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Perspectives on the European Videogame [Kõva köide]

  • Formaat: Hardback, 236 pages, kõrgus x laius: 234x156 mm, kaal: 600 g, 17 Illustrations, black and white
  • Sari: Games and Play
  • Ilmumisaeg: 20-Dec-2021
  • Kirjastus: Amsterdam University Press
  • ISBN-10: 9463726225
  • ISBN-13: 9789463726221
Teised raamatud teemal:
  • Formaat: Hardback, 236 pages, kõrgus x laius: 234x156 mm, kaal: 600 g, 17 Illustrations, black and white
  • Sari: Games and Play
  • Ilmumisaeg: 20-Dec-2021
  • Kirjastus: Amsterdam University Press
  • ISBN-10: 9463726225
  • ISBN-13: 9789463726221
Teised raamatud teemal:
1. Despite the creative and innovative strength of European videogame companies, the study of the European videogame, as well as of the European gaming culture, is still a rather unexplored field. 2. This book includes and emphasises a supranational perspective on the European videogame, unlike other previous works focused on specific national cases. 3. Very often, the link Europe-videogames has been addressed through the question of the representations of Europe and, especially, European history (with World War II as the most common case). This book includes the question of representations of Europe but it doesn't limit itself to it, paying also attention to the design styles and approaches of European creators. The history of European videogames has so far been overshadowed by the global impact of the Japanese and North American industries. However, European game development studios have played a major role in videogame history, and many prominent videogames in popular culture, such as Grand Theft Auto, Tomb Raider, Alone in the Dark, and The Witcher, were made in Europe. This book proposes an inquiry into European videogames, including both analyses of transnational aspects of European production and close readings of national specificities. It offers a kaleidoscope of European videogame culture, focusing on the analysis of European works and creators but also addressing contextual aspects and placing videogames within a wider sociocultural and philosophical ground.
The aim of this collective work is to contribute to the creation of a, until now, almost non-existent yet necessary academic endeavour: a story and critical exploration of the works, authors, styles, and cultures of the European videogame.

Arvustused

"[ ...] Perspectives on the European Videogame is a fantastic introductory text and incorporates a strong sense of purpose and knowledge from a wide range of scholars from across Europe. It provides new insight into a topic that could become hotly debated over the next few years." - Andre Cowen, Press Start, Vol. 9, Iss. 1

Prologue: Conflict, Negotiation, Appropriation, and Diversity: The Challenge of European Game Studies 7(8)
Torill Elvira Mortensen
Introduction: Euro Ludens: On the Origins, Playing Region, and Imaginaries of the European Videogame 15(24)
Oliver Perez-Latorre
Victor Navarro-Remesal
Part I National Stories
1 National Games: Spanish Games of the 1980s
39(20)
Clara Fernandez-Vara
2 From Le Vampire Fou to Billy la Banlieue: Genre, Influences and Social Commentary in 1980s French Videogames
59(16)
Alexis Htanchet
3 Finnish Fuck Games: A Lost Historical Footnote
75(16)
Susanna Paasonen
Veli-Matti Karhulahti
4 Adopting an Orphaned Platform: The Second Life of the Sharp MZ-800 in Czechoslovakia
91(20)
Jaroslav Svelch
5 Cuthbert Goes Cloning: Ports, Platforms, and the Dragon 32 Microcomputer
111(20)
James Newman
Part II Transnational Approaches
6 Masterpiece! Auteurism and European Videogames
131(20)
Merce Oliva
7 Playing European Comic Books: The Videogame Adaptations of Asterix and Tintin, 1993--1997
151(24)
Manuel Garin
8 Existential Ludology and Peter Wessel Zapffe
175(18)
Stefano Gualeni
Daniel Vella
9 Europe Simulates Europe: How European Analogue Games Frame their Own Identity
193(16)
Antonio Jose Planells de la Maza
10 Naturalist Tendency in European Narrative Games
209(18)
Nelson Zagalo
Conclusions (for now): European Videogames, Europeanness in Videogames 227(6)
Victor Navarro-Remesal
Oliver Perez-Latorre
Index 233
Víctor Navarro-Remesal is a media and game scholar at Tecnocampus, Pompeu Fabra University (Barcelona, Spain). Óliver Pérez-Latorre is a senior lecturer in game and media studies at Pompeu Fabra University (Barcelona, Spain).