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Proceedings of the 10th International Symposium on Computer Science in Sports (ISCSS) 1st ed. 2016 [Pehme köide]

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  • Formaat: Paperback / softback, 268 pages, kõrgus x laius: 235x155 mm, kaal: 4336 g, 50 Illustrations, color; 61 Illustrations, black and white; XV, 268 p. 111 illus., 50 illus. in color., 1 Paperback / softback
  • Sari: Advances in Intelligent Systems and Computing 392
  • Ilmumisaeg: 10-Nov-2015
  • Kirjastus: Springer International Publishing AG
  • ISBN-10: 3319245589
  • ISBN-13: 9783319245584
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  • Formaat: Paperback / softback, 268 pages, kõrgus x laius: 235x155 mm, kaal: 4336 g, 50 Illustrations, color; 61 Illustrations, black and white; XV, 268 p. 111 illus., 50 illus. in color., 1 Paperback / softback
  • Sari: Advances in Intelligent Systems and Computing 392
  • Ilmumisaeg: 10-Nov-2015
  • Kirjastus: Springer International Publishing AG
  • ISBN-10: 3319245589
  • ISBN-13: 9783319245584
This book presents the main scientific results of the 10th International Symposium of Computer Science in Sport (IACSS/ISCSS 2015), sponsored by the International Association of Computer Science in Sport in collaboration with the International Society of Sport Psychology (ISSP), which took place between September 9-11, 2015 at Loughborough, UK. This proceedings aims to build a link between computer science and sport, and reports on results from applying computer science techniques to address a wide number of problems in sport and exercise sciences. It provides a good platform and opportunity for researchers in both computer science and sport to understand and discuss ideas and promote cross-disciplinary research. The strictly reviewed and carefully revised papers cover the following topics:Modelling and Analysis, Artificial Intelligence in Sport, Virtual Reality in Sport, Neural Cognitive Training, IT Systems for Sport, Sensing Technologies and Image Processing.

Image Processing in Sport.- IT System for Sport.- AI in Sport.- Modelling and Analysis.- Virtual Reality.- Sensing Technology.- Neural Cognitive Training.
Image Processing in Sport.- IT System for Sport.- AI in Sport.- Modelling and Analysis.- Virtual Reality.-
Sensing Technology.- Neural Cognitive Training.