A guide for the general or novice optical designer who is usually the one to do the first layout of a design for optical systems ranging from a telescope to a complicated virtual-reality helmet. In a nuts-and-bolts approach with simple equations and diagrams, explains the characteristics of a wide range of optical components, how to choose among them, and how to arrange them into a system that measures up to its performance objectives. The section on stock lenses explains how to use them to test a concept or prove out a possible finished device. Annotation c. by Book News, Inc., Portland, Or.
A complete optical systems design course for general optical engineers! The "first cut" design of an optical system -- anything from a telescope to a complicated VR helmet -- is usually not done by a specialist but by a more general optical engineer. This book details the basic design principles and techniques for doing so in a clear, concise, "low-math" way that such generalists will readily understand -- and appreciate. Practical, step-by-step coverage includes succinct equations, simple diagrams, and clear explanations. The chapter on selecting stock lens (to test a concept or to prove out a possible finished device) should be especially useful.