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Practical Archaeogaming [Kõva köide]

  • Formaat: Hardback, 250 pages, kõrgus x laius: 229x152 mm
  • Ilmumisaeg: 03-May-2024
  • Kirjastus: Berghahn Books
  • ISBN-10: 1805395335
  • ISBN-13: 9781805395331
Teised raamatud teemal:
  • Formaat: Hardback, 250 pages, kõrgus x laius: 229x152 mm
  • Ilmumisaeg: 03-May-2024
  • Kirjastus: Berghahn Books
  • ISBN-10: 1805395335
  • ISBN-13: 9781805395331
Teised raamatud teemal:

As a sequel to Archaeogaming: an Introduction to Archaeology in and of Video Games, the author focuses on the practical and applied side of the discipline, collecting recent digital fieldwork together in one place for the first time to share new methods in treating interactive digital built environments as sites for archaeological investigation. Fully executed examples of practical and applied archaeogaming include the necessity of a rapid archaeology of digital built environments, the creation of a Harris matrix for software stratigraphy, the ethnographic work behind a human civilization trapped in an unstable digital landscape, how to conduct photogrammetry and GIS mapping in procedurally generated space, and how to transform digital artifacts into printed three-dimensional objects. Additionally, the results of the 2014 Atari excavation in Alamogordo, New Mexico are summarized for the first time.

Arvustused

"it really fleshes out what archaeogaming looks like in its multiple and varied incarnations. In that respect, it dovetails well with the authors previous book Archaeogaming which was more prescriptive about what archaeogaming could or should be. In that respect, its rare and interesting (and valuable!) to see a field get defined and then realized, and (with certain caveats) I could see the two volumes packing a one-two punch employed in classrooms or in graduate programs, providing focus and direction for aspiring archaeologists interested in this open field somewhere between digital archaeology and media archaeology. Shawn Graham, Carleton University

List of Illustrations

List of Tables



Introduction



Chapter
1. Archaeogaming: The State of the Field in 2023

Chapter
2. Rapid Archaeology of Human Constructions within Interactive
Digital Built Environments

Chapter
3. Adapting the Harris Matrix for Software Stratigraphy

Chapter
4. Archaeology of Abandoned Human Settlements in No Mans Sky: A New
Approach to Recording and Preserving User-Generated Content in Digital Games

Chapter
5. Photogrammetry and GIS in Human-Occupied Digital Landscapes (with
Sara Zaia)

Chapter
6. Photogrammetry and 3D Printing of 2D Digital Artifacts

Chapter
7. Report on the Recovered Atari Burial Ground Material,
Condition, and Post-Excavation Dispersal



Conclusion



Bibliography

Index
Andrew Reinhard is a Cultural Resource Management (CRM) Project Director for Metcalf Archaeological Consultants and is also a Research Affiliate at the Institute for the Study of the Ancient World (ISAW) at New York University. His first book, Archaeogaming: An Introduction to Archaeology in and of Video Games, was published by Berghahn Books in 2018.