.1 Arenas and stadiums |
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206 | (2) |
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208 | (1) |
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209 | (1) |
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210 | (1) |
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210 | (1) |
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211 | (1) |
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10.4.7 Small and intimate shows |
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211 | (1) |
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10.4.8 Controlled acoustic spaces |
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212 | (1) |
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213 | (1) |
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10.4.10 Remote settings and streaming |
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213 | (1) |
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Tutorial: a large redundancy playback rig, featuring Steven Massey |
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214 | (1) |
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215 | (1) |
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Uninterruptible power supply |
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215 | (1) |
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216 | (1) |
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Output routing via a split rack |
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216 | (1) |
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216 | (1) |
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217 | (1) |
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218 | (9) |
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218 | (1) |
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Interview with Laura Escude |
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219 | (8) |
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11 Stage design and visual parameters |
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227 | (11) |
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11.1 Tools for creating visual interest |
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228 | (3) |
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228 | (1) |
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229 | (1) |
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11.1.3 Dancing and acting |
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229 | (1) |
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230 | (1) |
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231 | (1) |
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11.2 What determines the choice of visual stage parameters? |
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231 | (5) |
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231 | (2) |
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11.2.2 Visual parameters that convey a narrative |
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233 | (1) |
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11.2.3 Creating an abstract connection between what is seen and heard |
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233 | (1) |
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11.2.4 Amplifying performance parameters |
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234 | (1) |
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235 | (1) |
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236 | (2) |
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237 | (1) |
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12 Planning and promotion |
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238 | (13) |
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72.7 Music branding principles |
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238 | (4) |
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239 | (2) |
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241 | (1) |
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12.2 Creating marketing materials |
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242 | (4) |
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242 | (1) |
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243 | (1) |
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243 | (1) |
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244 | (1) |
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12.2.4.1 A clear representation of the artist image |
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244 | (1) |
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12.2.4.2 Layout and content |
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244 | (1) |
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12.2.4.3 Search engine optimization |
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245 | (1) |
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245 | (1) |
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12.2.6 Hardcopy marketing materials |
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246 | (1) |
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12.3 Networking and gig opportunities |
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246 | (3) |
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Tutorial: music industry Dos and Don'ts presented by Woody van Eyden |
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248 | (1) |
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249 | (1) |
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249 | (1) |
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What do I need to do to get there? |
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249 | (1) |
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249 | (1) |
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What should I do in terms of networking? |
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249 | (1) |
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249 | (2) |
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250 | (1) |
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251 | (10) |
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13.1 What do electronic musicians do on stage? |
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251 | (1) |
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13.2 What constitutes a great electronic music performance? |
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252 | (1) |
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13.3 How do I choose the concept for my show? |
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252 | (2) |
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13.3.1 A compelling performance persona |
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253 | (1) |
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253 | (1) |
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13.3.3 Technical know-how |
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253 | (1) |
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13.3.4 A compelling performance setting |
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253 | (1) |
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253 | (1) |
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254 | (1) |
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254 | (1) |
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13.4 What does my audience expect? |
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254 | (1) |
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13.5 I am quite shy, but I would like to perform live. What can I do? |
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255 | (1) |
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13.6 I cannot play any instruments or sing. Can I still perform live? |
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255 | (1) |
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13.7 Should I be a solo artist or form a band? |
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255 | (1) |
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13.8 What kind of tools do I need to perform electronic music live? |
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256 | (1) |
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13.9 There are so many different options. What is the right setup for me? |
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256 | (1) |
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13.10 Who creates electronic performance equipment? |
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257 | (1) |
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13.11 Where can I try out and buy performance equipment? |
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258 | (1) |
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13.12 I produce music in a DAW. How can I turn this into a live show? |
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258 | (1) |
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13.13 Should my live show sound like my record? |
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258 | (1) |
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13.14 What does "live" mean? Should every sound be created in the moment, or are backing tracks acceptable? |
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259 | (1) |
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13.15 Is it bad to mime and pretend that I am doing something on stage when I am not? |
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259 | (1) |
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13.16 I have never produced any music. Where do I begin? |
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259 | (1) |
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13.17 How should I prepare for my show? |
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260 | (1) |
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260 | (1) |
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260 | (1) |
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260 | (1) |
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13.18 How can I find gig opportunities? |
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260 | (1) |
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|
260 | (1) |
Appendix - Summary table |
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261 | (7) |
Index |
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268 | |