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Quantum Computing by Practice: Python Programming in the Cloud with Qiskit and IBM-Q Second Edition [Pehme köide]

  • Formaat: Paperback / softback, 403 pages, kõrgus x laius: 254x178 mm, kaal: 810 g, 209 Illustrations, black and white; XXII, 403 p. 209 illus., 1 Paperback / softback
  • Ilmumisaeg: 19-Dec-2023
  • Kirjastus: APress
  • ISBN-10: 1484299906
  • ISBN-13: 9781484299906
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  • Formaat: Paperback / softback, 403 pages, kõrgus x laius: 254x178 mm, kaal: 810 g, 209 Illustrations, black and white; XXII, 403 p. 209 illus., 1 Paperback / softback
  • Ilmumisaeg: 19-Dec-2023
  • Kirjastus: APress
  • ISBN-10: 1484299906
  • ISBN-13: 9781484299906
Teised raamatud teemal:
Learn to write algorithms and program in the new field of quantum computing. This second edition is updated to equip you with the latest knowledge and tools needed to be a complex problem-solver in this ever-evolving landscape. The book has expanded its coverage of current and future advancements and investments by IT companies in this emerging technology. Most chapters are thoroughly revised to incorporate the latest updates to IBM Quantum's systems and offerings, such as improved algorithms, integrating hardware advancements, software enhancements, bug fixes, and more.





Youll examine quantum computing in the cloud and run experiments there on a real quantum device. Along the way youll cover game theory with the Magic Square, an example of quantum pseudo-telepathy. Youll also learn to write code using QISKit, Python SDK, and other APIs such as QASM and execute it against simulators (local or remote) or a real quantum computer. Then peek inside the inner workings of the Bell states for entanglement, Grovers algorithm for linear search, Shors algorithm for integer factorization, and other algorithms in the fields of optimization, and more. Finally, youll learn the current quantum algorithms for entanglement, random number generation, linear search, integer factorization, and others. 





By the end of this book, youll understand how quantum computing provides massive parallelism and significant computational speedups over classical computers



What You'll Learn





Write algorithms that provide superior performance over their classical counterparts Create a quantum number generator: the quintessential coin flip with a quantum twist Examine the quantum algorithms in use today for random number generation, linear search, and more Discover quantum teleportation Handle the counterfeit coin problem, a classic puzzle Put your knowledge to the testwith more than 150 practice exercises 



























Who This Book Is ForDevelopers, programmers, computer science researchers, teachers, and students. 
1. Quantum Fields The Building Blocks of Reality.-
2. Richard Feynman,
Demigod of Physics, Father of the Quantum Computer.-
3. Behold, the Qubit
Revolution.-
4. Enter the IBM Quantum: A One of a Kind Platform for Quantum
Computing in the Cloud.-
5. Mathematical Foundation: Time to Dust up that
Linear Algebra.-
6. QISKit, Awesome SDK for Quantum Programming in Python-
7.
Start Your Engines: From Quantum Random Numbers to Teleportation, pit stop at
Super Dense Coding.-
8. Game Theory: With Quantum Mechanics Odds Are Always
in Your Favor..-  9 Quantum Advantage with Deutsch-Jozsa, Bernstein-Vazirani,
and Simon's Algorithms.-
10. Unstructured Search and Integer Factorization
with Grover and Shor..-
11. Quantum in the Real World: Advanced Chemistry and
Protein Folding.
Vladimir Silva was born in Quito, Ecuador. He received a System's Analyst degree from the Polytechnic Institute of the Army in 1994. In the same year, he came to the United States as an exchange student pursuing an M.S. degree in Computer Science at Middle Tennessee State University. After graduation, he joined the IBM WebAhead technology think tank. His interests include Grid Computing, Neural Nets, and Artificial Intelligence. He also holds numerous IT certifications including OCP, MCSD, and MCP. He has written many technical articles for IBM developerWorks and books in the fields of grid computing, and security. His previous books include:  Grid Computing for Developers (Charles River Media), Practical Eclipse Rich Client Platform (Apress),  Pro Android Games (Apress), and Advanced Android 4 Games (Apress).