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Projection Design: The Basics [Kõva köide]

  • Formaat: Hardback, 220 pages, kõrgus x laius: 198x129 mm, kaal: 590 g, 1 Tables, black and white; 21 Halftones, black and white; 21 Illustrations, black and white
  • Sari: The Basics
  • Ilmumisaeg: 08-Apr-2025
  • Kirjastus: Routledge
  • ISBN-10: 0367618745
  • ISBN-13: 9780367618742
Teised raamatud teemal:
  • Formaat: Hardback, 220 pages, kõrgus x laius: 198x129 mm, kaal: 590 g, 1 Tables, black and white; 21 Halftones, black and white; 21 Illustrations, black and white
  • Sari: The Basics
  • Ilmumisaeg: 08-Apr-2025
  • Kirjastus: Routledge
  • ISBN-10: 0367618745
  • ISBN-13: 9780367618742
Teised raamatud teemal:

Projection Design: The Basics explores the concepts of visual elements in live entertainment. It provides a conversational view of the fundamentals of projection design, from production meetings and the elements of visual design to the equipment necessary to make it all happen.



Projection Design: The Basics explores the concepts of visual elements in live entertainment. It provides a conversational view of the fundamentals of projection design, from production meetings and the elements of visual design to the equipment necessary to make it all happen.

This text examines the themes and theories universal to a wide range of topics, to provide a foundation for anyone interested in using video for their live production or those who are looking where to start as a designer. Topics covered include:

  • Methods of extracting visuals from a script and communicating them to production staff
  • Basics of visual design
  • Understanding human perception and how this influences design
  • How to choose the right equipment to build a system

With a detailed glossary, basic formulas, and comprehensive explanation from start to finish, Projection Design: The Basics is an ideal primer for Projection Design courses, and will be of interest to anyone entering the field of projection and media design for the first time.

1. What is Projection Design?
2. Expectation and Perception 2D in a 3D
World
3. Design Elements and Workflow
4. Basic Concepts
5. Content
6.
Equipment
7. Show Control
8. Building a System
Davin E. Gaddy has been working behind the scenes of productions since 1988, from professional sporting events to Broadway tours and everything in between. He shares his experience with students and professionals alike through mentorships, lectures, and workshops. He is the author of Media Design and Technology for Live Entertainment.