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Procedural 3D Modeling Using Geometry Nodes in Blender: Discover the professional usage of geometry nodes and develop a creative approach to a node-based workflow [Pehme köide]

  • Formaat: Paperback / softback, 282 pages, kõrgus x laius: 235x191 mm
  • Ilmumisaeg: 17-Mar-2023
  • Kirjastus: Packt Publishing Limited
  • ISBN-10: 1804612553
  • ISBN-13: 9781804612552
  • Formaat: Paperback / softback, 282 pages, kõrgus x laius: 235x191 mm
  • Ilmumisaeg: 17-Mar-2023
  • Kirjastus: Packt Publishing Limited
  • ISBN-10: 1804612553
  • ISBN-13: 9781804612552
An easy-to-follow, illustrated guide to learning the geometry nodes editor and various other facets of geometry nodes through simple exercises that progress to more challenging projects Purchase of the print or Kindle book includes a free PDF eBook

Key Features

Develop a creative mathematical thinking of the modeling workflow Understand how Blender and geometry nodes store and manage the data that you are handling Learn different scatter methods and how to use them

Book DescriptionFor anyone working in the computer graphics industry, understanding how to use Blenders new geometry nodes tools to manipulate and generate 3D geometry in a node-based workflow is an essential skill. In this book, youll learn how to use the basic and intermediate features of geometry nodes that are a crucial part of your Blender roadmap. Youll start by understanding the different node inputs and outputs followed by the basic nodes youll need throughout your geometry nodes projects. The book will show you how the node system works and enable you to put your newfound knowledge to use through exercises that involve modifying curves, meshes, and more. Youll work on a range of interesting projects such as creating a procedural plant, where youll use nodes to generate the intricate details and variations of a plant in a procedural manner, and a spiderweb generator to refine your skills of cleaning up a node tree. Finally, youll build a procedural LED panel using geometry nodes to generate the look of an LED panel. By the end of this book, youll be able to overcome any geometry node issue confidently and make complicated geometry node trees exactly how you need them.What you will learn

Discover the different node inputs and outputs that geometry nodes have to offer Get the hang of the flow of the geometry node system Understand the common nodes you'll be using along with their functions in the geometry node editor Modify basic mesh primitives using the node system inside Blender Scatter and modify objects aligned onto a curve Become familiar with the more advanced nodes in the geometry nodes system Link geometry and material nodes editors using named attributes Implement your new-found knowledge of nodes in real-world projects

Who this book is forIf you are a CG Artist or follow modeling careers like that of an environment artist or even a CG generalist in the cinematography industry and you are looking to get into learning a node-based modeling workflow using Geometry Nodes in Blender, this is the perfect book for you. You will need a basic knowledge of the fundamentals of Blender, for example, knowing the specific workflow of material nodes and being able to apply this knowledge to your projects. To get the most out of this book, you should have a basic understanding of Blender's shortcut system and some modeling experience.
Table of Contents

An Introduction to Geometry Nodes
Understanding the Functionalities of Basic Nodes
Must-Have Add-Ons for Building Node Trees
Making Use of Node Primitives
Distributing Instances onto a Mesh
Working with the Spreadsheet in Blender
Creating and Modifying Text in the Geometry Node Editor
Editing Curves with Nodes
Manipulating a Mesh Using Geometry Nodes
Creating a Procedural Plant Generator
Creating a Procedural Spiderweb Generator
Constructing a Procedural LED Panel
Tips and Tricks for the Geometry Node Editor
Troubleshooting the Most Common Problems in Geometry Nodes
Siemen Lens is a CG Artist who excels at photorealism. He studies Multimedia in Antwerp. His specialty is to create abstract yet photorealistic renders using Geometry Nodes, Physics, Texturing, and various other techniques in Blender. He also uses other software like After Effects, Illustrator, and Vegas Pro. Siemen has worked as a product render designer in a Furniture company. He has also worked at PartydoosMedia, a Dutch digital graphic design agency. His goal is to create visually convincing CG Art that is pleasing to the eye. With this book, he aims to get you well versed with Geometry Nodes.